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Searched refs:GL_COMPRESSED_LUMINANCE (Results 1 - 10 of 10) sorted by relevance

/third_party/mesa3d/src/mesa/main/
H A Dtexcompress.c142 case GL_COMPRESSED_LUMINANCE: in _mesa_gl_compressed_format_base_format()
H A Dglformats.c1060 case GL_COMPRESSED_LUMINANCE: in _mesa_is_color_format()
1661 case GL_COMPRESSED_LUMINANCE: in _mesa_generic_compressed_format_to_uncompressed_format()
2380 case GL_COMPRESSED_LUMINANCE: in _mesa_base_tex_format()
H A Dtexstorage.c238 case GL_COMPRESSED_LUMINANCE: in _mesa_is_legal_tex_storage_format()
/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_format.c563 { GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_LATC1_EXT, 0 },
/third_party/mesa3d/include/GL/
H A Dgl.h1762 #define GL_COMPRESSED_LUMINANCE 0x84EA macro
H A Dglext.h194 #define GL_COMPRESSED_LUMINANCE 0x84EA macro
/third_party/glfw/deps/glad/
H A Dgl.h363 #define GL_COMPRESSED_LUMINANCE 0x84EA macro
/third_party/openGLES/api/GL/
H A Dglext.h175 #define GL_COMPRESSED_LUMINANCE 0x84EA macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglext.h192 #define GL_COMPRESSED_LUMINANCE 0x84EA macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglext.h192 #define GL_COMPRESSED_LUMINANCE 0x84EA macro

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