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Searched refs:GL_COMPILE_STATUS (Results 1 - 25 of 148) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DMatrixTest.cpp92 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P()
156 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P()
222 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P()
298 glGetShaderiv(vs, GL_COMPILE_STATUS, &compileResult); in TEST_P()
H A DShaderNonConstGlobalInitializerTest.cpp72 glGetShaderiv(badFragment, GL_COMPILE_STATUS, &compileResult); in TEST_P()
H A DParallelShaderCompileTest.cpp96 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in checkShader()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderProperties.cpp253 gl.getShaderiv(m_fs_id, GL_COMPILE_STATUS, &fs_compile_status); in initTest()
254 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &vs_compile_status); in initTest()
426 gl.getShaderiv(m_tc_id, GL_COMPILE_STATUS, &tc_compile_status); in iterate()
427 gl.getShaderiv(m_te_id, GL_COMPILE_STATUS, &te_compile_status); in iterate()
H A DesextcTessellationShaderTriangles.cpp247 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compile_status); in initTest()
362 gl.getShaderiv(test.te_id, GL_COMPILE_STATUS, &compile_status); in initTestDescriptor()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleGetActiveUniformTests.cpp232 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
257 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
H A Des31cTextureStorageMultisampleFunctionalTests.cpp471 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in iterate()
901 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
907 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
1797 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status); in compileShader()
2380 gl.getShaderiv(id, GL_COMPILE_STATUS, &compile_status); in compileShader()
2543 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
2573 gl.getShaderiv(vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
2843 gl.getShaderiv(fs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
2879 gl.getShaderiv(vs_2d_id, GL_COMPILE_STATUS, &compile_status); in iterate()
2918 gl.getShaderiv(vs_2d_array_id, GL_COMPILE_STATUS, in iterate()
[all...]
H A Des31cShaderImageSizeTests.cpp249 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in CompileShader()
725 glGetShaderiv(sh, GL_COMPILE_STATUS, &status); in Compile()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/geometry_shader/
H A DesextcGeometryShaderNonarrayInput.cpp239 /* Try to compile the shaders. Do not check GL_COMPILE_STATUS - we expect a linking failure */ in iterate()
304 gl.getShaderiv(m_gs_valid_non_ib, GL_COMPILE_STATUS, &compile_status); in iterate()
317 gl.getShaderiv(m_gs_valid_ib, GL_COMPILE_STATUS, &compile_status); in iterate()
H A DesextcGeometryShaderLinking.cpp143 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initShaderObjects()
420 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initShaderObjects()
777 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in initShaderObjects()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderStateQueryTests.cpp694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test()
695 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
704 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
705 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
932 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
933 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
1349 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
1350 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
1380 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
1381 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALS in test()
[all...]
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp528 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test()
529 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALSE); in test()
538 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
539 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
770 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
771 verifyShaderParam(m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
1059 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
1060 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_TRUE); in test()
1090 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
1091 verifyShaderParam (m_testCtx, *this, shaderFrag, GL_COMPILE_STATUS, GL_FALS in test()
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cCommonBugsTests.cpp165 gl.getShaderiv(shader_ids[n_shader_id], GL_COMPILE_STATUS, &compile_status); in initTest()
956 gl.getShaderiv(so_id, GL_COMPILE_STATUS, &compile_status); in iterate()
1200 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
1424 gl.getShaderiv(m_vs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
1556 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status); in iterate()
2824 gl.getShaderiv(current_so_id, GL_COMPILE_STATUS, &compile_status); in runSeparateShaderTestMode()
5650 gl.getShaderiv(m_so_ids[current_shader_type], GL_COMPILE_STATUS, &compile_status); in iterate()
H A Dgl4cES31CompatibilityTests.cpp114 gl.getShaderiv(shader, GL_COMPILE_STATUS, &status); in iterate()
404 gl.getShaderiv(shader[i].id, GL_COMPILE_STATUS, &status); in createProgram()
H A Dgl4cShaderAtomicCountersTests.cpp3279 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run()
3293 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run()
3371 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run()
3385 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run()
3457 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run()
3471 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run()
3544 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run()
3558 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run()
3613 glGetShaderiv(sh, GL_COMPILE_STATUS, &status_comp); in Run()
3873 glGetShaderiv(shaders[i], GL_COMPILE_STATUS, in CheckProgram()
[all...]
H A Dgl4cShaderTextureImageSamplesTests.cpp112 gl.getShaderiv(m_cs_id, GL_COMPILE_STATUS, &compile_status); in buildComputeProgram()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A DFunctionsGL.cpp87 case GL_COMPILE_STATUS: in StubGetShaderiv()
H A DShaderGL.cpp191 functions->getShaderiv(mShaderID, GL_COMPILE_STATUS, &mCompileStatus); in checkShader()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferPrecision.cpp231 gl.getShaderiv(m_sh_id, GL_COMPILE_STATUS, &compilation_status); in verifyShaderCompilationStatus()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderIntegerMixTests.cpp134 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess); in test()
245 gl.getShaderiv(shader, GL_COMPILE_STATUS, &compileSuccess); in test()
/third_party/vk-gl-cts/modules/egl/
H A DteglSwapBuffersTests.cpp166 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program()
180 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
H A DteglGetFrameTimestampsTests.cpp402 gl.getShaderiv(vertexShader, GL_COMPILE_STATUS, &vertexCompileStatus); in createGLES2Program()
416 gl.getShaderiv(fragmentShader, GL_COMPILE_STATUS, &fragmentCompileStatus); in createGLES2Program()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DPipelineGL.cpp63 gl.GetShaderiv(shader, GL_COMPILE_STATUS, &compileStatus); in InitializeBase()
/third_party/vk-gl-cts/framework/opengl/
H A DgluShaderProgram.cpp96 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in compile()
154 m_gl.getShaderiv(m_shader, GL_COMPILE_STATUS, &compileStatus); in specialize()
/third_party/skia/third_party/externals/angle2/util/
H A Dshader_utils.cpp149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); in CompileShader()

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