/third_party/skia/third_party/externals/angle2/samples/stencil_operations/ |
H A D | StencilOperations.cpp | 135 glStencilOp(GL_REPLACE, GL_DECR, GL_DECR); 149 glStencilOp(GL_KEEP, GL_DECR, GL_KEEP);
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/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pStateChangeCallTests.cpp | 564 GL_DECR, in init() 575 GL_DECR, in init() 586 GL_DECR, in init() 709 GL_DECR, in init() 720 GL_DECR, in init() 731 GL_DECR, in init()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pStateChangeCallTests.cpp | 626 GL_DECR, in init() 637 GL_DECR, in init() 648 GL_DECR, in init() 771 GL_DECR, in init() 782 GL_DECR, in init() 793 GL_DECR, in init()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fStencilTests.cpp | 463 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)); in init() 518 dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init() 519 dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init() 530 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init() 531 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
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H A D | es3fFboStencilbufferTests.cpp | 121 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render() 218 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render()
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H A D | es3fDepthStencilTests.cpp | 747 GL_DECR, in randomDepthStencilState() 809 { "decr", GL_DECR }, 827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, 828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, 829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, 988 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR; 1056 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR; 1114 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR;
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fStencilTests.cpp | 460 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)); in init() 515 dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init() 516 dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init() 527 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init() 528 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
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H A D | es2fDepthStencilTests.cpp | 747 GL_DECR, in randomDepthStencilState() 809 { "decr", GL_DECR }, 827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f }, 828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f }, 829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f }, 988 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR; 1056 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR; 1114 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR;
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/third_party/mesa3d/src/mesa/state_tracker/ |
H A D | st_atom_depth.c | 62 case GL_DECR: in gl_stencil_op_to_pipe()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsInteractionTestUtil.cpp | 90 GL_DECR, in computeRandomRenderState()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrReferenceUtils.cpp | 241 case GL_DECR: return rr::STENCILOP_DECR; in mapGLStencilOp()
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/third_party/mesa3d/src/mesa/main/ |
H A D | stencil.c | 68 case GL_DECR: in validate_stencil_op()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | RenderPipelineGL.cpp | 166 return GL_DECR; in OpenGLStencilOperation()
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/third_party/openGLES/api/GLSC/1.0.1/ |
H A D | gl.h | 367 #define GL_DECR 0x1E03 macro
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/third_party/openGLES/api/GLSC/1.0/ |
H A D | gl.h | 363 #define GL_DECR 0x1E03 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | renderer9_utils.cpp | 176 case GL_DECR: in ConvertStencilOp()
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/ |
H A D | gl.h | 363 #define GL_DECR 0x1E03 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/ |
H A D | gl.h | 367 #define GL_DECR 0x1E03 macro
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/third_party/openGLES/api/GLES/1.0/ |
H A D | gl.h | 354 #define GL_DECR 0x1E03 macro
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/third_party/openGLES/api/GLSC2/ |
H A D | glsc2.h | 210 #define GL_DECR 0x1E03 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/ |
H A D | gl.h | 354 #define GL_DECR 0x1E03 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/ |
H A D | glsc2.h | 231 #define GL_DECR 0x1E03 macro
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/third_party/mesa3d/include/GLES/ |
H A D | gl.h | 301 #define GL_DECR 0x1E03 macro
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/third_party/openGLES/api/GLES/ |
H A D | gl.h | 282 #define GL_DECR 0x1E03 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES/ |
H A D | gl.h | 301 #define GL_DECR 0x1E03 macro
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