/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | android_util.cpp | 176 * OpenGL ES: GL_DEPTH32F_STENCIL8 256 return GL_DEPTH32F_STENCIL8; in getPixelFormatInfo() 385 case GL_DEPTH32F_STENCIL8: in GLInternalFormatToNativePixelFormat()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 413 case GL_DEPTH32F_STENCIL8: in IsSizedInternalFormat() 623 case GL_DEPTH32F_STENCIL8: in ValidateReadPixelsFormatType() 634 case GL_DEPTH32F_STENCIL8: in ValidateReadPixelsFormatType() 768 format == GL_DEPTH32F_STENCIL8; in IsDepthTexture() 774 format == GL_DEPTH32F_STENCIL8 || in IsStencilTexture() 1091 case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: VALIDATE_INTERNALFORMAT(GL_DEPTH32F_STENCIL8) in ValidateTextureFormatType() 1392 case GL_DEPTH32F_STENCIL8: in IsColorRenderable() 1417 case GL_DEPTH32F_STENCIL8: in IsDepthRenderable() 1485 case GL_DEPTH32F_STENCIL8: in IsStencilRenderable() 1779 case GL_DEPTH32F_STENCIL8 in GetDepthSize() [all...] |
H A D | Framebuffer.cpp | 671 case GL_DEPTH32F_STENCIL8: return GL_FLOAT_32_UNSIGNED_INT_24_8_REV; in getDepthReadType()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboTestCase.cpp | 193 case GL_DEPTH32F_STENCIL8: in isRequiredFormat() 310 case GL_DEPTH32F_STENCIL8: in getMinimumSampleCount()
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H A D | es3fInternalFormatQueryTests.cpp | 214 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, false }, in init()
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H A D | es3fFboCompletenessTests.cpp | 73 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8, 87 GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8,
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H A D | es3fFboStencilbufferTests.cpp | 250 GL_DEPTH32F_STENCIL8, in init()
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H A D | es3fRboStateQueryTests.cpp | 298 { GL_DEPTH32F_STENCIL8, 32, 8 }, in test()
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H A D | es3fFboDepthbufferTests.cpp | 323 GL_DEPTH32F_STENCIL8, in init()
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H A D | es3fFboMultisampleTests.cpp | 387 GL_DEPTH32F_STENCIL8, in init()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fFboTestCase.cpp | 199 case GL_DEPTH32F_STENCIL8: in isRequiredFormat() 330 case GL_DEPTH32F_STENCIL8: in getMinimumSampleCount()
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H A D | es31fStencilTexturingTests.cpp | 503 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); in checkDepthStencilFormatSupport() 1016 formatGroup->addChild(new UploadTex2DCase (m_context, "depth32f_stencil8_2d", GL_DEPTH32F_STENCIL8)); in init() 1017 formatGroup->addChild(new UploadTex2DArrayCase (m_context, "depth32f_stencil8_2d_array", GL_DEPTH32F_STENCIL8)); in init() 1018 formatGroup->addChild(new UploadTexCubeCase (m_context, "depth32f_stencil8_cube", GL_DEPTH32F_STENCIL8)); in init() 1034 readRenderGroup->addChild(new ClearTex2DCase (m_context, "depth32f_stencil8_clear", GL_DEPTH32F_STENCIL8)); in init() 1035 readRenderGroup->addChild(new RenderTex2DCase (m_context, "depth32f_stencil8_draw", GL_DEPTH32F_STENCIL8)); in init()
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H A D | es31fTextureBorderClampTests.cpp | 2382 { "depth32f_stencil8_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH }, 2384 { "depth32f_stencil8_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL }, 2464 { "float_depth_uint_stencil_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH }, 2465 { "float_depth_uint_stencil_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL }, 2557 { "float_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH, false }, 2558 { "uint_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL, false }, 2685 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8 }, 2739 { "depth32f_stencil8_sample_depth", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_DEPTH }, 2740 { "depth32f_stencil8_sample_stencil", GL_DEPTH32F_STENCIL8, tcu::Sampler::MODE_STENCIL },
