/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboInvalidateTests.cpp | 130 return GL_DEPTH24_STENCIL8; in getCompatibleDepthStencilFormat() 1209 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() 1372 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_none", "", GL_RGBA8, GL_DEPTH24_STENCIL8, 0)); in init() 1373 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT)); in init() 1374 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BIT)); in init() 1375 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_STENCIL_BUFFER_BIT)); in init() 1376 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_depth_stencil", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)); in init() 1377 wholeFboGroup->addChild(new InvalidateFboRenderCase (m_context, "render_all", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT)); in init() 1379 wholeFboGroup->addChild(new InvalidateFboUnbindReadCase (m_context, "unbind_read_color", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_COLOR_BUFFER_BIT)); in init() 1380 wholeFboGroup->addChild(new InvalidateFboUnbindReadCase (m_context, "unbind_read_depth", "", GL_RGBA8, GL_DEPTH24_STENCIL8, GL_DEPTH_BUFFER_BI in init() [all...] |
H A D | es3fFboStencilbufferTests.cpp | 158 const deUint32 depthStencilFormat = GL_DEPTH24_STENCIL8; in render() 251 GL_DEPTH24_STENCIL8, in init()
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H A D | es3fFboTestCase.cpp | 194 case GL_DEPTH24_STENCIL8: in isRequiredFormat() 311 case GL_DEPTH24_STENCIL8: in getMinimumSampleCount()
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H A D | es3fInternalFormatQueryTests.cpp | 213 { "depth24_stencil8", GL_DEPTH24_STENCIL8, false }, in init()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleDependenciesTests.cpp | 542 /* Only execute if GL_RGBA8, GL_DEPTH_COMPONENT16, GL_DEPTH24_STENCIL8 internalformats in iterate() 551 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_DEPTH24_STENCIL8, GL_SAMPLES, 1, /* bufSize */ in iterate() 565 throw tcu::NotSupportedError("GL_SAMPLES is lower than 2 for GL_DEPTH24_STENCIL8 internalformat"); in iterate() 614 /* Set up GL_DEPTH24_STENCIL8 multisample texture storage */ in iterate() 617 GL_DEPTH24_STENCIL8, 2, /* width */ in iterate() 621 GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set up GL_DEPTH24_STENCIL8 multisample texture storage."); in iterate() 1272 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1283 if (internalformat == GL_DEPTH24_STENCIL8) in iterate() 1422 GL_RGB8, GL_RGB565, GL_SRGB8_ALPHA8, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8, GL_RGBA32I in iterate() 1436 else if (internalformat != GL_DEPTH24_STENCIL8) in iterate() [all...] |
H A D | es31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp | 130 GL_DEPTH24_STENCIL8, in iterate() 131 GL_DEPTH24_STENCIL8, in iterate() 940 const glw::GLenum internalformat_list[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8 }; in iterate() 1079 const glw::GLenum internalformat_list[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 }; in iterate() 1211 const glw::GLenum depth_internalformats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32F, GL_DEPTH24_STENCIL8 }; in iterate() 1212 const glw::GLenum stencil_internalformats[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 }; in iterate()
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H A D | es31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp | 55 GL_DEPTH24_STENCIL8 }; 61 const glw::GLint depth_stencil_renderable_internalformats[] = { GL_DEPTH24_STENCIL8, GL_DEPTH32F_STENCIL8 }; 76 GL_DEPTH24_STENCIL8, 77 GL_DEPTH24_STENCIL8 };
