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Searched refs:GL_COMPRESSED_SRGB (Results 1 - 16 of 16) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dtexcompress.c94 case GL_COMPRESSED_SRGB: in _mesa_gl_compressed_format_base_format()
H A Dtexstorage.c242 case GL_COMPRESSED_SRGB: in _mesa_is_legal_tex_storage_format()
H A Dglformats.c1432 case GL_COMPRESSED_SRGB: in _mesa_is_srgb_format()
1668 case GL_COMPRESSED_SRGB: in _mesa_generic_compressed_format_to_uncompressed_format()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h462 #define GL_COMPRESSED_SRGB 0x8C48 macro
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcTextureRepeatModeTests.cpp339 { GL_COMPRESSED_SRGB, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, SAMPLER_UNORM, { { 8, 8, 8, 0, 0, 0, 0, 0, NO_FLAG } }, FLAG_COMPRESSED },
H A DglcPackedPixelsTests.cpp232 { GL_COMPRESSED_SRGB, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE, SAMPLER_UNORM, { { 8, 8, 8, 0, 0, 0, 0, 0, 0 } }, FLAG_COMPRESSED },
633 formatMap[GL_COMPRESSED_SRGB] = "GL_COMPRESSED_SRGB"; in getFormatStr()
/third_party/glfw/deps/glad/
H A Dgl.h375 #define GL_COMPRESSED_SRGB 0x8C48 macro
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cDirectStateAccessTexturesTests.cpp9105 GL_COMPRESSED_SRGB, in Prepare()
/third_party/mesa3d/include/GL/
H A Dglcorearb.h981 #define GL_COMPRESSED_SRGB 0x8C48 macro
H A Dglext.h856 #define GL_COMPRESSED_SRGB 0x8C48 macro
/third_party/openGLES/api/GL/
H A Dglcorearb.h962 #define GL_COMPRESSED_SRGB 0x8C48 macro
H A Dglext.h837 #define GL_COMPRESSED_SRGB 0x8C48 macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglcorearb.h981 #define GL_COMPRESSED_SRGB 0x8C48 macro
H A Dglext.h855 #define GL_COMPRESSED_SRGB 0x8C48 macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglcorearb.h981 #define GL_COMPRESSED_SRGB 0x8C48 macro
H A Dglext.h855 #define GL_COMPRESSED_SRGB 0x8C48 macro

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