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Searched refs:GLX_TRANSPARENT_RED_VALUE (Results 1 - 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/glx/
H A Dplatform_glx.h51 # define GLX_TRANSPARENT_RED_VALUE 0x25 macro
H A DDisplayGLX.cpp675 config.transparentRedValue = getGLXFBConfigAttrib(glxConfig, GLX_TRANSPARENT_RED_VALUE); in generateConfigs()
/third_party/mesa3d/src/glx/
H A Dglxconfig.c111 case GLX_TRANSPARENT_RED_VALUE: in glx_config_get()
H A Dglxext.c530 case GLX_TRANSPARENT_RED_VALUE: in __glXInitializeVisualConfigFromTags()
/third_party/mesa3d/include/GL/
H A Dglx.h99 #define GLX_TRANSPARENT_RED_VALUE 0x25 macro
H A Dglxext.h72 #define GLX_TRANSPARENT_RED_VALUE 0x25 macro
/third_party/openGLES/api/GL/
H A Dglxext.h53 #define GLX_TRANSPARENT_RED_VALUE 0x25 macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
H A Dglxext.h72 #define GLX_TRANSPARENT_RED_VALUE 0x25 macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
H A Dglxext.h72 #define GLX_TRANSPARENT_RED_VALUE 0x25 macro

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