Searched refs:GLX_DEPTH_SIZE (Results 1 - 9 of 9) sorted by relevance
/third_party/vk-gl-cts/framework/platform/lnx/X11/ |
H A D | tcuLnxX11GlxPlatform.cpp | 482 { GLX_DEPTH_SIZE, &RenderConfig::depthBits }, 575 int depthSize = visual.getAttrib(GLX_DEPTH_SIZE); in configRank() 720 m_glxVisual.getAttrib(GLX_DEPTH_SIZE), in GlxRenderContext()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/glx/ |
H A D | platform_glx.h | 25 # define GLX_DEPTH_SIZE 12 macro
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H A D | DisplayGLX.cpp | 205 GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, in initialize() 582 int contextDepthSize = getGLXFBConfigAttrib(mContextConfig, GLX_DEPTH_SIZE); in generateConfigs() 624 config.depthSize = getGLXFBConfigAttrib(glxConfig, GLX_DEPTH_SIZE); in generateConfigs()
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/third_party/mesa3d/src/glx/ |
H A D | glxconfig.c | 85 case GLX_DEPTH_SIZE: in glx_config_get()
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H A D | glxext.c | 500 case GLX_DEPTH_SIZE: in __glXInitializeVisualConfigFromTags()
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/third_party/mesa3d/include/GL/ |
H A D | glx.h | 63 #define GLX_DEPTH_SIZE 12 macro
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/third_party/glfw/src/ |
H A D | glx_context.c | 113 u->depthBits = getGLXFBConfigAttrib(n, GLX_DEPTH_SIZE); in chooseGLXFBConfig()
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H A D | x11_platform.h | 66 #define GLX_DEPTH_SIZE 12 macro
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/third_party/mesa3d/src/gallium/frontends/glx/xlib/ |
H A D | glx_api.c | 840 case GLX_DEPTH_SIZE: in choose_visual() 1043 * When GLX_DEPTH_SIZE = 1 is specified we're supposed to choose the in choose_visual() 1510 case GLX_DEPTH_SIZE: in get_config()
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