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Searched refs:GL_COLOR_BUFFER_BIT (Results 1 - 25 of 499) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DBlitFramebufferANGLETest.cpp326 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in multisampleTestHelper()
332 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in multisampleTestHelper()
398 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
408 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
429 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
440 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
455 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
457 getWindowWidth(), 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
473 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
475 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEARES in TEST_P()
2391 glBlitFramebuffer(std::numeric_limits<GLint>::max(), 0, -1, 4, 0, 0, 4, 4, GL_COLOR_BUFFER_BIT, TEST_P() local
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H A DShaderInterpTest.cpp86 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
90 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
131 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
167 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
207 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
211 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
H A DOcclusionQueriesTest.cpp50 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
95 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
130 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
139 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
145 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
155 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
161 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
167 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
203 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
283 glBlitFramebuffer(0, 0, 64, 64, 64, 64, 0, 0, GL_COLOR_BUFFER_BIT, GL_LINEA in TEST_P()
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H A DReadPixelsTest.cpp43 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
132 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
137 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
165 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
202 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
232 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
237 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
265 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
270 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
331 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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H A DFramebufferMultiviewTest.cpp287 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
299 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
317 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
333 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
347 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
351 glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
375 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
475 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
555 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
588 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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H A DClearTest.cpp306 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
319 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
324 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
343 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
366 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
402 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
429 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
469 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
474 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
508 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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H A DClipDistanceTest.cpp89 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
117 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
191 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
242 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
331 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
530 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
554 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
622 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
678 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
772 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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H A DViewportTest.cpp34 glClear(GL_COLOR_BUFFER_BIT); in runNonScissoredTest()
42 glClear(GL_COLOR_BUFFER_BIT); in runScissoredTest()
60 glClear(GL_COLOR_BUFFER_BIT); in runTest()
137 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
273 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
312 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
376 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
H A DMultiDrawTest.cpp310 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in DoDrawArrays()
338 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in DoDrawElements()
633 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
642 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
649 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
660 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
676 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
739 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
748 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
755 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BI in TEST_P()
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H A DDebugMarkerTest.cpp45 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
50 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
54 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
58 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
H A DSimpleOperationTest.cpp83 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
100 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
128 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
187 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
201 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
371 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
413 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
451 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
493 glClear(GL_COLOR_BUFFER_BIT); variable
561 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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H A DPBOExtensionTest.cpp81 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
110 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
119 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
H A DMultisampleTest.cpp197 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
248 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
297 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
349 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
425 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
470 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
475 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
477 GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
H A DD3DTextureTest.cpp273 glClear(GL_COLOR_BUFFER_BIT); in testTextureSamplesAs50PercentGreen()
423 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
432 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
523 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
528 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
612 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
617 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
751 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
788 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
838 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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H A DReadOnlyFeedbackLoopTest.cpp32 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
91 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
126 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
H A DPbufferTest.cpp154 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
164 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
190 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
260 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
333 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
421 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
446 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
H A DPixmapTest.cpp125 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
135 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
166 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
221 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
H A DFenceSyncTests.cpp123 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
237 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
260 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
318 glBlitFramebuffer(0, 0, kSize, kSize, 0, 0, kSize, kSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
H A DEGLPreRotationTest.cpp887 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
888 glBlitFramebuffer(0, 0, mSize, mSize, 0, 0, mSize, mSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
896 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
897 glBlitFramebuffer(0, 0, mSize, mSize, 0, 0, mSize, mSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
903 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
909 GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
916 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
918 GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
966 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P()
1055 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BI in TEST_P()
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H A DEGLSurfaceTest.cpp256 glClear(GL_COLOR_BUFFER_BIT); in drawWithProgram()
306 glClear(GL_COLOR_BUFFER_BIT); in runMessageLoopTest()
398 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
473 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
559 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
583 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
607 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
931 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
938 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
949 glBlitFramebuffer(0, 0, 64, 64, 0, 0, 64, 64, GL_COLOR_BUFFER_BIT, GL_NEARES in TEST_P()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboInvalidateTests.cpp58 if (discardBufferBits & GL_COLOR_BUFFER_BIT) in getDefaultFBDiscardAttachments()
74 if (discardBufferBits & GL_COLOR_BUFFER_BIT) in getFBODiscardAttachments()
152 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
164 if ((m_buffers & GL_COLOR_BUFFER_BIT) != 0) in render()
226 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
262 if ((m_buffers & GL_COLOR_BUFFER_BIT) != 0) in render()
318 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
384 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
501 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
513 if ((m_invalidateBuffers & GL_COLOR_BUFFER_BIT) ! in render()
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H A Des3fFboRenderTest.cpp95 deUint32 buffers; //!< Buffer bit mask (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|...)
123 DE_ASSERT(buffers & GL_COLOR_BUFFER_BIT); in getName()
265 if (m_config.buffers & (GL_COLOR_BUFFER_BIT)) in Framebuffer()
452 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
476 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
562 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
647 cfg.buffers &= ~GL_COLOR_BUFFER_BIT; in render()
675 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
799 context.clear(GL_COLOR_BUFFER_BIT); in render()
806 context.clear(GL_COLOR_BUFFER_BIT); in render()
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/third_party/mesa3d/src/gallium/targets/osmesa/
H A Dtest-render.cpp99 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
259 glClear(GL_COLOR_BUFFER_BIT); in TEST()
265 glClear(GL_COLOR_BUFFER_BIT); in TEST()
273 glClear(GL_COLOR_BUFFER_BIT); in TEST()
299 glClear(GL_COLOR_BUFFER_BIT); in TEST()
305 glClear(GL_COLOR_BUFFER_BIT); in TEST()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fFboRenderTest.cpp588 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
612 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate()
675 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
691 context.clear(GL_COLOR_BUFFER_BIT); in render()
723 context.clear(GL_COLOR_BUFFER_BIT); in render()
793 ctx.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
890 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render()
902 context.clear(GL_COLOR_BUFFER_BIT); in render()
905 context.clear(GL_COLOR_BUFFER_BIT); in render()
976 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BI in render()
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/third_party/mesa3d/src/mesa/main/
H A Dblend.c243 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in blend_func_separate()
404 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in blend_func_separatei()
810 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_BlendColor()
852 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_AlphaFunc()
915 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in logic_op()
961 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_IndexMask()
1000 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_ColorMask()
1033 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_ColorMaski()
1071 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT); in _mesa_ClampColor()
1078 ctx->PopAttribState |= GL_COLOR_BUFFER_BIT | GL_ENABLE_BI in _mesa_ClampColor()
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