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/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | android_util.cpp | 162 * OpenGL ES: GL_DEPTH24_STENCIL8 252 return GL_DEPTH24_STENCIL8; in getPixelFormatInfo() 381 case GL_DEPTH24_STENCIL8: in GLInternalFormatToNativePixelFormat()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | BlitFramebufferANGLETest.cpp | 1330 glRenderbufferStorageMultisample(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, 128, 128); in TEST_P() 1705 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 256, 256, 0, GL_DEPTH_STENCIL, in TEST_P() 1707 glTexImage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, 256, 256, 0, GL_DEPTH_STENCIL, in TEST_P() 1729 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 256, 256); in TEST_P() 1772 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 256, 256); in TEST_P() 1792 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 256, 256, 0, GL_DEPTH_STENCIL, in TEST_P() 1794 glTexImage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, 256, 256, 0, GL_DEPTH_STENCIL, in TEST_P() 1840 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 256, 256); in TEST_P() 1860 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 256, 256, 0, GL_DEPTH_STENCIL, in TEST_P() 1862 glTexImage2D(GL_TEXTURE_2D, 1, GL_DEPTH24_STENCIL8, 25 in TEST_P() [all...] |
H A D | MultisampledRenderToTextureTest.cpp | 212 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, 64, 64); in TEST_P() 271 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 64, 64, 0, GL_DEPTH_STENCIL, in TEST_P() 602 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, mTestSampleCount, GL_DEPTH24_STENCIL8, in createAndAttachDepthStencilAttachment() 610 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, size, size, 0, GL_DEPTH_STENCIL, in createAndAttachDepthStencilAttachment() 1415 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P() 2126 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P() 2221 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P() 2335 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P() 2354 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P() 2449 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSiz in TEST_P() [all...] |
H A D | VulkanPerformanceCounterTest.cpp | 69 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kInvalidateTestSize, in setupClearAndDrawForInvalidateTest() 1339 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 2, 2, 0, GL_DEPTH_STENCIL, in TEST_P() 1374 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, 2, 2, 0, GL_DEPTH_STENCIL, in TEST_P() 1531 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P() 1616 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P() 1685 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P() 1877 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, kSize, kSize, 0, GL_DEPTH_STENCIL, in TEST_P() 1991 glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, kSize, kSize, 0, GL_DEPTH_STENCIL, in TEST_P() 2123 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSize, kSize); in TEST_P() 2245 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, kSiz in TEST_P() [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cStencilTexturingTests.cpp | 607 if (false == test(GL_DEPTH24_STENCIL8, true)) in iterate() 610 << "Test failed. Case format: GL_DEPTH24_STENCIL8, channel: S" in iterate() 615 if (false == test(GL_DEPTH24_STENCIL8, false)) in iterate() 618 << "Test failed. Case format: GL_DEPTH24_STENCIL8, channel: D" in iterate() 955 case GL_DEPTH24_STENCIL8: in prepareSourceTexture() 1019 case GL_DEPTH24_STENCIL8: in prepareSourceTextureData() 1109 if (GL_DEPTH24_STENCIL8 == source_internal_format) in verifyTexture() 1158 if (GL_DEPTH24_STENCIL8 == source_internal_format) /* DEPTH24 */ in verifyTexture()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fStencilTexturingTests.cpp | 503 DE_ASSERT(format == GL_DEPTH32F_STENCIL8 || format == GL_DEPTH24_STENCIL8); in checkDepthStencilFormatSupport() 1019 formatGroup->addChild(new UploadTex2DCase (m_context, "depth24_stencil8_2d", GL_DEPTH24_STENCIL8)); in init() 1020 formatGroup->addChild(new UploadTex2DArrayCase (m_context, "depth24_stencil8_2d_array", GL_DEPTH24_STENCIL8)); in init() 1021 formatGroup->addChild(new UploadTexCubeCase (m_context, "depth24_stencil8_cube", GL_DEPTH24_STENCIL8)); in init() 1036 readRenderGroup->addChild(new ClearTex2DCase (m_context, "depth24_stencil8_clear", GL_DEPTH24_STENCIL8)); in init() 1037 readRenderGroup->addChild(new RenderTex2DCase (m_context, "depth24_stencil8_draw", GL_DEPTH24_STENCIL8)); in init() 1045 miscGroup->addChild(new CompareModeCase (m_context, "compare_mode_effect", GL_DEPTH24_STENCIL8)); in init() 1046 miscGroup->addChild(new BaseLevelCase (m_context, "base_level", GL_DEPTH24_STENCIL8)); in init()
