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Searched refs:GL_DECR (Results 1 - 25 of 63) sorted by relevance

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/third_party/skia/third_party/externals/angle2/samples/stencil_operations/
H A DStencilOperations.cpp135 glStencilOp(GL_REPLACE, GL_DECR, GL_DECR);
149 glStencilOp(GL_KEEP, GL_DECR, GL_KEEP);
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pStateChangeCallTests.cpp564 GL_DECR, in init()
575 GL_DECR, in init()
586 GL_DECR, in init()
709 GL_DECR, in init()
720 GL_DECR, in init()
731 GL_DECR, in init()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pStateChangeCallTests.cpp626 GL_DECR, in init()
637 GL_DECR, in init()
648 GL_DECR, in init()
771 GL_DECR, in init()
782 GL_DECR, in init()
793 GL_DECR, in init()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fStencilTests.cpp463 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)); in init()
518 dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
519 dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
530 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
531 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
H A Des3fFboStencilbufferTests.cpp121 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render()
218 glStencilOp(GL_DECR, GL_KEEP, GL_KEEP); in render()
H A Des3fDepthStencilTests.cpp747 GL_DECR, in randomDepthStencilState()
809 { "decr", GL_DECR },
827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f },
828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f },
829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f },
988 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR;
1056 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR;
1114 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR;
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fStencilTests.cpp460 dst.push_back(StencilOp::quad(GL_EQUAL, targetStencil, GL_ALWAYS, 0.0f, GL_DECR, GL_KEEP, GL_KEEP)); in init()
515 dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
516 dst.push_back(StencilOp::quad(GL_LESS, targetStencil, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
527 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
528 dst.push_back(StencilOp::quad(GL_LEQUAL, targetStencil+1, GL_ALWAYS, 0.0f, GL_KEEP, GL_KEEP, GL_DECR)); in init()
H A Des2fDepthStencilTests.cpp747 GL_DECR, in randomDepthStencilState()
809 { "decr", GL_DECR },
827 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 4, ~0u, ~0u, -0.7f },
828 { rr::FACETYPE_FRONT, GL_DECR, GL_INCR, GL_INVERT, 2, ~0u, ~0u, 0.0f },
829 { rr::FACETYPE_BACK, GL_DECR, GL_INCR, GL_INVERT, 1, ~0u, ~0u, 0.2f },
988 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR;
1056 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR;
1114 params.stencil[rr::FACETYPE_FRONT].depthPassOp = GL_DECR;
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_atom_depth.c62 case GL_DECR: in gl_stencil_op_to_pipe()
/third_party/vk-gl-cts/modules/glshared/
H A DglsInteractionTestUtil.cpp90 GL_DECR, in computeRandomRenderState()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrReferenceUtils.cpp241 case GL_DECR: return rr::STENCILOP_DECR; in mapGLStencilOp()
/third_party/mesa3d/src/mesa/main/
H A Dstencil.c68 case GL_DECR: in validate_stencil_op()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DRenderPipelineGL.cpp166 return GL_DECR; in OpenGLStencilOperation()
/third_party/openGLES/api/GLSC/1.0.1/
H A Dgl.h367 #define GL_DECR 0x1E03 macro
/third_party/openGLES/api/GLSC/1.0/
H A Dgl.h363 #define GL_DECR 0x1E03 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A Drenderer9_utils.cpp176 case GL_DECR: in ConvertStencilOp()
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0/
H A Dgl.h363 #define GL_DECR 0x1E03 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC/1.0.1/
H A Dgl.h367 #define GL_DECR 0x1E03 macro
/third_party/openGLES/api/GLES/1.0/
H A Dgl.h354 #define GL_DECR 0x1E03 macro
/third_party/openGLES/api/GLSC2/
H A Dglsc2.h210 #define GL_DECR 0x1E03 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES/1.0/
H A Dgl.h354 #define GL_DECR 0x1E03 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLSC2/
H A Dglsc2.h231 #define GL_DECR 0x1E03 macro
/third_party/mesa3d/include/GLES/
H A Dgl.h301 #define GL_DECR 0x1E03 macro
/third_party/openGLES/api/GLES/
H A Dgl.h282 #define GL_DECR 0x1E03 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES/
H A Dgl.h301 #define GL_DECR 0x1E03 macro

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