/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/ |
H A D | RenderbufferD3D.cpp | 63 creationFormat = GL_DEPTH24_STENCIL8_OES; in setStorageMultisample()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 416 case GL_DEPTH24_STENCIL8_OES: in IsSizedInternalFormat() 1395 case GL_DEPTH24_STENCIL8_OES: in IsColorRenderable() 1415 case GL_DEPTH24_STENCIL8_OES: // GL_OES_packed_depth_stencil in IsDepthRenderable() 1484 case GL_DEPTH24_STENCIL8_OES: in IsStencilRenderable() 2336 case sw::FORMAT_D24S8: return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat() 2344 return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | DepthStencilFormatsTest.cpp | 217 checkRenderbufferFormatSupport(GL_DEPTH24_STENCIL8_OES)); in TEST_P() 231 checkTexStorageFormatSupport(GL_DEPTH24_STENCIL8_OES)); in TEST_P()
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H A D | BlitFramebufferANGLETest.cpp | 98 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth(), 118 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth() / 2,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/gbm/ |
H A D | DisplayGbm.cpp | 222 gl->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, width, height); in resize()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | formatutils9.cpp | 118 InsertD3D9FormatInfo(&map, GL_DEPTH24_STENCIL8_OES, D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad ); in BuildD3D9FormatMap()
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H A D | Renderer9.cpp | 454 GL_DEPTH24_STENCIL8_OES, in generateConfigs()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | Caps.cpp | 661 GL_DEPTH24_STENCIL8_OES, in DetermineDepthTextureANGLESupport()
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/third_party/mesa3d/include/GLES/ |
H A D | glext.h | 385 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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/third_party/openGLES/api/GLES/ |
H A D | glext.h | 366 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES/ |
H A D | glext.h | 385 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES/ |
H A D | glext.h | 385 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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/third_party/skia/third_party/externals/angle2/include/GLES/ |
H A D | glext.h | 374 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcInternalformatTests.cpp | 828 TextureFormat(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8_OES); in iterate()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | Renderer11.cpp | 1158 GL_NONE, GL_DEPTH24_STENCIL8_OES, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16, in generateConfigs()
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/third_party/mesa3d/include/GLES2/ |
H A D | gl2ext.h | 456 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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/third_party/openGLES/api/GLES2/ |
H A D | gl2ext.h | 437 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES2/ |
H A D | gl2ext.h | 440 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES2/ |
H A D | gl2ext.h | 440 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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/third_party/skia/third_party/externals/angle2/include/GLES2/ |
H A D | gl2ext.h | 437 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
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