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Searched refs:FLAG_GEOMETRY_SEPARATE_PRIMITIVES (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/
H A DvktTessellationGeometryGridRenderTests.cpp73 FLAG_GEOMETRY_SEPARATE_PRIMITIVES = 1u << 5, //!< if set, geometry shader outputs separate grid cells and not continuous slices enumerator
101 DE_ASSERT(((flags & (FLAG_GEOMETRY_SCATTER_PRIMITIVES | FLAG_GEOMETRY_SCATTER_LAYERS)) != 0) == ((flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) != 0)); in GridRenderTestCase()
117 const bool separatePrimitives = (m_flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) != 0; in GridRenderTestCase()
129 // If FLAG_GEOMETRY_SEPARATE_PRIMITIVES is not set, geometry shader fills a rectangle area in slices. in GridRenderTestCase()
233 << "layout(triangle_strip, max_vertices = " << ((m_flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) ? (4 * numPrimitives) : (numPrimitives + 2)) << ") out;\n" in initPrograms()
472 const bool separatePrimitives = (m_params.flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) != 0; in GridRenderTestInstance()
484 // If FLAG_GEOMETRY_SEPARATE_PRIMITIVES is not set, geometry shader fills a rectangle area in slices. in GridRenderTestInstance()
728 FLAG_GEOMETRY_SCATTER_PRIMITIVES | FLAG_GEOMETRY_SEPARATE_PRIMITIVES in createGeometryGridRenderScatterTests()
733 FLAG_GEOMETRY_SCATTER_LAYERS | FLAG_GEOMETRY_SEPARATE_PRIMITIVES in createGeometryGridRenderScatterTests()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/
H A DvktTessellationGeometryGridRenderTests.cpp73 FLAG_GEOMETRY_SEPARATE_PRIMITIVES = 1u << 5, //!< if set, geometry shader outputs separate grid cells and not continuous slices enumerator
101 DE_ASSERT(((flags & (FLAG_GEOMETRY_SCATTER_PRIMITIVES | FLAG_GEOMETRY_SCATTER_LAYERS)) != 0) == ((flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) != 0)); in GridRenderTestCase()
117 const bool separatePrimitives = (m_flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) != 0; in GridRenderTestCase()
129 // If FLAG_GEOMETRY_SEPARATE_PRIMITIVES is not set, geometry shader fills a rectangle area in slices. in GridRenderTestCase()
233 << "layout(triangle_strip, max_vertices = " << ((m_flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) ? (4 * numPrimitives) : (numPrimitives + 2)) << ") out;\n" in initPrograms()
474 const bool separatePrimitives = (m_params.flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) != 0; in GridRenderTestInstance()
486 // If FLAG_GEOMETRY_SEPARATE_PRIMITIVES is not set, geometry shader fills a rectangle area in slices. in GridRenderTestInstance()
731 FLAG_GEOMETRY_SCATTER_PRIMITIVES | FLAG_GEOMETRY_SEPARATE_PRIMITIVES in createGeometryGridRenderScatterTests()
736 FLAG_GEOMETRY_SCATTER_LAYERS | FLAG_GEOMETRY_SEPARATE_PRIMITIVES in createGeometryGridRenderScatterTests()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTessellationGeometryInteractionTests.cpp2137 FLAG_GEOMETRY_SEPARATE_PRIMITIVES = 0x0100, //!< if set, geometry shader outputs separate grid cells and not continuous slices
2185 DE_ASSERT(((m_flags & (FLAG_GEOMETRY_SCATTER_PRIMITIVES | FLAG_GEOMETRY_SCATTER_LAYERS)) != 0) == ((m_flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) != 0));
2347 const bool separatePrimitives = (m_flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) != 0;
2364 // If FLAG_GEOMETRY_SEPARATE_PRIMITIVES is not set, geometry shader fills a rectangle area in slices.
2667 "layout(triangle_strip, max_vertices=" << ((m_flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) ? (4 * numPrimitives) : (numPrimitives + 2)) << ") out;\n"
3169 GridRenderCase::FLAG_GEOMETRY_SCATTER_PRIMITIVES | GridRenderCase::FLAG_GEOMETRY_SEPARATE_PRIMITIVES));
3173 GridRenderCase::FLAG_GEOMETRY_SCATTER_LAYERS | GridRenderCase::FLAG_GEOMETRY_SEPARATE_PRIMITIVES));

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