/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | format_map_desktop.cpp | 74 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in ValidDesktopType()
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H A D | format_map_autogen.cpp | 316 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in GetSizedFormatInternal() 625 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in ValidES3Type() 813 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in ValidES3FormatCombination()
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H A D | formatutils.cpp | 1114 AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8, true, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESOrExt<3, 0, &Extensions::depthBufferFloat2NV>, AlwaysSupported, RequireESOrExt<3, 0, &Extensions::depthBufferFloat2NV>, RequireESOrExt<3, 0, &Extensions::depthBufferFloat2NV>, RequireESOrExt<3, 0, &Extensions::depthBufferFloat2NV>); in BuildInternalFormatInfoMap() 1382 AddDepthStencilFormat(&map, GL_DEPTH_STENCIL, false, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireESOrExt<3, 0, &Extensions::packedDepthStencilOES>, AlwaysSupported, RequireExt<&Extensions::packedDepthStencilOES>, RequireExt<&Extensions::packedDepthStencilOES>, RequireExt<&Extensions::packedDepthStencilOES>); in BuildInternalFormatInfoMap() 1558 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in GetPackedTypeInfo()
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/third_party/mesa3d/src/mesa/main/ |
H A D | texstore.c | 340 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); in _mesa_texstore_z24_s8() 419 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); in _mesa_texstore_s8_z24() 550 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); in _mesa_texstore_z32f_x24s8() 562 * dstType = GL_FLOAT_32_UNSIGNED_INT_24_8_REV in _mesa_texstore_z32f_x24s8() 567 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ in _mesa_texstore_z32f_x24s8() 573 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, /* dst type */ in _mesa_texstore_z32f_x24s8() 889 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV)) { in _mesa_texstore_can_use_memcpy()
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H A D | glformats.c | 256 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_type_is_packed() 353 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_sizeof_packed_type() 513 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_bytes_per_pixel() 1805 && type != GL_FLOAT_32_UNSIGNED_INT_24_8_REV) in _mesa_error_check_format_and_type() 1872 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_error_check_format_and_type() 2074 type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) in _mesa_error_check_format_and_type() 2737 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in gles_effective_internal_format_for_format_and_type() 3588 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_gles_error_check_format_and_type() 3992 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_format_from_format_and_type()
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H A D | pack.c | 274 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); in extract_uint_indexes() 446 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in extract_uint_indexes() 502 srcType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); in _mesa_unpack_stencil_span() 507 dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV); in _mesa_unpack_stencil_span() 579 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_unpack_stencil_span() 890 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_unpack_depth_span() 984 else if (dstType == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) { in _mesa_unpack_depth_span() 1177 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in _mesa_pack_depth_stencil_span() 1769 * Unpack depth/stencil returning as GL_FLOAT_32_UNSIGNED_INT_24_8_REV. 1772 * In GL_FLOAT_32_UNSIGNED_INT_24_8_REV lowe [all...] |
H A D | formats.c | 1069 *datatype = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; in _mesa_uncompressed_format_to_type_and_comps()
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H A D | readpix.c | 995 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in read_pixels_es3_error_check()
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H A D | mipmap.c | 744 else if (datatype == GL_FLOAT_32_UNSIGNED_INT_24_8_REV && comps == 1) { in do_row() 1420 else if (datatype == GL_FLOAT_32_UNSIGNED_INT_24_8_REV && comps == 1) { in do_row_3D()
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H A D | texgetimage.c | 159 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in get_tex_depth_stencil()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/ |
