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Searched refs:GL_DEPTH_TEST (Results 1 - 25 of 175) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DDiscardFramebufferEXTTest.cpp139 glEnable(GL_DEPTH_TEST); in TEST_P()
142 glDisable(GL_DEPTH_TEST); in TEST_P()
199 glEnable(GL_DEPTH_TEST); in TEST_P()
203 glDisable(GL_DEPTH_TEST); in TEST_P()
208 glEnable(GL_DEPTH_TEST); in TEST_P()
212 glDisable(GL_DEPTH_TEST); in TEST_P()
216 glEnable(GL_DEPTH_TEST); in TEST_P()
223 glEnable(GL_DEPTH_TEST); in TEST_P()
H A DReadOnlyFeedbackLoopTest.cpp36 glDisable(GL_DEPTH_TEST); variable
95 glEnable(GL_DEPTH_TEST); in TEST_P()
116 glEnable(GL_DEPTH_TEST); in TEST_P()
139 glDisable(GL_DEPTH_TEST); in TEST_P()
H A DSRGBTextureTest.cpp265 glDisable(GL_DEPTH_TEST); in TEST_P()
296 glDisable(GL_DEPTH_TEST); in TEST_P()
361 glDisable(GL_DEPTH_TEST); in TEST_P()
392 glDisable(GL_DEPTH_TEST); in TEST_P()
430 glDisable(GL_DEPTH_TEST); in TEST_P()
462 glDisable(GL_DEPTH_TEST); in TEST_P()
493 glDisable(GL_DEPTH_TEST); in TEST_P()
528 glDisable(GL_DEPTH_TEST); in TEST_P()
562 glDisable(GL_DEPTH_TEST); in TEST_P()
H A DVulkanPerformanceCounterTest.cpp76 glEnable(GL_DEPTH_TEST); in setupClearAndDrawForInvalidateTest()
498 glEnable(GL_DEPTH_TEST); in TEST_P()
518 glEnable(GL_DEPTH_TEST); in TEST_P()
531 glEnable(GL_DEPTH_TEST); in TEST_P()
571 glDisable(GL_DEPTH_TEST); in TEST_P()
613 glDisable(GL_DEPTH_TEST); in TEST_P()
662 glDisable(GL_DEPTH_TEST); in TEST_P()
675 glEnable(GL_DEPTH_TEST); in TEST_P()
848 glDisable(GL_DEPTH_TEST); in TEST_P()
894 glDisable(GL_DEPTH_TEST); in TEST_P()
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H A DDepthStencilFormatsTest.cpp98 glEnable(GL_DEPTH_TEST); in verifyDepthRenderBuffer()
129 glDisable(GL_DEPTH_TEST); in verifyDepthRenderBuffer()
687 glEnable(GL_DEPTH_TEST); in TEST_P()
827 glDisable(GL_DEPTH_TEST); in TEST_P()
892 glDisable(GL_DEPTH_TEST); in TEST_P()
956 glEnable(GL_DEPTH_TEST); in TEST_P()
999 glEnable(GL_DEPTH_TEST); in TEST_P()
1041 glDisable(GL_DEPTH_TEST); in TEST_P()
1072 glEnable(GL_DEPTH_TEST); in TEST_P()
1114 glDisable(GL_DEPTH_TEST); in TEST_P()
[all...]
H A DDepthStencilTest.cpp140 glEnable(GL_DEPTH_TEST); in ensureDepthUnaffected()
143 glDisable(GL_DEPTH_TEST); in ensureDepthUnaffected()
294 glEnable(GL_DEPTH_TEST); in TEST_P()
341 glEnable(GL_DEPTH_TEST); in drawAndCompareDepth()
344 glDisable(GL_DEPTH_TEST); in drawAndCompareDepth()
562 glEnable(GL_DEPTH_TEST); in TEST_P()
H A DOcclusionQueriesTest.cpp53 glEnable(GL_DEPTH_TEST); in TEST_P()
338 glEnable(GL_DEPTH_TEST); in TEST_P()
429 glEnable(GL_DEPTH_TEST); in TEST_P()
605 glEnable(GL_DEPTH_TEST); in TEST_P()
702 glEnable(GL_DEPTH_TEST); in TEST_P()
H A DMultisampledRenderToTextureTest.cpp107 glDisable(GL_DEPTH_TEST); in verifyResults()
866 glEnable(GL_DEPTH_TEST); in TEST_P()
894 glDisable(GL_DEPTH_TEST); in TEST_P()
1125 glEnable(GL_DEPTH_TEST); in blitFramebufferTestCommon()
1429 glEnable(GL_DEPTH_TEST); in TEST_P()
1753 glEnable(GL_DEPTH_TEST); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
2053 glEnable(GL_DEPTH_TEST); in depthStencilClearThenDrawCommon()
2139 glEnable(GL_DEPTH_TEST); in TEST_P()
2230 glEnable(GL_DEPTH_TEST); in TEST_P()
2263 glEnable(GL_DEPTH_TEST); in TEST_P()
[all...]
