/third_party/mesa3d/src/intel/tools/imgui/ |
H A D | imgui_impl_opengl3.cpp | 128 GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData() 136 glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData() 222 if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData()
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/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_opengl3.cpp | 299 glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_SetupRenderState() 401 GLboolean last_enable_cull_face = glIsEnabled(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData() 486 if (last_enable_cull_face) glEnable(GL_CULL_FACE); else glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL3_RenderDrawData()
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H A D | imgui_impl_opengl2.cpp | 114 glDisable(GL_CULL_FACE); in ImGui_ImplOpenGL2_SetupRenderState()
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/third_party/skia/third_party/externals/angle2/samples/simple_vertex_shader/ |
H A D | SimpleVertexShader.cpp | 72 glEnable(GL_CULL_FACE); variable
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/third_party/skia/third_party/externals/angle2/samples/simple_texture_cubemap/ |
H A D | SimpleTextureCubemap.cpp | 69 glEnable(GL_CULL_FACE); variable
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/third_party/mesa3d/src/mesa/main/ |
H A D | glthread_marshal.h | 458 case GL_CULL_FACE: in _mesa_glthread_Enable() 475 case GL_CULL_FACE: in _mesa_glthread_Disable() 488 case GL_CULL_FACE: in _mesa_glthread_IsEnabled()
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/third_party/skia/third_party/externals/angle2/samples/post_sub_buffer/ |
H A D | PostSubBuffer.cpp | 75 glEnable(GL_CULL_FACE); variable
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/third_party/glfw/examples/ |
H A D | boing.c | 359 glEnable( GL_CULL_FACE ); in DrawBoingBall() 555 glDisable( GL_CULL_FACE ); in DrawGrid()
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H A D | splitview.c | 308 glEnable(GL_CULL_FACE); in drawAllViews() 347 glDisable(GL_CULL_FACE); in drawAllViews()
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H A D | gears.c | 276 glEnable(GL_CULL_FACE); in init()
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/third_party/glfw/deps/ |
H A D | nuklear_glfw_gl2.h | 100 glDisable(GL_CULL_FACE); in nk_glfw3_render() 186 glDisable(GL_CULL_FACE); in nk_glfw3_render()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/ |
H A D | RenderPipelineGL.cpp | 51 gl.Disable(GL_CULL_FACE); in ApplyFrontFaceAndCulling() 53 gl.Enable(GL_CULL_FACE); in ApplyFrontFaceAndCulling()
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/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pStateChangeCallTests.cpp | 192 GL_CULL_FACE, in init() 208 GL_CULL_FACE, in init()
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H A D | es2pStateChangeTests.cpp | 411 gl.enable(GL_CULL_FACE); in init() 413 gl.disable(GL_CULL_FACE); in init() 893 gl.enable(GL_CULL_FACE); in init() 938 gl.enable(GL_CULL_FACE); in init()
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H A D | es2pTextureUploadTests.cpp | 191 gl.disable (GL_CULL_FACE); in init()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderWinding.cpp | 193 gl.enable(GL_CULL_FACE); in iterate()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pStateChangeCallTests.cpp | 223 GL_CULL_FACE, in init() 241 GL_CULL_FACE, in init()
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H A D | es3pStateChangeTests.cpp | 411 gl.enable(GL_CULL_FACE); in init() 413 gl.disable(GL_CULL_FACE); in init() 977 gl.enable(GL_CULL_FACE); in init() 1022 gl.enable(GL_CULL_FACE); in init()
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H A D | es3pRedundantStateChangeTests.cpp | 376 gl.enable(GL_CULL_FACE); in init() 878 gl.enable(GL_CULL_FACE); in init() 918 gl.enable(GL_CULL_FACE); in init()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | ProvokingVertexTest.cpp | 265 glDisable(GL_CULL_FACE); in TEST_P()
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H A D | FramebufferTest.cpp | 3101 glEnable(GL_CULL_FACE); in TEST_P() 3118 glDisable(GL_CULL_FACE); in TEST_P() 3227 glEnable(GL_CULL_FACE); in TEST_P() 3235 glDisable(GL_CULL_FACE); in TEST_P() 3279 glEnable(GL_CULL_FACE); in TEST_P() 3287 glDisable(GL_CULL_FACE); in TEST_P() 3330 glEnable(GL_CULL_FACE); in TEST_P() 3338 glDisable(GL_CULL_FACE); in TEST_P() 3402 glEnable(GL_CULL_FACE); in TEST_P() 3411 glDisable(GL_CULL_FACE); in TEST_P() [all...] |
H A D | PointSpritesTest.cpp | 419 glEnable(GL_CULL_FACE);
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H A D | SimpleOperationTest.cpp | 84 glEnable(GL_CULL_FACE); in TEST_P() 101 glEnable(GL_CULL_FACE); in TEST_P()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cClipControlTests.cpp | 940 - Enable GL_CULL_FACE, leave default front face & cull face (CCW, BACK) 971 gl.disable(GL_CULL_FACE); in deinit() 996 //Enable GL_CULL_FACE, leave default front face & cull face(CCW, BACK) in iterate() 997 gl.enable(GL_CULL_FACE); in iterate()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fClipControlTests.cpp | 571 - Enable GL_CULL_FACE, leave default front face & cull face (CCW, BACK) 602 gl.disable(GL_CULL_FACE); in deinit() 626 //Enable GL_CULL_FACE, leave default front face & cull face(CCW, BACK) in iterate() 627 gl.enable(GL_CULL_FACE); in iterate()
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