Searched refs:FLAG_GEOMETRY_SEPARATE_PRIMITIVES (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/tessellation/ |
H A D | vktTessellationGeometryGridRenderTests.cpp | 73 FLAG_GEOMETRY_SEPARATE_PRIMITIVES = 1u << 5, //!< if set, geometry shader outputs separate grid cells and not continuous slices enumerator 101 DE_ASSERT(((flags & (FLAG_GEOMETRY_SCATTER_PRIMITIVES | FLAG_GEOMETRY_SCATTER_LAYERS)) != 0) == ((flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) != 0)); in GridRenderTestCase() 117 const bool separatePrimitives = (m_flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) != 0; in GridRenderTestCase() 129 // If FLAG_GEOMETRY_SEPARATE_PRIMITIVES is not set, geometry shader fills a rectangle area in slices. in GridRenderTestCase() 233 << "layout(triangle_strip, max_vertices = " << ((m_flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) ? (4 * numPrimitives) : (numPrimitives + 2)) << ") out;\n" in initPrograms() 472 const bool separatePrimitives = (m_params.flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) != 0; in GridRenderTestInstance() 484 // If FLAG_GEOMETRY_SEPARATE_PRIMITIVES is not set, geometry shader fills a rectangle area in slices. in GridRenderTestInstance() 728 FLAG_GEOMETRY_SCATTER_PRIMITIVES | FLAG_GEOMETRY_SEPARATE_PRIMITIVES in createGeometryGridRenderScatterTests() 733 FLAG_GEOMETRY_SCATTER_LAYERS | FLAG_GEOMETRY_SEPARATE_PRIMITIVES in createGeometryGridRenderScatterTests()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/tessellation/ |
H A D | vktTessellationGeometryGridRenderTests.cpp | 73 FLAG_GEOMETRY_SEPARATE_PRIMITIVES = 1u << 5, //!< if set, geometry shader outputs separate grid cells and not continuous slices enumerator 101 DE_ASSERT(((flags & (FLAG_GEOMETRY_SCATTER_PRIMITIVES | FLAG_GEOMETRY_SCATTER_LAYERS)) != 0) == ((flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) != 0)); in GridRenderTestCase() 117 const bool separatePrimitives = (m_flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) != 0; in GridRenderTestCase() 129 // If FLAG_GEOMETRY_SEPARATE_PRIMITIVES is not set, geometry shader fills a rectangle area in slices. in GridRenderTestCase() 233 << "layout(triangle_strip, max_vertices = " << ((m_flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) ? (4 * numPrimitives) : (numPrimitives + 2)) << ") out;\n" in initPrograms() 474 const bool separatePrimitives = (m_params.flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) != 0; in GridRenderTestInstance() 486 // If FLAG_GEOMETRY_SEPARATE_PRIMITIVES is not set, geometry shader fills a rectangle area in slices. in GridRenderTestInstance() 731 FLAG_GEOMETRY_SCATTER_PRIMITIVES | FLAG_GEOMETRY_SEPARATE_PRIMITIVES in createGeometryGridRenderScatterTests() 736 FLAG_GEOMETRY_SCATTER_LAYERS | FLAG_GEOMETRY_SEPARATE_PRIMITIVES in createGeometryGridRenderScatterTests()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fTessellationGeometryInteractionTests.cpp | 2137 FLAG_GEOMETRY_SEPARATE_PRIMITIVES = 0x0100, //!< if set, geometry shader outputs separate grid cells and not continuous slices 2185 DE_ASSERT(((m_flags & (FLAG_GEOMETRY_SCATTER_PRIMITIVES | FLAG_GEOMETRY_SCATTER_LAYERS)) != 0) == ((m_flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) != 0)); 2347 const bool separatePrimitives = (m_flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) != 0; 2364 // If FLAG_GEOMETRY_SEPARATE_PRIMITIVES is not set, geometry shader fills a rectangle area in slices. 2667 "layout(triangle_strip, max_vertices=" << ((m_flags & FLAG_GEOMETRY_SEPARATE_PRIMITIVES) ? (4 * numPrimitives) : (numPrimitives + 2)) << ") out;\n" 3169 GridRenderCase::FLAG_GEOMETRY_SCATTER_PRIMITIVES | GridRenderCase::FLAG_GEOMETRY_SEPARATE_PRIMITIVES)); 3173 GridRenderCase::FLAG_GEOMETRY_SCATTER_LAYERS | GridRenderCase::FLAG_GEOMETRY_SEPARATE_PRIMITIVES));
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