/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampGetTexParameterIErrors.cpp | 70 m_pname_list.push_back(GL_DEPTH_STENCIL_TEXTURE_MODE); in initTest()
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H A D | esextcTextureBorderClampBase.cpp | 280 static const char* str_GL_DEPTH_STENCIL_TEXTURE_MODE = "GL_DEPTH_STENCIL_TEXTURE_MODE"; in getPNameString() 321 case GL_DEPTH_STENCIL_TEXTURE_MODE: in getPNameString()
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluStrUtil.cpp | 111 case GL_DEPTH_STENCIL_TEXTURE_MODE: in operator <<()
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H A D | gluStateReset.cpp | 180 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES() 213 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES() 243 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES() 271 gl.texParameteri(GL_TEXTURE_3D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in resetStateES()
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/third_party/mesa3d/src/mesa/main/ |
H A D | texparam.c | 527 case GL_DEPTH_STENCIL_TEXTURE_MODE: in set_tex_parameteri() 901 case GL_DEPTH_STENCIL_TEXTURE_MODE: in texparam_invalidates_sampler_views() 944 case GL_DEPTH_STENCIL_TEXTURE_MODE: in _mesa_texture_parameterf() 1003 case GL_DEPTH_STENCIL_TEXTURE_MODE: in _mesa_texture_parameterfv() 2376 case GL_DEPTH_STENCIL_TEXTURE_MODE: in get_tex_parameterfv() 2663 case GL_DEPTH_STENCIL_TEXTURE_MODE: in get_tex_parameteriv()
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H A D | glthread_marshal.h | 171 case GL_DEPTH_STENCIL_TEXTURE_MODE: in _mesa_tex_param_enum_to_count()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fStencilTexturingTests.cpp | 252 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColor2D() 317 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColor2DArray() 376 gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColorCube()
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H A D | es31fNegativeTextureApiTests.cpp | 1792 ctx.glTexParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameteri() 1913 ctx.glTexParameterf(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterf() 2036 ctx.glTexParameteriv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, ¶ms[0]); in texparameteriv() 2153 ctx.glTexParameterfv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, ¶ms[0]); in texparameterfv() 2258 ctx.glTexParameterIiv(0, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIiv() 2270 ctx.glTexParameterIiv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIiv() 2368 ctx.glTexParameterIuiv(0, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIuiv() 2379 ctx.glTexParameterIuiv(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, textureMode); in texparameterIuiv()
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H A D | es31fTextureBorderClampTests.cpp | 779 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); 781 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX);
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cStencilTexturingTests.cpp | 975 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in prepareSourceTexture() 980 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in prepareSourceTexture()
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H A D | gl4cDirectStateAccessTexturesTests.cpp | 6265 glw::GLenum name = GL_DEPTH_STENCIL_TEXTURE_MODE; in iterate() 6812 glw::GLenum name = GL_DEPTH_STENCIL_TEXTURE_MODE; in iterate() 12031 glw::GLenum all_pnames[] = { GL_DEPTH_STENCIL_TEXTURE_MODE, in Prepare() 12118 gl.textureParameterf(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, (glw::GLfloat)m_depth_stencil_mode_invalid); in Testf() 12246 gl.textureParameteri(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, m_depth_stencil_mode_invalid); in Testi() 12380 gl.textureParameterfv(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &depth_stencil_mode_invalid); in Testfv() 12504 gl.textureParameteriv(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &depth_stencil_mode_invalid); in Testiv() 12628 gl.textureParameterIiv(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &depth_stencil_mode_invalid); in TestIiv() 12751 gl.textureParameterIuiv(m_to_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, &depth_stencil_mode_invalid); in TestIuiv() 13767 GL_DEPTH_STENCIL_TEXTURE_MODE, in iterate() [all...] |
H A D | gl3cTextureSwizzleTests.cpp | 3555 gl.texParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, texture_format.m_ds_mode); in prepareSourceTexture()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | CommandBufferGL.cpp | 321 gl.TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, in ApplyBindGroup() 325 gl.TexParameteri(target, GL_DEPTH_STENCIL_TEXTURE_MODE, in ApplyBindGroup()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | queryutils.cpp | 327 case GL_DEPTH_STENCIL_TEXTURE_MODE: in QueryTexParameterBase() 460 case GL_DEPTH_STENCIL_TEXTURE_MODE: in SetTexParameterBase() 3037 case GL_DEPTH_STENCIL_TEXTURE_MODE: in GetTexParameterCount()
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H A D | validationES.cpp | 6770 case GL_DEPTH_STENCIL_TEXTURE_MODE: in ValidateGetTexParameterBase() 7478 case GL_DEPTH_STENCIL_TEXTURE_MODE: in ValidateTexParameterBase()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcPackedDepthStencilTests.cpp | 2627 // GL_DEPTH_STENCIL_TEXTURE_MODE in iterate() 2681 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DEPTH_COMPONENT); in iterate() 2690 gl.texParameteri(GL_TEXTURE_2D, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in iterate()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsTextureStateQueryTests.cpp | 78 CASE_ALL_SETTERS(TESTER_DEPTH_STENCIL_TEXTURE_MODE): return GL_DEPTH_STENCIL_TEXTURE_MODE; in mapTesterToPname() 355 pname == GL_DEPTH_STENCIL_TEXTURE_MODE; in isCoreTextureParam()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 1134 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
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H A D | TextureGL.cpp | 1595 GL_DEPTH_STENCIL_TEXTURE_MODE, mDepthStencilTextureMode)); in syncState()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 1338 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
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H A D | gl32.h | 1338 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl31.h | 1319 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
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H A D | gl32.h | 1319 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl31.h | 1340 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
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/third_party/skia/third_party/externals/angle2/include/GLES3/ |
H A D | gl31.h | 1319 #define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA macro
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