/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | utilities.cpp | 124 case GL_FLOAT_MAT3x4: in VariableComponentType() 381 case GL_FLOAT_MAT3x4: in VariableRowCount() 466 case GL_FLOAT_MAT3x4: in VariableColumnCount() 644 case GL_FLOAT_MAT3x4: in TransposeMatrixType() 647 return GL_FLOAT_MAT3x4; in TransposeMatrixType() 806 case GL_FLOAT_MAT3x4: in VariableSortOrder()
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H A D | uniform_type_info_autogen.cpp | 44 {GL_FLOAT_MAT3x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x3, GL_NONE, SamplerFormat::InvalidEnum, 4, 50 {GL_FLOAT_MAT4x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x4, GL_NONE, SamplerFormat::InvalidEnum, 3, 233 case GL_FLOAT_MAT3x4: in GetTypeInfoIndex()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | util.cpp | 50 GL_FLOAT_MAT3x4, 523 case GL_FLOAT_MAT3x4: 651 case GL_FLOAT_MAT3x4:
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H A D | VariablePacker.cpp | 346 case GL_FLOAT_MAT3x4: in GetTypePackingComponentsPerRow() 379 case GL_FLOAT_MAT3x4: in GetTypePackingRows()
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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | VariablePacker_test.cpp | 44 GL_FLOAT_MAT3x4, // 26 63 GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3};
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/third_party/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 75 #define GL_FLOAT_MAT3x4 0x8B68 macro
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H A D | reflection.cpp | 930 case 4: return GL_FLOAT_MAT3x4; in mapToGlType()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fAttribLocationTests.cpp | 69 AttribType("mat3x4", 3, GL_FLOAT_MAT3x4), in createAttributeLocationTests()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 83 case GL_FLOAT_MAT3x4: in UniformComponentCount() 113 case GL_FLOAT_MAT3x4: in UniformComponentType() 242 case GL_FLOAT_MAT3x4: in VariableRowCount() 276 case GL_FLOAT_MAT3x4: in VariableColumnCount()
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H A D | Program.cpp | 581 case GL_FLOAT_MAT3x4: 669 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT3x4); in setUniformMatrix3x4fv() 1124 case GL_FLOAT_MAT3x4: applyUniformMatrix3x4fv(device, location, size, f); break; in applyUniforms()
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/third_party/skia/third_party/externals/angle2/samples/shader_translator/ |
H A D | shader_translator.cpp | 566 case GL_FLOAT_MAT3x4: in PrintVariable() 567 typeName = "GL_FLOAT_MAT3x4"; in PrintVariable()
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/third_party/mesa3d/src/compiler/ |
H A D | builtin_type_macros.h | 63 DECL_TYPE(mat3x4, GL_FLOAT_MAT3x4, GLSL_TYPE_FLOAT, 4, 3)
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluShaderUtil.cpp | 1197 case GL_FLOAT_MAT3x4: return TYPE_FLOAT_MAT3X4; in getDataTypeFromGLType()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
H A D | DynamicHLSL.cpp | 76 case GL_FLOAT_MAT3x4: in HLSLMatrixTypeString()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cExplicitUniformLocationTest.cpp | 465 case GL_FLOAT_MAT3x4: in fill() 1477 case GL_FLOAT_MAT3x4:
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/third_party/mesa3d/src/mesa/main/ |
H A D | shader_query.cpp | 91 return GL_FLOAT_MAT3x4; in mediump_to_highp_type()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 467 #define GL_FLOAT_MAT3x4 0x8B68 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | validationES31.cpp | 960 return ValidateProgramUniformMatrixBase(context, entryPoint, GL_FLOAT_MAT3x4, program, location, in ValidateProgramUniformMatrix3x4fvBase()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 747 #define GL_FLOAT_MAT3x4 0x8B68 macro
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H A D | gl3.h | 747 #define GL_FLOAT_MAT3x4 0x8B68 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 728 #define GL_FLOAT_MAT3x4 0x8B68 macro
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H A D | gl31.h | 728 #define GL_FLOAT_MAT3x4 0x8B68 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 747 #define GL_FLOAT_MAT3x4 0x8B68 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 747 #define GL_FLOAT_MAT3x4 0x8B68 macro
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H A D | gl31.h | 749 #define GL_FLOAT_MAT3x4 0x8B68 macro
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