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Help
Searched
refs:GL_FILL
(Results
1 - 18
of
18
) sorted by relevance
/third_party/mesa3d/src/mesa/main/
H
A
D
polygon.c
172
case
GL_FILL
:
in polygon_mode()
370
ctx->Polygon.FrontMode =
GL_FILL
;
in _mesa_init_polygon()
371
ctx->Polygon.BackMode =
GL_FILL
;
in _mesa_init_polygon()
H
A
D
draw_validate.c
264
if (ctx->Polygon.FrontMode !=
GL_FILL
||
in _mesa_update_valid_to_render_state()
265
ctx->Polygon.BackMode !=
GL_FILL
) {
in _mesa_update_valid_to_render_state()
H
A
D
draw.c
1444
case
GL_FILL
:
in _mesa_EvalMesh2()
1495
case
GL_FILL
:
in _mesa_EvalMesh2()
/third_party/mesa3d/src/mesa/state_tracker/
H
A
D
st_atom.c
168
bool edgeflags_enabled = st->ctx->Polygon.FrontMode !=
GL_FILL
||
in st_update_edgeflags()
169
st->ctx->Polygon.BackMode !=
GL_FILL
;
in st_update_edgeflags()
H
A
D
st_atom_rasterizer.c
54
case
GL_FILL
:
in translate_fill()
/third_party/skia/third_party/externals/imgui/backends/
H
A
D
imgui_impl_opengl2.cpp
125
glPolygonMode(GL_FRONT_AND_BACK,
GL_FILL
);
in ImGui_ImplOpenGL2_SetupRenderState()
H
A
D
imgui_impl_opengl3.cpp
308
glPolygonMode(GL_FRONT_AND_BACK,
GL_FILL
);
in ImGui_ImplOpenGL3_SetupRenderState()
H
A
D
imgui_impl_opengl3_loader.h
166
#define
GL_FILL
0x1B02
macro
/third_party/glfw/examples/
H
A
D
splitview.c
305
glPolygonMode(GL_FRONT_AND_BACK,
GL_FILL
);
in drawAllViews()
H
A
D
particles.c
888
wireframe ? GL_LINE :
GL_FILL
);
in key_callback()
1038
glPolygonMode(GL_FRONT_AND_BACK,
GL_FILL
);
in main()
/third_party/mesa3d/src/intel/tools/imgui/
H
A
D
imgui_impl_opengl3.cpp
139
glPolygonMode(GL_FRONT_AND_BACK,
GL_FILL
);
in ImGui_ImplOpenGL3_RenderDrawData()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H
A
D
functionsgl_enums.h
59
#define
GL_FILL
0x1B02
macro
/third_party/mesa3d/include/GL/
H
A
D
gl.h
231
#define
GL_FILL
0x1B02
macro
H
A
D
glcorearb.h
244
#define
GL_FILL
0x1B02
macro
/third_party/glfw/deps/glad/
H
A
D
gl.h
526
#define
GL_FILL
0x1B02
macro
/third_party/openGLES/api/GL/
H
A
D
glcorearb.h
225
#define
GL_FILL
0x1B02
macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H
A
D
glcorearb.h
243
#define
GL_FILL
0x1B02
macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H
A
D
glcorearb.h
243
#define
GL_FILL
0x1B02
macro
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