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Searched refs:GL_BOOL_VEC3 (Results 1 - 25 of 43) sorted by relevance

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/third_party/skia/third_party/externals/angle2/src/common/
H A Duniform_type_info_autogen.cpp28 {GL_BOOL_VEC3, GL_BOOL, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3,
54 {GL_FLOAT_VEC3, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3,
108 {GL_INT_VEC3, GL_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3, SamplerFormat::InvalidEnum, 1, 3, 3,
195 {GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC3,
217 case GL_BOOL_VEC3: in GetTypeInfoIndex()
H A Dutilities.cpp110 case GL_BOOL_VEC3: in VariableComponentType()
236 case GL_BOOL_VEC3: in GetGLSLTypeString()
285 return GL_BOOL_VEC3; in VariableBoolVectorType()
311 case GL_BOOL_VEC3: in VariableRowCount()
460 case GL_BOOL_VEC3: in VariableColumnCount()
831 case GL_BOOL_VEC3: in VariableSortOrder()
/third_party/skia/third_party/externals/angle2/src/compiler/translator/
H A Dutil.cpp66 constexpr GLenum kBoolGLType[4] = {GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4};
627 case GL_BOOL_VEC3:
H A DVariablePacker.cpp359 case GL_BOOL_VEC3: in GetTypePackingComponentsPerRow()
/third_party/glslang/glslang/MachineIndependent/
H A Dgl_types.h66 #define GL_BOOL_VEC3 0x8B58 macro
/third_party/skia/third_party/externals/angle2/src/tests/compiler_tests/
H A DVariablePacker_test.cpp26 GL_BOOL_VEC3, // 8
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dutilities.cpp67 case GL_BOOL_VEC3: in UniformComponentCount()
101 case GL_BOOL_VEC3: in UniformComponentType()
209 case GL_BOOL_VEC3: in VariableRowCount()
273 case GL_BOOL_VEC3: in VariableColumnCount()
H A DProgram.cpp500 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 };
743 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformiv()
861 static GLenum boolType[] = { GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4 }; in setUniformuiv()
1113 case GL_BOOL_VEC3: applyUniform3bv(device, location, size, b); break; in applyUniforms()
/third_party/skia/third_party/externals/angle2/samples/shader_translator/
H A Dshader_translator.cpp539 case GL_BOOL_VEC3: in PrintVariable()
540 typeName = "GL_BOOL_VEC3"; in PrintVariable()
/third_party/vk-gl-cts/framework/opengl/
H A DgluShaderUtil.cpp1232 case GL_BOOL_VEC3: return TYPE_BOOL_VEC3; in getDataTypeFromGLType()
/third_party/glfw/deps/glad/
H A Dgles2.h194 #define GL_BOOL_VEC3 0x8B58 macro
/third_party/mesa3d/include/GLES2/
H A Dgl2.h322 #define GL_BOOL_VEC3 0x8B58 macro
/third_party/openGLES/api/GLES2/
H A Dgl2.h303 #define GL_BOOL_VEC3 0x8B58 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h388 #define GL_BOOL_VEC3 0x8B58 macro
/third_party/skia/third_party/externals/swiftshader/include/GLES2/
H A Dgl2.h322 #define GL_BOOL_VEC3 0x8B58 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES2/
H A Dgl2.h322 #define GL_BOOL_VEC3 0x8B58 macro
/third_party/skia/third_party/externals/angle2/include/GLES2/
H A Dgl2.h303 #define GL_BOOL_VEC3 0x8B58 macro
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderStateQueryTests.cpp1336 { "bvec3", "", "", "", "float(uniformValue.x)", GL_BOOL_VEC3, 1, GL_FALSE }, in test()
/third_party/mesa3d/include/GLES3/
H A Dgl31.h322 #define GL_BOOL_VEC3 0x8B58 macro
H A Dgl3.h322 #define GL_BOOL_VEC3 0x8B58 macro
/third_party/openGLES/api/GLES3/
H A Dgl3.h303 #define GL_BOOL_VEC3 0x8B58 macro
H A Dgl31.h303 #define GL_BOOL_VEC3 0x8B58 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DRenderer9.cpp1836 case GL_BOOL_VEC3: in applyUniforms()
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h322 #define GL_BOOL_VEC3 0x8B58 macro
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h322 #define GL_BOOL_VEC3 0x8B58 macro

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