H A D | esextcGeometryShaderLayeredFramebuffer.cpp | 1307 TEXTURE_DEPTH, 0 /* border */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, NULL); in iterate() 1310 TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, in iterate() 1313 TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, in iterate() 1316 TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, in iterate() 1319 TEXTURE_WIDTH, TEXTURE_HEIGHT, 1 /* depth */, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, in iterate()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | TextureUploadFormatTest.cpp | 47 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in bytesPerPixel() 619 fnTest({GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, in TEST_P()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | GLFormat.cpp | 96 AddFormat(wgpu::TextureFormat::Depth24PlusStencil8, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, Type::DepthStencil); in BuildGLFormatTable()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcPackedPixelsTests.cpp | 227 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, SAMPLER_FLOAT, { { 0, 0, 0, 0, 0, 0,32, 8, 0 } }, FLAG_PACKED|FLAG_REQ_RBO }, 300 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, SAMPLER_FLOAT, { { 0, 0, 0, 0, 0, 0,32, 8, 0 } }, FLAG_PACKED|FLAG_REQ_RBO }, 357 { GL_FLOAT_32_UNSIGNED_INT_24_8_REV, sizeof(GLfloat)+sizeof(GLuint), STORAGE_FLOAT, true, true, { { 0, 0, 0, 0, 0, 0,32, 8,24 } }, false }, 384 { GL_FLOAT_32_UNSIGNED_INT_24_8_REV, sizeof(GLfloat)+sizeof(GLuint), STORAGE_FLOAT, true, true, { { 0, 0, 0, 0, 0, 0,32, 8,24 } }, false }, 454 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 8, true }, 509 { GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 2, true }, 524 // Companion type for GL_FLOAT_32_UNSIGNED_INT_24_8_REV. Stencil part was 1163 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in createGradient() 1568 ((sampler == SAMPLER_FLOAT && type.type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV) || 1644 if (type.type != GL_UNSIGNED_INT_24_8 && type.type != GL_FLOAT_32_UNSIGNED_INT_24_8_REV) [all...] |
H A D | glcInternalformatTests.cpp | 470 return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; in getTypeFromInternalFormat() 501 colorConversionMap[GL_FLOAT_32_UNSIGNED_INT_24_8_REV] = &convertFloat_32_Uint_24_8; in generateTextureData() 1665 TF(GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8), in getESTestData()
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H A D | glcPackedDepthStencilTests.cpp | 96 { GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8, "depth32f_stencil8", sizeof(GLuint) + sizeof(GLfloat), 448 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in createGradient() 880 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in verifyDepthStencilGradient()
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H A D | glcTextureRepeatModeTests.cpp | 332 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, SAMPLER_FLOAT, { { 0, 0, 0, 0, 0, 0,32, 8, NO_FLAG } }, FLAG_PACKED|FLAG_REQ_RBO }, 420 { GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, SAMPLER_FLOAT, { { 0, 0, 0, 0, 0, 0,32, 8, NO_FLAG } }, FLAG_PACKED|FLAG_REQ_RBO },
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/common/ |
H A D | Image.cpp | 291 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return GL_DEPTH32F_STENCIL8; in GetSizedInternalFormat() 504 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return 8; in ComputePixelSize() 1588 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return Transfer<D32FX32toD32F>(buffer, input, rect); in loadImageData() 1652 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return Transfer<X56S8toS8>(buffer, input, rect); in loadStencilData()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Framebuffer.cpp | 671 case GL_DEPTH32F_STENCIL8: return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; in getDepthReadType()
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H A D | utilities.cpp | 829 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in ValidateTextureFormatType() 1091 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: VALIDATE_INTERNALFORMAT(GL_DEPTH32F_STENCIL8) in ValidateTextureFormatType() 1173 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in GetTypeSize()
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluTextureUtil.cpp | 119 case TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV: type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; break; in getTransferFormat() 417 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: return TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV;
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cStencilTexturingTests.cpp | 959 type = GL_FLOAT_32_UNSIGNED_INT_24_8_REV; in prepareSourceTexture()
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H A D | gl3cTextureSwizzleTests.cpp | 1117 GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 1129 { glu::ApiType::core(4, 3), GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, 1480 else if (GL_FLOAT_32_UNSIGNED_INT_24_8_REV == format.m_type) in calculate_values_from_source() 1482 TCU_FAIL("Not supported: GL_FLOAT_32_UNSIGNED_INT_24_8_REV"); in calculate_values_from_source()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
H A D | load_functions_table_autogen.cpp | 1455 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in DEPTH32F_STENCIL8_to_D24_UNORM_S8_UINT() 1467 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in DEPTH32F_STENCIL8_to_D32_FLOAT_S8X24_UINT()
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/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_cb_drawpixels.c | 365 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: in internal_format()
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