Home
last modified time | relevance | path

Searched refs:GL_FLOAT_32_UNSIGNED_INT_24_8_REV (Results 1 - 25 of 53) sorted by relevance

123

/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dformat_map_desktop.cpp74 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in ValidDesktopType()
H A Dformat_map_autogen.cpp316 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in GetSizedFormatInternal()
625 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in ValidES3Type()
813 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in ValidES3FormatCombination()
H A Dformatutils.cpp1114 AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8, true, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESOrExt<3, 0, &Extensions::depthBufferFloat2NV>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::depthBufferFloat2NV>, RequireESOrExt<3, 0, &Extensions::depthBufferFloat2NV>, RequireESOrExt<3, 0, &Extensions::depthBufferFloat2NV>); in BuildInternalFormatInfoMap()
1382 AddDepthStencilFormat(&map, GL_DEPTH_STENCIL, false, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESOrExt<3, 0, &Extensions::packedDepthStencilOES>, AlwaysSupported, RequireExt<&Extensions::packedDepthStencilOES>, RequireExt<&Extensions::packedDepthStencilOES>, RequireExt<&Extensions::packedDepthStencilOES>); in BuildInternalFormatInfoMap()
1558 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in GetPackedTypeInfo()
/third_party/mesa3d/src/mesa/main/
H A Dtexstore.c340 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); in _mesa_texstore_z24_s8()
419 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); in _mesa_texstore_s8_z24()
550 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); in _mesa_texstore_z32f_x24s8()
562 * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV in _mesa_texstore_z32f_x24s8()
567 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ in _mesa_texstore_z32f_x24s8()
573 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ in _mesa_texstore_z32f_x24s8()
889 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)) { in _mesa_texstore_can_use_memcpy()
H A Dglformats.c256 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_type_is_packed()
353 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_sizeof_packed_type()
513 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_bytes_per_pixel()
1805 && type != GL_FLOAT_32_UNSIGNED_INT_24_8_REV) in _mesa_error_check_format_and_type()
1872 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_error_check_format_and_type()
2074 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) in _mesa_error_check_format_and_type()
2737 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in gles_effective_internal_format_for_format_and_type()
3588 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_gles_error_check_format_and_type()
3992 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_format_from_format_and_type()
H A Dpack.c274 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); in extract_uint_indexes()
446 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in extract_uint_indexes()
502 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); in _mesa_unpack_stencil_span()
507 dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); in _mesa_unpack_stencil_span()
579 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_unpack_stencil_span()
890 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_unpack_depth_span()
984 else if (dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) { in _mesa_unpack_depth_span()
1177 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_pack_depth_stencil_span()
1769 * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
1772 * In GL_FLOAT_32_UNSIGNED_INT_24_8_REV lowe
[all...]
H A Dformats.c1069 *datatype = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; in _mesa_uncompressed_format_to_type_and_comps()
H A Dreadpix.c995 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in read_pixels_es3_error_check()
H A Dmipmap.c744 else if (datatype == GL_FLOAT_32_UNSIGNED_INT_24_8_REV && comps == 1) { in do_row()
1420 else if (datatype == GL_FLOAT_32_UNSIGNED_INT_24_8_REV && comps == 1) { in do_row_3D()
H A Dtexgetimage.c159 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in get_tex_depth_stencil()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderLayeredFramebuffer.cpp1307 TEXTURE_DEPTH, 0 /* border */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, NULL); in iterate()
1310 TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, in iterate()
1313 TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, in iterate()
1316 TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, in iterate()
1319 TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, in iterate()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DTextureUploadFormatTest.cpp47 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in bytesPerPixel()
