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Searched refs:FRAGMENT_SHADER_DIRTY (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r300/
H A Dr300_context.h440 FRAGMENT_SHADER_DIRTY /* Always validate the FS (if the FS was changed) */ enumerator
H A Dr300_state_derived.c1045 r300->fs_status == FRAGMENT_SHADER_DIRTY) { in r300_validate_fragment_shader()
H A Dr300_state.c1110 r300->fs_status = FRAGMENT_SHADER_DIRTY; in r300_bind_fs_state()

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