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Searched refs:Float32RoundDown (Results 1 - 10 of 10) sorted by relevance

/third_party/node/deps/v8/src/compiler/
H A Draw-machine-assembler.h852 Node* Float32RoundDown(Node* a) { in Float32RoundDown() function in v8::internal::compiler::RawMachineAssembler
853 return AddNode(machine()->Float32RoundDown().op(), a); in Float32RoundDown()
H A Dmachine-operator.h637 const OptionalOperator Float32RoundDown();
H A Dopcodes.h593 V(Float32RoundDown) \
H A Dmachine-operator.cc629 V(Float32RoundDown, Operator::kNoProperties, 1, 0, 1) \
H A Dwasm-compiler.cc1218 if (!m->Float32RoundDown().IsSupported()) return BuildF32Floor(input); in Unop()
1219 op = m->Float32RoundDown().op(); in Unop()
4607 // Architecture support for F32x4Floor and Float32RoundDown is the same. in SimdOp()
4608 if (!mcgraph()->machine()->Float32RoundDown().IsSupported()) in SimdOp()
/third_party/node/deps/v8/src/compiler/backend/s390/
H A Dinstruction-selector-s390.cc1318 V(Float32, Float32RoundDown, kS390_FloorFloat, OperandMode::kNone, null) \
/third_party/node/deps/v8/src/compiler/backend/arm/
H A Dinstruction-selector-arm.cc1576 V(Float32RoundDown, kArmVrintmF32) \
/third_party/node/deps/v8/src/compiler/backend/x64/
H A Dinstruction-selector-x64.cc1774 V(Float32RoundDown, kSSEFloat32Round | MiscField::encode(kRoundDown)) \
/third_party/node/deps/v8/src/compiler/backend/arm64/
H A Dinstruction-selector-arm64.cc1478 V(Float32RoundDown, kArm64Float32RoundDown) \
/third_party/node/deps/v8/src/compiler/backend/ia32/
H A Dinstruction-selector-ia32.cc1178 V(Float32RoundDown, kIA32Float32Round | MiscField::encode(kRoundDown)) \

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