/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cTextureSwizzleTests.cpp | 234 GL_DEPTH_COMPONENT, 247 GL_DEPTH_COMPONENT, 260 GL_DEPTH_COMPONENT, 273 GL_DEPTH_COMPONENT, 286 GL_DEPTH_COMPONENT, 299 GL_DEPTH_COMPONENT, 312 GL_DEPTH_COMPONENT, 325 GL_DEPTH_COMPONENT, 338 GL_DEPTH_COMPONENT, 351 GL_DEPTH_COMPONENT, [all...] |
H A D | gl4cTextureGatherTests.cpp | 622 if (format != GL_DEPTH_COMPONENT) in CreateTextureCubeArray() 631 Vec4* packedData = (format == GL_DEPTH_COMPONENT) ? &depthData : data; in CreateTextureCubeArray() 712 if (format != GL_DEPTH_COMPONENT) in CreateTexture2DArray() 800 if (format != GL_DEPTH_COMPONENT) in CreateTextureCube() 809 Vec4* packedData = (format == GL_DEPTH_COMPONENT) ? &depthData : data; in CreateTextureCube() 849 if (!rect && format != GL_DEPTH_COMPONENT) in CreateTexture2D() 1326 return GL_DEPTH_COMPONENT; in Format() 1555 return GL_DEPTH_COMPONENT; in Format() 1906 return GL_DEPTH_COMPONENT; in Format() 2212 return GL_DEPTH_COMPONENT; in Format() [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | glformats.c | 374 case GL_DEPTH_COMPONENT: in _mesa_components_in_format() 498 if (format == GL_DEPTH_COMPONENT || in _mesa_bytes_per_pixel() 620 case GL_DEPTH_COMPONENT: in _mesa_is_enum_format_unsized() 1255 case GL_DEPTH_COMPONENT: in _mesa_is_depth_format() 1321 case GL_DEPTH_COMPONENT: in _mesa_is_depth_or_stencil_format() 1620 base_format == GL_DEPTH_COMPONENT) { in _mesa_base_format_has_channel() 1864 if (ctx->API == API_OPENGLES2 && format == GL_DEPTH_COMPONENT) in _mesa_error_check_format_and_type() 1939 case GL_DEPTH_COMPONENT: in _mesa_error_check_format_and_type() 2223 case GL_DEPTH_COMPONENT: in _mesa_es_error_check_format_and_type() 2350 case GL_DEPTH_COMPONENT in _mesa_base_tex_format() [all...] |
H A D | texstore.c | 336 srcFormat == GL_DEPTH_COMPONENT || in _mesa_texstore_z24_s8() 360 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ in _mesa_texstore_z24_s8() 415 srcFormat == GL_DEPTH_COMPONENT || in _mesa_texstore_s8_z24() 441 if (srcFormat == GL_DEPTH_COMPONENT) { /* preserve stencil */ in _mesa_texstore_s8_z24() 546 srcFormat == GL_DEPTH_COMPONENT || in _mesa_texstore_z32f_x24s8() 571 if (srcFormat != GL_DEPTH_COMPONENT) in _mesa_texstore_z32f_x24s8() 836 case GL_DEPTH_COMPONENT: in _mesa_texstore_needs_transfer_ops() 886 if ((baseInternalFormat == GL_DEPTH_COMPONENT || in _mesa_texstore_can_use_memcpy() 959 if ((userFormat == GL_STENCIL_INDEX || userFormat == GL_DEPTH_COMPONENT) in get_read_write_mode()
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H A D | readpix.c | 96 if (format == GL_DEPTH_COMPONENT || in _mesa_get_readpixels_transfer_ops() 175 case GL_DEPTH_COMPONENT: in _mesa_readpixels_needs_slow_path() 274 * Optimized path for conversion of depth values to GL_DEPTH_COMPONENT, 306 dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type); in read_uint_depth_pixels() 308 GL_DEPTH_COMPONENT, type, 0, 0); in read_uint_depth_pixels() 322 * Read pixels for format=GL_DEPTH_COMPONENT. 352 dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type); in read_depth_pixels() 354 GL_DEPTH_COMPONENT, type, 0, 0); in read_depth_pixels() 897 case GL_DEPTH_COMPONENT: in _mesa_readpixels() 1007 case GL_DEPTH_COMPONENT in read_pixels_es3_error_check() [all...] |
H A D | formats.c | 50 * GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL. 246 return GL_DEPTH_COMPONENT; in get_base_format_for_array_format() 316 * GL_YCBCR_MESA, GL_DEPTH_COMPONENT, GL_STENCIL_INDEX, GL_DEPTH_STENCIL. 555 info->BaseFormat != GL_DEPTH_COMPONENT && in _mesa_is_format_integer_color() 610 case GL_DEPTH_COMPONENT: in _mesa_is_format_color_format() 788 assert(info->BaseFormat != GL_DEPTH_COMPONENT && in _mesa_format_has_color_component()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | DepthStencilFormatsTest.cpp | 198 checkTexImageFormatSupport(GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT)); in TEST_P() 200 checkTexImageFormatSupport(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT)); in TEST_P() 242 const bool hasStencil = (type.format != GL_DEPTH_COMPONENT); in depthStencilReadbackCase() 357 glReadPixels(0, 0, destRes, destRes, GL_DEPTH_COMPONENT, in depthStencilReadbackCase() 412 GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, fakeData, 16, 0}; in TEST_P() 424 GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, fakeData, 16, 0}; in TEST_P() 435 ReadbackTestParam type = {GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_FLOAT, fakeData, 32, 0}; in TEST_P() 513 {GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, fakeData, 16, 0}, in TEST_P() 514 {GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, fakeData, 16, 0}, in TEST_P() 793 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHOR in TEST_P() [all...] |
