/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | BlitFramebufferANGLETest.cpp | 326 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in multisampleTestHelper() 332 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in multisampleTestHelper() 398 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 408 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 429 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 440 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 455 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 457 getWindowWidth(), 0, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 473 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 475 getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEARES in TEST_P() 2391 glBlitFramebuffer(std::numeric_limits<GLint>::max(), 0, -1, 4, 0, 0, 4, 4, GL_COLOR_BUFFER_BIT, TEST_P() local [all...] |
H A D | ShaderInterpTest.cpp | 86 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 90 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 131 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 167 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 207 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 211 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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H A D | OcclusionQueriesTest.cpp | 50 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 95 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 130 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 139 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 145 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 155 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 161 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 167 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 203 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 283 glBlitFramebuffer(0, 0, 64, 64, 64, 64, 0, 0, GL_COLOR_BUFFER_BIT, GL_LINEA in TEST_P() [all...] |
H A D | ReadPixelsTest.cpp | 43 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 132 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 137 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 165 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 202 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 232 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 237 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 265 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 270 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 331 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all...] |
H A D | FramebufferMultiviewTest.cpp | 287 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 299 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 317 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 333 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 347 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 351 glBlitFramebuffer(0, 0, 1, 1, 0, 0, 1, 1, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 375 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 475 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 555 glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 588 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all...] |
H A D | ClearTest.cpp | 306 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 319 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 324 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 343 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 366 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 402 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 429 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 469 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 474 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 508 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all...] |
H A D | ClipDistanceTest.cpp | 89 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 117 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 191 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 242 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 331 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 530 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 554 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 622 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 678 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 772 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all...] |
H A D | ViewportTest.cpp | 34 glClear(GL_COLOR_BUFFER_BIT); in runNonScissoredTest() 42 glClear(GL_COLOR_BUFFER_BIT); in runScissoredTest() 60 glClear(GL_COLOR_BUFFER_BIT); in runTest() 137 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 273 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 312 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 376 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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H A D | MultiDrawTest.cpp | 310 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in DoDrawArrays() 338 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in DoDrawElements() 633 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 642 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 649 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 660 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 676 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 739 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 748 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 755 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BI in TEST_P() [all...] |
H A D | DebugMarkerTest.cpp | 45 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 50 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 54 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 58 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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H A D | SimpleOperationTest.cpp | 83 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 100 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 128 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 187 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 201 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 371 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 413 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 451 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 493 glClear(GL_COLOR_BUFFER_BIT); variable 561 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all...] |
H A D | PBOExtensionTest.cpp | 81 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 110 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 119 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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H A D | MultisampleTest.cpp | 197 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 248 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 297 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 349 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 425 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 470 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 475 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 477 GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
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H A D | D3DTextureTest.cpp | 273 glClear(GL_COLOR_BUFFER_BIT); in testTextureSamplesAs50PercentGreen() 423 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 432 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 523 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 528 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 612 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 617 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 751 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 788 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 838 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() [all...] |
H A D | ReadOnlyFeedbackLoopTest.cpp | 32 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 91 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P() 126 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); in TEST_P()
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H A D | PbufferTest.cpp | 154 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 164 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 190 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 260 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 333 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 421 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 446 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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H A D | PixmapTest.cpp | 125 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 135 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 166 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 221 glClear(GL_COLOR_BUFFER_BIT); in TEST_P()
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H A D | FenceSyncTests.cpp | 123 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 237 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 260 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 318 glBlitFramebuffer(0, 0, kSize, kSize, 0, 0, kSize, kSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P()
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/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/ |
H A D | EGLPreRotationTest.cpp | 887 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 888 glBlitFramebuffer(0, 0, mSize, mSize, 0, 0, mSize, mSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 896 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 897 glBlitFramebuffer(0, 0, mSize, mSize, 0, 0, mSize, mSize, GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 903 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 909 GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 916 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 918 GL_COLOR_BUFFER_BIT, GL_NEAREST); in TEST_P() 966 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); in TEST_P() 1055 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BI in TEST_P() [all...] |
H A D | EGLSurfaceTest.cpp | 256 glClear(GL_COLOR_BUFFER_BIT); in drawWithProgram() 306 glClear(GL_COLOR_BUFFER_BIT); in runMessageLoopTest() 398 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 473 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 559 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 583 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 607 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 931 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 938 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 949 glBlitFramebuffer(0, 0, 64, 64, 0, 0, 64, 64, GL_COLOR_BUFFER_BIT, GL_NEARES in TEST_P() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboInvalidateTests.cpp | 58 if (discardBufferBits & GL_COLOR_BUFFER_BIT) in getDefaultFBDiscardAttachments() 74 if (discardBufferBits & GL_COLOR_BUFFER_BIT) in getFBODiscardAttachments() 152 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 164 if ((m_buffers & GL_COLOR_BUFFER_BIT) != 0) in render() 226 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 262 if ((m_buffers & GL_COLOR_BUFFER_BIT) != 0) in render() 318 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 384 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 501 glClear (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 513 if ((m_invalidateBuffers & GL_COLOR_BUFFER_BIT) ! in render() [all...] |
H A D | es3fFboRenderTest.cpp | 95 deUint32 buffers; //!< Buffer bit mask (GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|...) 123 DE_ASSERT(buffers & GL_COLOR_BUFFER_BIT); in getName() 265 if (m_config.buffers & (GL_COLOR_BUFFER_BIT)) in Framebuffer() 452 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate() 476 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate() 562 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 647 cfg.buffers &= ~GL_COLOR_BUFFER_BIT; in render() 675 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 799 context.clear(GL_COLOR_BUFFER_BIT); in render() 806 context.clear(GL_COLOR_BUFFER_BIT); in render() [all...] |
/third_party/mesa3d/src/gallium/targets/osmesa/ |
H A D | test-render.cpp | 99 glClear(GL_COLOR_BUFFER_BIT); in TEST_P() 259 glClear(GL_COLOR_BUFFER_BIT); in TEST() 265 glClear(GL_COLOR_BUFFER_BIT); in TEST() 273 glClear(GL_COLOR_BUFFER_BIT); in TEST() 299 glClear(GL_COLOR_BUFFER_BIT); in TEST() 305 glClear(GL_COLOR_BUFFER_BIT); in TEST()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fFboRenderTest.cpp | 588 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate() 612 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in iterate() 675 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 691 context.clear(GL_COLOR_BUFFER_BIT); in render() 723 context.clear(GL_COLOR_BUFFER_BIT); in render() 793 ctx.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 890 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); in render() 902 context.clear(GL_COLOR_BUFFER_BIT); in render() 905 context.clear(GL_COLOR_BUFFER_BIT); in render() 976 context.clear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BI in render() [all...] |
/third_party/mesa3d/src/mesa/main/ |
H A D | blend.c | 243 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in blend_func_separate() 404 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in blend_func_separatei() 810 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_BlendColor() 852 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_AlphaFunc() 915 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in logic_op() 961 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_IndexMask() 1000 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_ColorMask() 1033 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT); in _mesa_ColorMaski() 1071 FLUSH_VERTICES(ctx, 0, GL_COLOR_BUFFER_BIT | GL_ENABLE_BIT); in _mesa_ClampColor() 1078 ctx->PopAttribState |= GL_COLOR_BUFFER_BIT | GL_ENABLE_BI in _mesa_ClampColor() [all...] |