/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | uniform_type_info_autogen.cpp | 28 {GL_BOOL_VEC3, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3, 54 {GL_FLOAT_VEC3, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3, 108 {GL_INT_VEC3, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3, 195 {GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, 217 case GL_BOOL_VEC3: in GetTypeInfoIndex()
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H A D | utilities.cpp | 110 case GL_BOOL_VEC3: in VariableComponentType() 236 case GL_BOOL_VEC3: in GetGLSLTypeString() 285 return GL_BOOL_VEC3; in VariableBoolVectorType() 311 case GL_BOOL_VEC3: in VariableRowCount() 460 case GL_BOOL_VEC3: in VariableColumnCount() 831 case GL_BOOL_VEC3: in VariableSortOrder()
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/third_party/skia/third_party/externals/angle2/src/compiler/translator/ |
H A D | util.cpp | 66 constexpr GLenum kBoolGLType[4] = {GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4}; 627 case GL_BOOL_VEC3:
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H A D | VariablePacker.cpp | 359 case GL_BOOL_VEC3: in GetTypePackingComponentsPerRow()
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/third_party/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 66 #define GL_BOOL_VEC3 0x8B58 macro
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/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/ |
H A D | VariablePacker_test.cpp | 26 GL_BOOL_VEC3, // 8
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/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
H A D | utilities.cpp | 67 case GL_BOOL_VEC3: in UniformComponentCount() 101 case GL_BOOL_VEC3: in UniformComponentType() 209 case GL_BOOL_VEC3: in VariableRowCount() 273 case GL_BOOL_VEC3: in VariableColumnCount()
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H A D | Program.cpp | 500 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; 743 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformiv() 861 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformuiv() 1113 case GL_BOOL_VEC3: applyUniform3bv(device, location, size, b); break; in applyUniforms()
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/third_party/skia/third_party/externals/angle2/samples/shader_translator/ |
H A D | shader_translator.cpp | 539 case GL_BOOL_VEC3: in PrintVariable() 540 typeName = "GL_BOOL_VEC3"; in PrintVariable()
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/third_party/vk-gl-cts/framework/opengl/ |
H A D | gluShaderUtil.cpp | 1232 case GL_BOOL_VEC3: return TYPE_BOOL_VEC3; in getDataTypeFromGLType()
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/third_party/glfw/deps/glad/ |
H A D | gles2.h | 194 #define GL_BOOL_VEC3 0x8B58 macro
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/third_party/mesa3d/include/GLES2/ |
H A D | gl2.h | 322 #define GL_BOOL_VEC3 0x8B58 macro
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/third_party/openGLES/api/GLES2/ |
H A D | gl2.h | 303 #define GL_BOOL_VEC3 0x8B58 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
H A D | functionsgl_enums.h | 388 #define GL_BOOL_VEC3 0x8B58 macro
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/third_party/skia/third_party/externals/swiftshader/include/GLES2/ |
H A D | gl2.h | 322 #define GL_BOOL_VEC3 0x8B58 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES2/ |
H A D | gl2.h | 322 #define GL_BOOL_VEC3 0x8B58 macro
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/third_party/skia/third_party/externals/angle2/include/GLES2/ |
H A D | gl2.h | 303 #define GL_BOOL_VEC3 0x8B58 macro
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fShaderStateQueryTests.cpp | 1336 { "bvec3", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC3, 1, GL_FALSE }, in test()
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/third_party/mesa3d/include/GLES3/ |
H A D | gl31.h | 322 #define GL_BOOL_VEC3 0x8B58 macro
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H A D | gl3.h | 322 #define GL_BOOL_VEC3 0x8B58 macro
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/third_party/openGLES/api/GLES3/ |
H A D | gl3.h | 303 #define GL_BOOL_VEC3 0x8B58 macro
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H A D | gl31.h | 303 #define GL_BOOL_VEC3 0x8B58 macro
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Renderer9.cpp | 1836 case GL_BOOL_VEC3: in applyUniforms()
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/third_party/skia/third_party/externals/swiftshader/include/GLES3/ |
H A D | gl3.h | 322 #define GL_BOOL_VEC3 0x8B58 macro
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/third_party/skia/third_party/externals/opengl-registry/api/GLES3/ |
H A D | gl3.h | 322 #define GL_BOOL_VEC3 0x8B58 macro
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