H A D | TextureUploadFormatTest.cpp | 92 case GL_DEPTH_COMPONENT: in bytesPerPixel() 236 case GL_DEPTH_COMPONENT: in TEST_P() 421 fnTest({GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, {1, 0, 0, 0}); in TEST_P() 429 fnTest({GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, {1, 0, 0, 0}); in TEST_P() 430 fnTest({GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT}, {1, 0, 0, 0}); in TEST_P() 618 fnTest({GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, {1, 0, 0, 0}); in TEST_P()
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H A D | ReadOnlyFeedbackLoopTest.cpp | 71 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, width, height, 0, GL_DEPTH_COMPONENT, in TEST_P()
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H A D | SwizzleTest.cpp | 337 init2DTexture(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, data); in TEST_P() 346 init2DTexture(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, data); in TEST_P() 356 init2DTexture(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, data); in TEST_P()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcInternalformatTests.cpp | 351 if (format == GL_DEPTH_STENCIL || format == GL_DEPTH_COMPONENT) in prepareTexturingProgramSources() 377 if ((internalFormat == GL_DEPTH_COMPONENT) || (internalFormat == GL_DEPTH_STENCIL)) in prepareTexturingProgramSources() 440 return GL_DEPTH_COMPONENT; in getUnsizedFormatFromInternalFormat() 818 formatMap[GL_DEPTH_COMPONENT] = TextureFormat(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT); in iterate() 825 formatMap[GL_DEPTH_COMPONENT] = in iterate() 826 TextureFormat(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_DEPTH_COMPONENT16); in iterate() 996 if (textureFormat == GL_DEPTH_COMPONENT) in iterate() 1573 TF(GL_DEPTH_COMPONENT, GL_UNSIGNED_SHOR in getESTestData() [all...] |
H A D | glcTextureRepeatModeTests.cpp | 246 { GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, SAMPLER_UNORM, { { 0, 0, 0, 0, 0, 0,16, 0, NO_FLAG } }, NO_FLAG }, 327 { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, SAMPLER_UNORM, { { 0, 0, 0, 0, 0, 0,16, 0, NO_FLAG } }, FLAG_REQ_RBO }, 328 { GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, SAMPLER_UNORM, { { 0, 0, 0, 0, 0, 0,24, 0, NO_FLAG } }, FLAG_REQ_RBO }, 329 { GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, SAMPLER_UNORM, { { 0, 0, 0, 0, 0, 0,32, 0, NO_FLAG } }, 0 }, 330 { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONEN [all...] |
H A D | glcPackedPixelsTests.cpp | 155 { GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, SAMPLER_UNORM, { { 0, 0, 0, 0, 0, 0,16, 0, 0 } }, 0 }, 222 { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, SAMPLER_UNORM, { { 0, 0, 0, 0, 0, 0,16, 0, 0 } }, FLAG_REQ_RBO }, 223 { GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, SAMPLER_UNORM, { { 0, 0, 0, 0, 0, 0,24, 0, 0 } }, FLAG_REQ_RBO }, 224 { GL_DEPTH_COMPONENT32, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, SAMPLER_UNORM, { { 0, 0, 0, 0, 0, 0,32, 0, 0 } }, 0 }, 225 { GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONEN [all...] |
H A D | glcLayoutLocationTests.cpp | 218 return createCubeMap<short>(gl, 1, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT); in create() 224 return createTexture2D<short>(gl, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT); in create() 236 return createTexture2DArray<short>(gl, 1, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT); in create() 296 return createTexture1D<unsigned short>(gl, 1, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT); in create() 308 return createTexture2D<short>(gl, 1, GL_TEXTURE_1D_ARRAY, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, in create()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTextureGroup.cpp | 93 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255, in init() 101 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255, in init() 213 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255, in init() 221 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255, 0, in init()
