Home
last modified time | relevance | path

Searched refs:GL_DEPTH32F_STENCIL8 (Results 1 - 25 of 90) sorted by relevance

1234

/third_party/skia/third_party/externals/angle2/src/common/
H A Dandroid_util.cpp176 * OpenGL ES: GL_DEPTH32F_STENCIL8
256 return GL_DEPTH32F_STENCIL8; in getPixelFormatInfo()
385 case GL_DEPTH32F_STENCIL8: in GLInternalFormatToNativePixelFormat()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp413 case GL_DEPTH32F_STENCIL8: in IsSizedInternalFormat()
623 case GL_DEPTH32F_STENCIL8: in ValidateReadPixelsFormatType()
634 case GL_DEPTH32F_STENCIL8: in ValidateReadPixelsFormatType()
768 format == GL_DEPTH32F_STENCIL8; in IsDepthTexture()
774 format == GL_DEPTH32F_STENCIL8 || in IsStencilTexture()
1091 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: VALIDATE_INTERNALFORMAT(GL_DEPTH32F_STENCIL8) in ValidateTextureFormatType()
1392 case GL_DEPTH32F_STENCIL8: in IsColorRenderable()
1417 case GL_DEPTH32F_STENCIL8: in IsDepthRenderable()
1485 case GL_DEPTH32F_STENCIL8: in IsStencilRenderable()
1779 case GL_DEPTH32F_STENCIL8 in GetDepthSize()
[all...]
H A DFramebuffer.cpp671 case GL_DEPTH32F_STENCIL8: return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; in getDepthReadType()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboTestCase.cpp193 case GL_DEPTH32F_STENCIL8: in isRequiredFormat()
310 case GL_DEPTH32F_STENCIL8: in getMinimumSampleCount()
H A Des3fInternalFormatQueryTests.cpp214 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, false }, in init()
H A Des3fFboCompletenessTests.cpp73 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
87 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
H A Des3fFboStencilbufferTests.cpp250 GL_DEPTH32F_STENCIL8, in init()
H A Des3fRboStateQueryTests.cpp298 { GL_DEPTH32F_STENCIL8, 32, 8 }, in test()
H A Des3fFboDepthbufferTests.cpp323 GL_DEPTH32F_STENCIL8, in init()
H A Des3fFboMultisampleTests.cpp387 GL_DEPTH32F_STENCIL8, in init()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboTestCase.cpp199 case GL_DEPTH32F_STENCIL8: in isRequiredFormat()
330 case GL_DEPTH32F_STENCIL8: in getMinimumSampleCount()
H A Des31fStencilTexturingTests.cpp503 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); in checkDepthStencilFormatSupport()
1016 formatGroup->addChild(new UploadTex2DCase (m_context, "depth32f_stencil8_2d", GL_DEPTH32F_STENCIL8)); in init()
1017 formatGroup->addChild(new UploadTex2DArrayCase (m_context, "depth32f_stencil8_2d_array", GL_DEPTH32F_STENCIL8)); in init()
1018 formatGroup->addChild(new UploadTexCubeCase (m_context, "depth32f_stencil8_cube", GL_DEPTH32F_STENCIL8)); in init()
1034 readRenderGroup->addChild(new ClearTex2DCase (m_context, "depth32f_stencil8_clear", GL_DEPTH32F_STENCIL8)); in init()
1035 readRenderGroup->addChild(new RenderTex2DCase (m_context, "depth32f_stencil8_draw", GL_DEPTH32F_STENCIL8)); in init()
H A Des31fTextureBorderClampTests.cpp2382 { "depth32f_stencil8_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH },
2384 { "depth32f_stencil8_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL },
2464 { "float_depth_uint_stencil_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH },
2465 { "float_depth_uint_stencil_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL },
2557 { "float_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH, false },
2558 { "uint_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL, false },
2685 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 },
2739 { "depth32f_stencil8_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH },
2740 { "depth32f_stencil8_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL },
H A Des31fInternalFormatQueryTests.cpp427 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cStencilTexturingTests.cpp623 if (false == test(GL_DEPTH32F_STENCIL8, true)) in iterate()
626 << "Test failed. Case format: GL_DEPTH32F_STENCIL8, channel: S" in iterate()
631 if (false == test(GL_DEPTH32F_STENCIL8, false)) in iterate()
634 << "Test failed. Case format: GL_DEPTH32F_STENCIL8, channel: D" in iterate()
958 case GL_DEPTH32F_STENCIL8: in prepareSourceTexture()
1022 case GL_DEPTH32F_STENCIL8: in prepareSourceTextureData()
/third_party/mesa3d/src/mesa/main/
H A Dglformats.c1306 case GL_DEPTH32F_STENCIL8: in _mesa_is_depthstencil_format()
1333 case GL_DEPTH32F_STENCIL8: in _mesa_is_depth_or_stencil_format()
1346 return internalFormat == GL_DEPTH32F_STENCIL8 || in _mesa_has_depth_float_channel()
2661 case GL_DEPTH32F_STENCIL8: in _mesa_base_tex_format()
2739 return GL_DEPTH32F_STENCIL8; in gles_effective_internal_format_for_format_and_type()
2956 case GL_DEPTH32F_STENCIL8: in _mesa_gles_check_internalformat()
3589 if (ctx->Version <= 20 || internalFormat != GL_DEPTH32F_STENCIL8) in _mesa_gles_error_check_format_and_type()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A Dformat_map_autogen.cpp317 return GL_DEPTH32F_STENCIL8; in GetSizedFormatInternal()
817 case GL_DEPTH32F_STENCIL8: in ValidES3FormatCombination()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp132 GL_DEPTH32F_STENCIL8 }; in iterate()
1079 const glw::GLenum internalformat_list[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 }; in iterate()
1212 const glw::GLenum stencil_internalformats[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 }; in iterate()
/third_party/vk-gl-cts/modules/egl/
H A DteglImageTests.cpp360 case GL_DEPTH32F_STENCIL8: return "depth32f_stencil8"; in getStorageName()
606 GL_DEPTH32F_STENCIL8, in init()
H A DteglAndroidUtil.cpp163 case GL_DEPTH32F_STENCIL8: return AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT; in getPixelFormat()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DGLFormat.cpp96 AddFormat(wgpu::TextureFormat::Depth24PlusStencil8, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, Type::DepthStencil); in BuildGLFormatTable()
/third_party/vk-gl-cts/framework/opengl/
H A DgluFboRenderContext.cpp123 GL_DEPTH32F_STENCIL8, in chooseDepthStencilFormat()
H A DgluTextureUtil.cpp220 case FMT_CASE(DS, FLOAT_UNSIGNED_INT_24_8_REV): return GL_DEPTH32F_STENCIL8; in getInternalFormat()
549 case GL_DEPTH32F_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV);
1174 case GL_DEPTH32F_STENCIL8:
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DTextureUploadFormatTest.cpp619 fnTest({GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, in TEST_P()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcInternalformatTests.cpp442 case GL_DEPTH32F_STENCIL8: in getUnsizedFormatFromInternalFormat()
469 case GL_DEPTH32F_STENCIL8: in getTypeFromInternalFormat()
1665 TF(GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8), in getESTestData()
1679 RF(GL_DEPTH32F_STENCIL8, RENDERBUFFER_DEPTH_STENCIL), in getESTestData()

Completed in 29 milliseconds

1234