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Searched refs:GL_BACK_RIGHT (Results 1 - 12 of 12) sorted by relevance

/third_party/mesa3d/src/glx/apple/
H A Dapple_xgl_api_stereo.c64 buf[1] = GL_BACK_RIGHT; in __applegl_glDrawBuffer()
112 newbuf[outi++] = GL_BACK_RIGHT; in __applegl_glDrawBuffers()
/third_party/mesa3d/src/mesa/main/
H A Dbuffers.c120 case GL_BACK_RIGHT: in _mesa_back_to_front_if_single_buffered()
153 case GL_BACK_RIGHT: in draw_buffer_enum_to_bitmask()
215 case GL_BACK_RIGHT: in read_buffer_enum_to_index()
H A Dfbobject.c369 case GL_BACK_RIGHT: in get_fb0_attachment()
5224 case GL_BACK_RIGHT: in invalidate_framebuffer_storage()
/third_party/mesa3d/src/gallium/frontends/wgl/
H A Dstw_ext_rendertexture.c60 return GL_BACK_RIGHT; in translate_ibuffer()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp4240 GL_BACK_RIGHT, GL_DEPTH, GL_STENCIL }; in TestDefaultFramebuffer()
4243 "GL_BACK_RIGHT", "GL_DEPTH", "GL_STENCIL" }; in TestDefaultFramebuffer()
5704 case GL_BACK_RIGHT: in PrepareObjects()
6051 case GL_BACK_RIGHT: in PrepareObjects()
7029 GL_BACK_LEFT, GL_BACK_RIGHT, GL_DEPTH, GL_STENCIL }; in PrepareObjects()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H A Dfunctionsgl_enums.h20 #define GL_BACK_RIGHT 0x0403 macro
/third_party/mesa3d/include/GL/
H A Dgl.h438 #define GL_BACK_RIGHT 0x0403 macro
H A Dglcorearb.h127 #define GL_BACK_RIGHT 0x0403 macro
/third_party/glfw/deps/glad/
H A Dgl.h235 #define GL_BACK_RIGHT 0x0403 macro
/third_party/openGLES/api/GL/
H A Dglcorearb.h108 #define GL_BACK_RIGHT 0x0403 macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglcorearb.h126 #define GL_BACK_RIGHT 0x0403 macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglcorearb.h126 #define GL_BACK_RIGHT 0x0403 macro

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