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H A D | esextcTextureBorderClampTests.cpp | 118 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255, in init() 126 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_NEAREST, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, 255, in init() 240 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT32F, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, in init() 248 1, 1, GL_TEXTURE_2D, GL_DEPTH_COMPONENT16, GL_R8, GL_LINEAR, GL_DEPTH_COMPONENT, GL_RED, 256, 256, 1, 0, in init()
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/third_party/mesa3d/src/mesa/main/tests/ |
H A D | mesa_formats.cpp | 168 EXPECT_EQ(fffat_wrap(GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT), in TEST_F() 174 EXPECT_TRUE(_mesa_format_is_mesa_array_format(_mesa_format_from_format_and_type(GL_DEPTH_COMPONENT, in TEST_F() 189 GL_DEPTH_COMPONENT, in TEST_F()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | format_map_autogen.cpp | 297 case GL_DEPTH_COMPONENT: in GetSizedFormatInternal() 597 case GL_DEPTH_COMPONENT: in ValidES3Format() 755 case GL_DEPTH_COMPONENT: in ValidES3FormatCombination() 775 case GL_DEPTH_COMPONENT: in ValidES3FormatCombination() 798 case GL_DEPTH_COMPONENT: in ValidES3FormatCombination()
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H A D | format_map_desktop.cpp | 24 case GL_DEPTH_COMPONENT: in ValidDesktopFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | GLFormat.cpp | 94 AddFormat(wgpu::TextureFormat::Depth32Float, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, Type::DepthStencil); in BuildGLFormatTable() 95 AddFormat(wgpu::TextureFormat::Depth24Plus, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, Type::DepthStencil); in BuildGLFormatTable() 97 AddFormat(wgpu::TextureFormat::Depth16Unorm, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, Type::DepthStencil); in BuildGLFormatTable()
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/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_sampler_view.c | 389 case GL_DEPTH_COMPONENT: in compute_texture_format_swizzle() 444 (baseFormat == GL_DEPTH_COMPONENT || in get_texture_format_swizzle() 449 if (firstImage->InternalFormat != GL_DEPTH_COMPONENT && in get_texture_format_swizzle() 520 if (baseFormat == GL_DEPTH_COMPONENT || in st_get_sampler_view_format()
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/third_party/mesa3d/src/glx/ |
H A D | compsize.c | 89 case GL_DEPTH_COMPONENT: in __glElementsPerGroup()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/common/ |
H A D | Image.cpp | 50 case GL_DEPTH_COMPONENT: in IsUnsizedInternalFormat() 129 case GL_DEPTH_COMPONENT24: return GL_DEPTH_COMPONENT; in GetBaseInternalFormat() 130 case GL_DEPTH_COMPONENT32_OES: return GL_DEPTH_COMPONENT; in GetBaseInternalFormat() 131 case GL_DEPTH_COMPONENT32F: return GL_DEPTH_COMPONENT; in GetBaseInternalFormat() 132 case GL_DEPTH_COMPONENT16: return GL_DEPTH_COMPONENT; in GetBaseInternalFormat() 279 case GL_DEPTH_COMPONENT: in GetSizedInternalFormat() 491 case GL_DEPTH_COMPONENT: in ComputePixelSize() 1574 case GL_DEPTH_COMPONENT: in loadImageData()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cTextureGatherTests.cpp | 649 Vec4* packedData = (format == GL_DEPTH_COMPONENT) ? &depthData : data; in CreateTextureCube() 689 if (format != GL_DEPTH_COMPONENT) in CreateTextureSRGB() 1090 return GL_DEPTH_COMPONENT; in Format() 1227 return GL_DEPTH_COMPONENT; in Format() 1375 return GL_DEPTH_COMPONENT; in Format()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 586 case GL_DEPTH_COMPONENT: in ValidateCopyFormats() 600 if(format == GL_DEPTH_COMPONENT) in ValidateReadPixelsFormatType() 736 case GL_DEPTH_COMPONENT: in ValidateReadPixelsFormatType() 847 case GL_DEPTH_COMPONENT: // GL_OES_depth_texture in ValidateTextureFormatType() 928 case GL_DEPTH_COMPONENT: in ValidateTextureFormatType() 1078 case GL_DEPTH_COMPONENT: in ValidateTextureFormatType() 1303 case GL_DEPTH_COMPONENT: in ConvertReadFormatType()
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