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Searched refs:GL_CULL_FACE (Results 1 - 25 of 83) sorted by relevance

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/third_party/mesa3d/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp128 GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData()
136 glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData()
222 if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_opengl3.cpp299 glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_SetupRenderState()
401 GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData()
486 if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData()
H A Dimgui_impl_opengl2.cpp114 glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL2_SetupRenderState()
/third_party/skia/third_party/externals/angle2/samples/simple_vertex_shader/
H A DSimpleVertexShader.cpp72 glEnable(GL_CULL_FACE); variable
/third_party/skia/third_party/externals/angle2/samples/simple_texture_cubemap/
H A DSimpleTextureCubemap.cpp69 glEnable(GL_CULL_FACE); variable
/third_party/mesa3d/src/mesa/main/
H A Dglthread_marshal.h458 case GL_CULL_FACE: in _mesa_glthread_Enable()
475 case GL_CULL_FACE: in _mesa_glthread_Disable()
488 case GL_CULL_FACE: in _mesa_glthread_IsEnabled()
/third_party/skia/third_party/externals/angle2/samples/post_sub_buffer/
H A DPostSubBuffer.cpp75 glEnable(GL_CULL_FACE); variable
/third_party/glfw/examples/
H A Dboing.c359 glEnable( GL_CULL_FACE ); in DrawBoingBall()
555 glDisable( GL_CULL_FACE ); in DrawGrid()
H A Dsplitview.c308 glEnable(GL_CULL_FACE); in drawAllViews()
347 glDisable(GL_CULL_FACE); in drawAllViews()
H A Dgears.c276 glEnable(GL_CULL_FACE); in init()
/third_party/glfw/deps/
H A Dnuklear_glfw_gl2.h100 glDisable(GL_CULL_FACE); in nk_glfw3_render()
186 glDisable(GL_CULL_FACE); in nk_glfw3_render()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DRenderPipelineGL.cpp51 gl.Disable(GL_CULL_FACE); in ApplyFrontFaceAndCulling()
53 gl.Enable(GL_CULL_FACE); in ApplyFrontFaceAndCulling()
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pStateChangeCallTests.cpp192 GL_CULL_FACE, in init()
208 GL_CULL_FACE, in init()
H A Des2pStateChangeTests.cpp411 gl.enable(GL_CULL_FACE); in init()
413 gl.disable(GL_CULL_FACE); in init()
893 gl.enable(GL_CULL_FACE); in init()
938 gl.enable(GL_CULL_FACE); in init()
H A Des2pTextureUploadTests.cpp191 gl.disable (GL_CULL_FACE); in init()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderWinding.cpp193 gl.enable(GL_CULL_FACE); in iterate()
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pStateChangeCallTests.cpp223 GL_CULL_FACE, in init()
241 GL_CULL_FACE, in init()
H A Des3pStateChangeTests.cpp411 gl.enable(GL_CULL_FACE); in init()
413 gl.disable(GL_CULL_FACE); in init()
977 gl.enable(GL_CULL_FACE); in init()
1022 gl.enable(GL_CULL_FACE); in init()
H A Des3pRedundantStateChangeTests.cpp376 gl.enable(GL_CULL_FACE); in init()
878 gl.enable(GL_CULL_FACE); in init()
918 gl.enable(GL_CULL_FACE); in init()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DProvokingVertexTest.cpp265 glDisable(GL_CULL_FACE); in TEST_P()
H A DFramebufferTest.cpp3101 glEnable(GL_CULL_FACE); in TEST_P()
3118 glDisable(GL_CULL_FACE); in TEST_P()
3227 glEnable(GL_CULL_FACE); in TEST_P()
3235 glDisable(GL_CULL_FACE); in TEST_P()
3279 glEnable(GL_CULL_FACE); in TEST_P()
3287 glDisable(GL_CULL_FACE); in TEST_P()
3330 glEnable(GL_CULL_FACE); in TEST_P()
3338 glDisable(GL_CULL_FACE); in TEST_P()
3402 glEnable(GL_CULL_FACE); in TEST_P()
3411 glDisable(GL_CULL_FACE); in TEST_P()
[all...]
H A DPointSpritesTest.cpp419 glEnable(GL_CULL_FACE);
H A DSimpleOperationTest.cpp84 glEnable(GL_CULL_FACE); in TEST_P()
101 glEnable(GL_CULL_FACE); in TEST_P()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cClipControlTests.cpp940 - Enable GL_CULL_FACE, leave default front face & cull face (CCW, BACK)
971 gl.disable(GL_CULL_FACE); in deinit()
996 //Enable GL_CULL_FACE, leave default front face & cull face(CCW, BACK) in iterate()
997 gl.enable(GL_CULL_FACE); in iterate()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fClipControlTests.cpp571 - Enable GL_CULL_FACE, leave default front face & cull face (CCW, BACK)
602 gl.disable(GL_CULL_FACE); in deinit()
626 //Enable GL_CULL_FACE, leave default front face & cull face(CCW, BACK) in iterate()
627 gl.enable(GL_CULL_FACE); in iterate()

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