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboInvalidateTests.cpp154 glEnable (GL_DEPTH_TEST); in render()
167 glDisable(GL_DEPTH_TEST); in render()
173 glEnable(GL_DEPTH_TEST); in render()
241 glEnable (GL_DEPTH_TEST); in render()
252 glDisable (GL_DEPTH_TEST); in render()
281 glEnable (GL_DEPTH_TEST); in render()
320 glEnable (GL_DEPTH_TEST); in render()
399 glEnable (GL_DEPTH_TEST); in render()
409 glDisable (GL_DEPTH_TEST); in render()
426 glEnable (GL_DEPTH_TEST); in render()
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H A Des3fFboStencilbufferTests.cpp106 glEnable(GL_DEPTH_TEST); in render()
117 glDisable(GL_DEPTH_TEST); in render()
203 glEnable(GL_DEPTH_TEST); in render()
214 glDisable(GL_DEPTH_TEST); in render()
H A Des3fFboMultisampleTests.cpp136 glEnable(GL_DEPTH_TEST); in render()
168 glDisable(GL_DEPTH_TEST); in render()
184 glEnable(GL_DEPTH_TEST); in render()
198 glDisable(GL_DEPTH_TEST); in render()
266 glDisable(GL_DEPTH_TEST); in test()
H A Des3fFboRenderTest.cpp686 context.enable(GL_DEPTH_TEST); in render()
688 context.disable(GL_DEPTH_TEST); in render()
699 context.enable(GL_DEPTH_TEST); in render()
701 context.disable(GL_DEPTH_TEST); in render()
916 context.enable(GL_DEPTH_TEST); in render()
938 context.disable(GL_DEPTH_TEST); in render()
1211 context.enable(GL_DEPTH_TEST); in render()
1219 context.disable(GL_DEPTH_TEST); in render()
1308 ctx.enable(GL_DEPTH_TEST); in render()
1313 ctx.disable(GL_DEPTH_TEST); in render()
[all...]
H A Des3fFboDepthbufferTests.cpp106 glEnable(GL_DEPTH_TEST); in render()
200 glEnable(GL_DEPTH_TEST); in render()
286 glEnable(GL_DEPTH_TEST); in render()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/gles1/
H A DBasicDrawTest.cpp96 glEnable(GL_DEPTH_TEST); in TEST_P()
112 glDisable(GL_DEPTH_TEST); in TEST_P()
/third_party/mesa3d/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp129 GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
137 glDisable(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
223 if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pDepthTests.cpp584 gl.enable(GL_DEPTH_TEST); in iterate()
807 gl.enable(GL_DEPTH_TEST); in renderSample()
814 gl.enable(GL_DEPTH_TEST); in renderSample()
867 gl.disable(GL_DEPTH_TEST); in calibrate()
948 gl.disable(GL_DEPTH_TEST); in calibrate()
985 gl.disable(GL_DEPTH_TEST); in renderSample()
995 gl.disable(GL_DEPTH_TEST); in renderSample()
1009 gl.enable(GL_DEPTH_TEST); in renderSample()
1026 gl.disable(GL_DEPTH_TEST); in renderSample()
1711 gl.disable(GL_DEPTH_TEST); in renderSample()
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fFboRenderTest.cpp795 ctx.enable(GL_DEPTH_TEST); in render()
803 ctx.disable(GL_DEPTH_TEST); in render()
1154 ctx.enable(GL_DEPTH_TEST); in render()
1167 ctx.disable(GL_DEPTH_TEST); in render()
1269 context.enable(GL_DEPTH_TEST); in render()
1271 context.disable(GL_DEPTH_TEST); in render()
1282 context.enable(GL_DEPTH_TEST); in render()
1284 context.disable(GL_DEPTH_TEST); in render()
1490 context.enable(GL_DEPTH_TEST); in render()
1504 context.disable(GL_DEPTH_TEST); in render()
[all...]
H A Des2fClipControlTests.cpp606 gl.disable(GL_DEPTH_TEST); in deinit()
1072 gl.disable(GL_DEPTH_TEST); in readDepthPixels()
1143 gl.disable(GL_DEPTH_TEST);
1175 gl.enable(GL_DEPTH_TEST);
1332 gl.disable(GL_DEPTH_TEST);
1363 gl.enable(GL_DEPTH_TEST);
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_opengl3.cpp300 glDisable(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_SetupRenderState()
402 GLboolean last_enable_depth_test = glIsEnabled(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
487 if (last_enable_depth_test) glEnable(GL_DEPTH_TEST); else glDisable(GL_DEPTH_TEST); in ImGui_ImplOpenGL3_RenderDrawData()
/third_party/vk-gl-cts/modules/glshared/
H A DglsScissorTests.cpp254 gl.disable(GL_DEPTH_TEST); in iterate()
275 gl.disable(GL_DEPTH_TEST); in iterate()
476 gl.enable(GL_DEPTH_TEST); in render()
498 gl.disable(GL_DEPTH_TEST); in render()
697 gl.disable(GL_DEPTH_TEST); in iterate()
716 gl.disable(GL_DEPTH_TEST); in iterate()
859 gl.enable(GL_DEPTH_TEST); in render()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cPostDepthCoverageTests.cpp434 gl.enable(GL_DEPTH_TEST); in iterate()
463 gl.disable(GL_DEPTH_TEST); in iterate()
465 gl.disable(GL_DEPTH_TEST); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcPolygonOffsetClampTests.cpp328 gl.enable(GL_DEPTH_TEST); in test()
469 gl.disable(GL_DEPTH_TEST); in readDepthValue()
489 gl.enable(GL_DEPTH_TEST); in readDepthValue()
/third_party/skia/third_party/externals/angle2/samples/gles1/
H A DFlatShading.cpp57 glEnable(GL_DEPTH_TEST); variable
/third_party/skia/third_party/externals/angle2/samples/torus_lighting/
H A DTorusLightingES1.cpp25 glEnable(GL_DEPTH_TEST); variable
/third_party/vk-gl-cts/modules/gles3/stress/
H A Des3sOcclusionQueryTests.cpp211 glEnable (GL_DEPTH_TEST); in iterate()
253 glDisable(GL_DEPTH_TEST); in iterate()

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