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Searched refs:GLX_TRANSPARENT_RGB (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/glx/
H A Dplatform_glx.h74 # define GLX_TRANSPARENT_RGB 0x8008 macro
H A DDisplayGLX.cpp672 if (getGLXFBConfigAttrib(glxConfig, GLX_TRANSPARENT_TYPE) == GLX_TRANSPARENT_RGB) in generateConfigs()
/third_party/mesa3d/include/GL/
H A Dglx.h122 #define GLX_TRANSPARENT_RGB 0x8008 macro
H A Dglxext.h85 #define GLX_TRANSPARENT_RGB 0x8008 macro
/third_party/openGLES/api/GL/
H A Dglxext.h66 #define GLX_TRANSPARENT_RGB 0x8008 macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglxext.h85 #define GLX_TRANSPARENT_RGB 0x8008 macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglxext.h85 #define GLX_TRANSPARENT_RGB 0x8008 macro
/third_party/mesa3d/src/glx/
H A Dglxcmds.c1055 case GLX_TRANSPARENT_RGB: in fbconfigs_compatible()

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