619 fnTest({GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, in TEST_P()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DGLFormat.cpp96 AddFormat(wgpu::TextureFormat::Depth24PlusStencil8, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, Type::DepthStencil); in BuildGLFormatTable()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPackedPixelsTests.cpp227 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, SAMPLER_FLOAT, { { 0, 0, 0, 0, 0, 0,32, 8, 0 } }, FLAG_PACKED|FLAG_REQ_RBO },
300 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, SAMPLER_FLOAT, { { 0, 0, 0, 0, 0, 0,32, 8, 0 } }, FLAG_PACKED|FLAG_REQ_RBO },
357 { GL_FLOAT_32_UNSIGNED_INT_24_8_REV, sizeof(GLfloat)+sizeof(GLuint), STORAGE_FLOAT, true, true, { { 0, 0, 0, 0, 0, 0,32, 8,24 } }, false },
384 { GL_FLOAT_32_UNSIGNED_INT_24_8_REV, sizeof(GLfloat)+sizeof(GLuint), STORAGE_FLOAT, true, true, { { 0, 0, 0, 0, 0, 0,32, 8,24 } }, false },
454 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8, true },
509 { GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 2, true },
524 // Companion type for GL_FLOAT_32_UNSIGNED_INT_24_8_REV. Stencil part was
1163 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in createGradient()
1568 ((sampler == SAMPLER_FLOAT && type.type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) ||
1644 if (type.type != GL_UNSIGNED_INT_24_8 && type.type != GL_FLOAT_32_UNSIGNED_INT_24_8_REV)
[all...]
H A DglcInternalformatTests.cpp470 return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; in getTypeFromInternalFormat()
501 colorConversionMap[GL_FLOAT_32_UNSIGNED_INT_24_8_REV] = &convertFloat_32_Uint_24_8; in generateTextureData()
1665 TF(GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8), in getESTestData()
H A DglcPackedDepthStencilTests.cpp96 { GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8, "depth32f_stencil8", sizeof(GLuint) + sizeof(GLfloat),
448 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in createGradient()
880 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in verifyDepthStencilGradient()
H A DglcTextureRepeatModeTests.cpp332 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, SAMPLER_FLOAT, { { 0, 0, 0, 0, 0, 0,32, 8, NO_FLAG } }, FLAG_PACKED|FLAG_REQ_RBO },
420 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, SAMPLER_FLOAT, { { 0, 0, 0, 0, 0, 0,32, 8, NO_FLAG } }, FLAG_PACKED|FLAG_REQ_RBO },
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/common/
H A DImage.cpp291 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return GL_DEPTH32F_STENCIL8; in GetSizedInternalFormat()
504 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return 8; in ComputePixelSize()
1588 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return Transfer<D32FX32toD32F>(buffer, input, rect); in loadImageData()
1652 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return Transfer<X56S8toS8>(buffer, input, rect); in loadStencilData()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A DFramebuffer.cpp671 case GL_DEPTH32F_STENCIL8: return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; in getDepthReadType()
H A Dutilities.cpp829 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in ValidateTextureFormatType()
1091 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: VALIDATE_INTERNALFORMAT(GL_DEPTH32F_STENCIL8) in ValidateTextureFormatType()
1173 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in GetTypeSize()
/third_party/vk-gl-cts/framework/opengl/
H A DgluTextureUtil.cpp119 case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV: type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; break; in getTransferFormat()
417 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV;
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cStencilTexturingTests.cpp959 type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; in prepareSourceTexture()
H A Dgl3cTextureSwizzleTests.cpp1117 GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
1129 { glu::ApiType::core(4, 3), GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV,
1480 else if (GL_FLOAT_32_UNSIGNED_INT_24_8_REV == format.m_type) in calculate_values_from_source()
1482 TCU_FAIL("Not supported: GL_FLOAT_32_UNSIGNED_INT_24_8_REV"); in calculate_values_from_source()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
H A Dload_functions_table_autogen.cpp1455 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in DEPTH32F_STENCIL8_to_D24_UNORM_S8_UINT()
1467 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in DEPTH32F_STENCIL8_to_D32_FLOAT_S8X24_UINT()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_cb_drawpixels.c365 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in internal_format()

Completed in 57 milliseconds

123