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Searched
refs:GL_BACK_RIGHT
(Results
1 - 12
of
12
) sorted by relevance
/third_party/mesa3d/src/glx/apple/
H
A
D
apple_xgl_api_stereo.c
64
buf[1] =
GL_BACK_RIGHT
;
in __applegl_glDrawBuffer()
112
newbuf[outi++] =
GL_BACK_RIGHT
;
in __applegl_glDrawBuffers()
/third_party/mesa3d/src/mesa/main/
H
A
D
buffers.c
120
case
GL_BACK_RIGHT
:
in _mesa_back_to_front_if_single_buffered()
153
case
GL_BACK_RIGHT
:
in draw_buffer_enum_to_bitmask()
215
case
GL_BACK_RIGHT
:
in read_buffer_enum_to_index()
H
A
D
fbobject.c
369
case
GL_BACK_RIGHT
:
in get_fb0_attachment()
5224
case
GL_BACK_RIGHT
:
in invalidate_framebuffer_storage()
/third_party/mesa3d/src/gallium/frontends/wgl/
H
A
D
stw_ext_rendertexture.c
60
return
GL_BACK_RIGHT
;
in translate_ibuffer()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H
A
D
gl4cDirectStateAccessFramebuffersAndRenderbuffersTests.cpp
4240
GL_BACK_RIGHT
, GL_DEPTH, GL_STENCIL };
in TestDefaultFramebuffer()
4243
"
GL_BACK_RIGHT
", "GL_DEPTH", "GL_STENCIL" };
in TestDefaultFramebuffer()
5704
case
GL_BACK_RIGHT
:
in PrepareObjects()
6051
case
GL_BACK_RIGHT
:
in PrepareObjects()
7029
GL_BACK_LEFT,
GL_BACK_RIGHT
, GL_DEPTH, GL_STENCIL };
in PrepareObjects()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
H
A
D
functionsgl_enums.h
20
#define
GL_BACK_RIGHT
0x0403
macro
/third_party/mesa3d/include/GL/
H
A
D
gl.h
438
#define
GL_BACK_RIGHT
0x0403
macro
H
A
D
glcorearb.h
127
#define
GL_BACK_RIGHT
0x0403
macro
/third_party/glfw/deps/glad/
H
A
D
gl.h
235
#define
GL_BACK_RIGHT
0x0403
macro
/third_party/openGLES/api/GL/
H
A
D
glcorearb.h
108
#define
GL_BACK_RIGHT
0x0403
macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H
A
D
glcorearb.h
126
#define
GL_BACK_RIGHT
0x0403
macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H
A
D
glcorearb.h
126
#define
GL_BACK_RIGHT
0x0403
macro
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