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Searched refs:GL_FIXED_ONLY (Results 1 - 12 of 12) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dblend.c1096 assert(clamp == GL_FIXED_ONLY); in get_clamp_color()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h528 #define GL_FIXED_ONLY 0x891D macro
/third_party/vk-gl-cts/framework/opengl/
H A DgluStateReset.cpp702 gl.clampColor(GL_CLAMP_READ_COLOR, GL_FIXED_ONLY); in resetStateGLCore()
/third_party/glfw/deps/glad/
H A Dgl.h528 #define GL_FIXED_ONLY 0x891D macro
/third_party/mesa3d/include/GL/
H A Dglcorearb.h1028 #define GL_FIXED_ONLY 0x891D macro
H A Dglext.h910 #define GL_FIXED_ONLY 0x891D macro
/third_party/openGLES/api/GL/
H A Dglcorearb.h1009 #define GL_FIXED_ONLY 0x891D macro
H A Dglext.h891 #define GL_FIXED_ONLY 0x891D macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglcorearb.h1028 #define GL_FIXED_ONLY 0x891D macro
H A Dglext.h909 #define GL_FIXED_ONLY 0x891D macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglcorearb.h1028 #define GL_FIXED_ONLY 0x891D macro
H A Dglext.h909 #define GL_FIXED_ONLY 0x891D macro

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