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H A D | es31fFboTestCase.cpp | 200 case GL_DEPTH24_STENCIL8: in isRequiredFormat() 331 case GL_DEPTH24_STENCIL8: in getMinimumSampleCount()
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/third_party/skia/third_party/externals/angle2/src/tests/test_utils/ |
H A D | MultiviewTest.cpp | 138 glTexStorage3DMultisampleOES(texTarget, samples, GL_DEPTH24_STENCIL8, viewWidth, height, in CreateMultiviewBackingTextures() 154 glTexImage3D(texTarget, 0, GL_DEPTH24_STENCIL8, viewWidth, height, numLayers, 0, in CreateMultiviewBackingTextures()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
H A D | vk_caps_utils.h | 34 constexpr GLenum kConfigDepthStencilFormats[] = {GL_NONE, GL_DEPTH24_STENCIL8, GL_DEPTH_COMPONENT24,
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/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | format_map_autogen.cpp | 305 return GL_DEPTH24_STENCIL8; in GetSizedFormatInternal() 319 return GL_DEPTH24_STENCIL8; in GetSizedFormatInternal() 829 case GL_DEPTH24_STENCIL8: in ValidES3FormatCombination()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fFboCompletenessTests.cpp | 156 GL_DEPTH24_STENCIL8, 161 GL_DEPTH24_STENCIL8,
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H A D | es2fMultisampledRenderToTextureTests.cpp | 102 gl.renderbufferStorageMultisampleEXT(GL_RENDERBUFFER, max_samples, GL_DEPTH24_STENCIL8, 1, 1); in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcFramebufferCompleteness.cpp | 569 context.texImage2D(context.texIds[2], GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT, 661 context.renderbufferStorage(context.rboIds[1], GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, 677 context.renderbufferStorageMultisample(context.rboIds[1], GL_RENDERBUFFER, 1, GL_DEPTH24_STENCIL8, 704 context.texImage2D(context.texIds[1], GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, 717 context.renderbufferStorage(context.rboIds[1], GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, 731 context.renderbufferStorageMultisample(context.rboIds[1], GL_RENDERBUFFER, 2, GL_DEPTH24_STENCIL8, 781 context.renderbufferStorageMultisample(context.rboIds[1], GL_RENDERBUFFER, 1, GL_DEPTH24_STENCIL8, 790 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, 1, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_TRUE); 798 gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, maxTextureSamples, GL_DEPTH24_STENCIL8, TEXTURE_WIDTH, TEXTURE_HEIGHT, GL_TRUE);
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/cgl/ |
H A D | PbufferSurfaceCGL.cpp | 58 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); in initialize()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/eagl/ |
H A D | PbufferSurfaceEAGL.cpp | 60 mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight); in initialize()
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 620 case GL_DEPTH24_STENCIL8: in ValidateReadPixelsFormatType() 639 case GL_DEPTH24_STENCIL8: in ValidateReadPixelsFormatType() 767 format == GL_DEPTH24_STENCIL8 || in IsDepthTexture() 773 return format == GL_DEPTH24_STENCIL8 || in IsStencilTexture() 1090 case GL_UNSIGNED_INT_24_8: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8) in ValidateTextureFormatType() 1778 case GL_DEPTH24_STENCIL8: return 24; in GetDepthSize() 1795 case GL_DEPTH24_STENCIL8: return 8; in GetStencilSize()
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/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/ |
H A D | BlitFramebufferPerf.cpp | 72 return GL_DEPTH24_STENCIL8; in BufferTypeFormat()
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H A D | MultisampledRenderToTexturePerf.cpp | 161 glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER, 4, GL_DEPTH24_STENCIL8, in initializeBenchmark()
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