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Searched refs:GL_DEPTH24_STENCIL8_OES (Results 1 - 20 of 20) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DRenderbufferD3D.cpp63 creationFormat = GL_DEPTH24_STENCIL8_OES; in setStorageMultisample()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp416 case GL_DEPTH24_STENCIL8_OES: in IsSizedInternalFormat()
1395 case GL_DEPTH24_STENCIL8_OES: in IsColorRenderable()
1415 case GL_DEPTH24_STENCIL8_OES: // GL_OES_packed_depth_stencil in IsDepthRenderable()
1484 case GL_DEPTH24_STENCIL8_OES: in IsStencilRenderable()
2336 case sw::FORMAT_D24S8: return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()
2344 return GL_DEPTH24_STENCIL8_OES; in ConvertDepthStencilFormat()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DDepthStencilFormatsTest.cpp217 checkRenderbufferFormatSupport(GL_DEPTH24_STENCIL8_OES)); in TEST_P()
231 checkTexStorageFormatSupport(GL_DEPTH24_STENCIL8_OES)); in TEST_P()
H A DBlitFramebufferANGLETest.cpp98 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth(),
118 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth() / 2,
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/gbm/
H A DDisplayGbm.cpp222 gl->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, width, height); in resize()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A Dformatutils9.cpp118 InsertD3D9FormatInfo(&map, GL_DEPTH24_STENCIL8_OES, D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad ); in BuildD3D9FormatMap()
H A DRenderer9.cpp454 GL_DEPTH24_STENCIL8_OES, in generateConfigs()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DCaps.cpp661 GL_DEPTH24_STENCIL8_OES, in DetermineDepthTextureANGLESupport()
/third_party/mesa3d/include/GLES/
H A Dglext.h385 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
/third_party/openGLES/api/GLES/
H A Dglext.h366 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES/
H A Dglext.h385 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/
H A Dglext.h385 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
/third_party/skia/third_party/externals/angle2/include/GLES/
H A Dglext.h374 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcInternalformatTests.cpp828 TextureFormat(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8_OES); in iterate()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DRenderer11.cpp1158 GL_NONE, GL_DEPTH24_STENCIL8_OES, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT16, in generateConfigs()
/third_party/mesa3d/include/GLES2/
H A Dgl2ext.h456 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
/third_party/openGLES/api/GLES2/
H A Dgl2ext.h437 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2ext.h440 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2ext.h440 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2ext.h437 #define GL_DEPTH24_STENCIL8_OES 0x88F0 macro

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