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H A D | es31fInternalFormatQueryTests.cpp | 427 { "depth32f_stencil8", GL_DEPTH32F_STENCIL8, FormatSamplesCase::FORMAT_DEPTH_STENCIL }, in init()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cStencilTexturingTests.cpp | 623 if (false == test(GL_DEPTH32F_STENCIL8, true)) in iterate() 626 << "Test failed. Case format: GL_DEPTH32F_STENCIL8, channel: S" in iterate() 631 if (false == test(GL_DEPTH32F_STENCIL8, false)) in iterate() 634 << "Test failed. Case format: GL_DEPTH32F_STENCIL8, channel: D" in iterate() 958 case GL_DEPTH32F_STENCIL8: in prepareSourceTexture() 1022 case GL_DEPTH32F_STENCIL8: in prepareSourceTextureData()
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/third_party/mesa3d/src/mesa/main/ |
H A D | glformats.c | 1306 case GL_DEPTH32F_STENCIL8: in _mesa_is_depthstencil_format() 1333 case GL_DEPTH32F_STENCIL8: in _mesa_is_depth_or_stencil_format() 1346 return internalFormat == GL_DEPTH32F_STENCIL8 || in _mesa_has_depth_float_channel() 2661 case GL_DEPTH32F_STENCIL8: in _mesa_base_tex_format() 2739 return GL_DEPTH32F_STENCIL8; in gles_effective_internal_format_for_format_and_type() 2956 case GL_DEPTH32F_STENCIL8: in _mesa_gles_check_internalformat() 3589 if (ctx->Version <= 20 || internalFormat != GL_DEPTH32F_STENCIL8) in _mesa_gles_error_check_format_and_type()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | format_map_autogen.cpp | 317 return GL_DEPTH32F_STENCIL8; in GetSizedFormatInternal() 817 case GL_DEPTH32F_STENCIL8: in ValidES3FormatCombination()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp | 132 GL_DEPTH32F_STENCIL8 }; in iterate() 1079 const glw::GLenum internalformat_list[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 }; in iterate() 1212 const glw::GLenum stencil_internalformats[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 }; in iterate()
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/third_party/vk-gl-cts/modules/egl/ |
H A D | teglImageTests.cpp | 360 case GL_DEPTH32F_STENCIL8: return "depth32f_stencil8"; in getStorageName() 606 GL_DEPTH32F_STENCIL8, in init()
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H A D | teglAndroidUtil.cpp | 163 case GL_DEPTH32F_STENCIL8: return AHARDWAREBUFFER_FORMAT_D32_FLOAT_S8_UINT; in getPixelFormat()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | GLFormat.cpp | 96 AddFormat(wgpu::TextureFormat::Depth24PlusStencil8, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, Type::DepthStencil); in BuildGLFormatTable()
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluFboRenderContext.cpp | 123 GL_DEPTH32F_STENCIL8, in chooseDepthStencilFormat()
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H A D | gluTextureUtil.cpp | 220 case FMT_CASE(DS, FLOAT_UNSIGNED_INT_24_8_REV): return GL_DEPTH32F_STENCIL8; in getInternalFormat() 549 case GL_DEPTH32F_STENCIL8: return TextureFormat(TextureFormat::DS, TextureFormat::FLOAT_UNSIGNED_INT_24_8_REV); 1174 case GL_DEPTH32F_STENCIL8:
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | TextureUploadFormatTest.cpp | 619 fnTest({GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, in TEST_P()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcInternalformatTests.cpp | 442 case GL_DEPTH32F_STENCIL8: in getUnsizedFormatFromInternalFormat() 469 case GL_DEPTH32F_STENCIL8: in getTypeFromInternalFormat() 1665 TF(GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_DEPTH32F_STENCIL8), in getESTestData() 1679 RF(GL_DEPTH32F_STENCIL8, RENDERBUFFER_DEPTH_STENCIL), in getESTestData()
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