Home
last modified time | relevance | path

Searched refs:GENERICVECTYPE_FLOAT (Results 1 - 25 of 47) sorted by relevance

12

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineReferenceRenderer.hpp50 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
51 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
53 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
54 m_outputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
85 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
86 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
87 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
89 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
90 m_outputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
91 m_outputs[2].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineReferenceRenderer.hpp50 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
51 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
53 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
54 m_outputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
85 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
86 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
87 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
89 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
90 m_outputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
91 m_outputs[2].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
[all...]
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboTestUtil.cpp59 case glu::TYPE_FLOAT_VEC4: return rr::GENERICVECTYPE_FLOAT; in mapDataTypeToGenericVecType()
79 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
80 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
153 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader()
154 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader()
155 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GradientShader()
277 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
278 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
279 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
424 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TextureCubeShader()
[all...]
H A Des3fDepthTests.cpp65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in DepthShader()
66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
H A Des3fStencilTests.cpp63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in StencilShader()
64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in StencilShader()
65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
H A Des3fShaderBuiltinVarTests.cpp912 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
913 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
915 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
918 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
921 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboTestUtil.cpp59 case glu::TYPE_FLOAT_VEC4: return rr::GENERICVECTYPE_FLOAT; in mapDataTypeToGenericVecType()
120 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
121 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
122 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in genTexture2DShaderDecl()
267 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader()
268 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader()
269 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in TextureCubeArrayShader()
H A Des31fGeometryShaderTests.cpp222 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
223 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
224 << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
225 << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
226 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexExpanderShader()
325 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
326 << sglr::pdec::VertexAttribute("a_color", rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
327 << sglr::pdec::VertexToGeometryVarying(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
328 << sglr::pdec::GeometryToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
329 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in VertexEmitterShader()
[all...]
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H A DvktDrawAhbTests.cpp79 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
80 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
81 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
107 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
108 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
H A DvktDrawOHOSNativeBufferTests.cpp77 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
78 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
79 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
105 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
106 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
H A DvktDrawInstancedTests.cpp179 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
180 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
181 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
182 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
211 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestFragShader()
212 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestFragShader()
H A DvktBasicDrawTests.cpp218 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
219 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
220 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
246 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
247 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktDrawAhbTests.cpp79 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
80 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
81 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
107 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
108 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
H A DvktDrawInstancedTests.cpp172 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
173 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
174 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
175 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
204 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestFragShader()
205 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestFragShader()
/third_party/vk-gl-cts/modules/glshared/
H A DglsTextureBufferCase.cpp160 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordVertexShader()
161 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordVertexShader()
186 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureVertexShader()
187 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureVertexShader()
217 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordFragmentShader()
218 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordFragmentShader()
253 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureFragmentShader()
254 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureFragmentShader()
H A DglsRandomShaderProgram.cpp37 return rr::GENERICVECTYPE_FLOAT; in mapToGenericVecType()
93 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateProgramDeclaration()
/third_party/vk-gl-cts/modules/internal/
H A DditFrameworkTests.cpp731 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
732 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in runCase()
733 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
752 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
753 m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fTextureSpecificationTests.cpp113 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in GradientShader()
114 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in GradientShader()
115 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in GradientShader()
116 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in GradientShader()
169 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
170 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
171 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
172 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in Tex2DShader()
247 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
248 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in TexCubeShader()
[all...]
H A Des2fDepthTests.cpp65 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in DepthShader()
66 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in DepthShader()
H A Des2fStencilTests.cpp63 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in StencilShader()
64 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in StencilShader()
65 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in StencilShader()
H A Des2fFboRenderTest.cpp69 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
70 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in FlatColorShader()
116 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
117 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
118 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
119 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in SingleTex2DShader()
176 << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
177 << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
178 << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
179 << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT) in MixTexturesShader()
[all...]
H A Des2fTextureUnitTests.cpp177 decl << sglr::pdec::VertexAttribute("a_position", rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
178 decl << sglr::pdec::VertexAttribute("a_coord", rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
179 decl << sglr::pdec::VertexToFragmentVarying(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
180 decl << sglr::pdec::FragmentOutput(rr::GENERICVECTYPE_FLOAT); in generateShaderProgramDeclaration()
/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrGenericVector.hpp34 GENERICVECTYPE_FLOAT = 0, enumerator
H A DrrRenderer.cpp672 if (fragInputs[outputNdx].type == GENERICVECTYPE_FLOAT) in clipPrimitives()
763 if (fragInputs[outputNdx].type == GENERICVECTYPE_FLOAT) in clipPrimitives()
1540 if (command.program.vertexShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1545 if (command.program.vertexShader->getOutputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1551 if (command.program.fragmentShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1556 if (command.program.fragmentShader->getOutputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1564 if (command.program.geometryShader->getInputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1569 if (command.program.geometryShader->getOutputs()[varyingNdx].type != GENERICVECTYPE_FLOAT && in isValidCommand()
1597 const GenericVecType colorType = (colorbufferClass == tcu::TEXTURECHANNELCLASS_SIGNED_INTEGER) ? (rr::GENERICVECTYPE_INT32) : ((colorbufferClass == tcu::TEXTURECHANNELCLASS_UNSIGNED_INTEGER) ? (rr::GENERICVECTYPE_UINT32) : (rr::GENERICVECTYPE_FLOAT)); in isValidCommand()
/third_party/vk-gl-cts/modules/egl/
H A DteglRenderTests.cpp246 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
247 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
249 this->rr::VertexShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
252 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
255 this->rr::FragmentShader::m_outputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()

Completed in 42 milliseconds

12