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Searched refs:GL_COMPRESSED_RED (Results 1 - 18 of 18) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dtexcompress.c79 case GL_COMPRESSED_RED: in _mesa_gl_compressed_format_base_format()
H A Dglformats.c1063 case GL_COMPRESSED_RED: in _mesa_is_color_format()
1651 case GL_COMPRESSED_RED: in _mesa_generic_compressed_format_to_uncompressed_format()
2609 case GL_COMPRESSED_RED: in _mesa_base_tex_format()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_format.c547 { GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, 0 },
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h512 #define GL_COMPRESSED_RED 0x8225 macro
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcTextureRepeatModeTests.cpp335 { GL_COMPRESSED_RED, GL_RED, GL_RED, GL_UNSIGNED_BYTE, SAMPLER_UNORM, { { 8, 0, 0, 0, 0, 0, 0, 0, NO_FLAG } }, FLAG_COMPRESSED },
H A DglcPackedPixelsTests.cpp228 { GL_COMPRESSED_RED, GL_RED, GL_RED, GL_UNSIGNED_BYTE, SAMPLER_UNORM, { { 8, 0, 0, 0, 0, 0, 0, 0, 0 } }, FLAG_COMPRESSED },
629 formatMap[GL_COMPRESSED_RED] = "GL_COMPRESSED_RED"; in getFormatStr()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp9359 m_internalformat_invalid = GL_COMPRESSED_RED; in Clean()
9565 m_internalformat_invalid = GL_COMPRESSED_RED; in Clean()
H A Dgl4cDirectStateAccessTexturesTests.cpp9101 GL_COMPRESSED_RED, in Prepare()
10033 glw::GLenum not_matching_internalformat_compressed = GL_COMPRESSED_RED; in Prepare()
H A Dgl4cTextureViewTests.cpp1007 result = GL_COMPRESSED_RED; in getGLFormatOfInternalformat()
/third_party/glfw/deps/glad/
H A Dgl.h365 #define GL_COMPRESSED_RED 0x8225 macro
/third_party/mesa3d/include/GL/
H A Dglcorearb.h1016 #define GL_COMPRESSED_RED 0x8225 macro
H A Dglext.h898 #define GL_COMPRESSED_RED 0x8225 macro
/third_party/openGLES/api/GL/
H A Dglcorearb.h997 #define GL_COMPRESSED_RED 0x8225 macro
H A Dglext.h879 #define GL_COMPRESSED_RED 0x8225 macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglcorearb.h1016 #define GL_COMPRESSED_RED 0x8225 macro
H A Dglext.h897 #define GL_COMPRESSED_RED 0x8225 macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglcorearb.h1016 #define GL_COMPRESSED_RED 0x8225 macro
H A Dglext.h897 #define GL_COMPRESSED_RED 0x8225 macro

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