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Help
Searched
refs:EndChild
(Results
1 - 11
of
11
) sorted by relevance
/third_party/mesa3d/src/intel/tools/
H
A
D
aubinator_viewer_urb.h
92
ImGui::
EndChild
();
in DrawAllocation()
H
A
D
aubinator_viewer.cpp
496
ImGui::
EndChild
();
in display_edit_window()
607
ImGui::
EndChild
();
in display_pml4_window()
777
ImGui::
EndChild
();
in display_batch_window()
856
ImGui::
EndChild
();
in display_registers_window()
940
ImGui::
EndChild
();
in display_commands_window()
/third_party/skia/third_party/externals/imgui/
H
A
D
imgui_demo.cpp
2341
ImGui::
EndChild
();
in ShowDemoWindowWidgets()
2343
ImGui::
EndChild
();
in ShowDemoWindowWidgets()
2401
ImGui::
EndChild
();
in ShowDemoWindowLayout()
2435
ImGui::
EndChild
();
in ShowDemoWindowLayout()
2458
ImGui::
EndChild
();
in ShowDemoWindowLayout()
2868
ImGui::
EndChild
();
in ShowDemoWindowLayout()
2911
ImGui::
EndChild
();
in ShowDemoWindowLayout()
2954
ImGui::
EndChild
();
in ShowDemoWindowLayout()
2973
ImGui::
EndChild
();
in ShowDemoWindowLayout()
3072
ImGui::
EndChild
();
in ShowDemoWindowLayout()
[all...]
H
A
D
imgui.h
342
// Always call a matching
EndChild
() for each BeginChild() call, regardless of its return value.
348
IMGUI_API void
EndChild
();
625
// - This is essentially a thin wrapper to using BeginChild/
EndChild
with some stylistic changes.
H
A
D
imgui.cpp
3203
// to use IsItemHovered() after
EndChild
() itself. Until a solution is found I believe reverting to the test from 2017/09/27 is safe since this was
in IsItemHovered()
4329
// - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/
EndChild
() before reaching
in AddDrawListToDrawData()
5071
void ImGui::
EndChild
()
in EndChild()
function in ImGui
5077
IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/
EndChild
() calls
in EndChild()
5134
EndChild
();
in EndChildFrame()
6437
IM_ASSERT_USER_ERROR(g.WithinEndChild, "Must call
EndChild
() and not End()!");
in End()
7300
// Report when there is a mismatch of Begin/BeginChild vs End/
EndChild
calls. Important: Remember that the Begin/BeginChild API requires you
in ErrorCheckEndFrameSanityChecks()
7301
// to always call End/
EndChild
even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
in ErrorCheckEndFrameSanityChecks()
7306
IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size == 1, "Mismatched Begin/BeginChild vs End/
EndChild
calls: did you forget to call End/
EndChild
in ErrorCheckEndFrameSanityChecks()
[all...]
H
A
D
imgui_tables.cpp
68
// |
EndChild
() - (if ScrollX/ScrollY is set)
465
if (inner_window != outer_window) // So
EndChild
() within the inner window can restore the table properly.
in BeginTableEx()
1340
EndChild
();
in EndTable()
H
A
D
imgui_widgets.cpp
4002
EndChild
();
in InputTextEx()
4007
draw_window->DC.NavLayersActiveMaskNext |= (1 << draw_window->DC.NavLayerCurrent); // This is to ensure that
EndChild
() will display a navigation highlight so we can "enter" into it.
in InputTextEx()
4745
EndChild
();
in InputTextEx()
/third_party/mesa3d/src/imgui/
H
A
D
imgui_memory_editor.h
431
ImGui::
EndChild
();
in DrawContents()
487
ImGui::
EndChild
();
in DrawContents()
H
A
D
imgui.h
247
// Always call a matching
EndChild
() for each BeginChild() call, regardless of its return value [this is due to legacy reason and is inconsistent with most other functions such as BeginMenu/EndMenu, BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function returned true.]
250
IMGUI_API void
EndChild
();
H
A
D
imgui.cpp
2834
// [2017/10/16] Reverted commit 344d48be3 and testing RootWindow instead. I believe it is correct to NOT test for RootWindow but this leaves us unable to use IsItemHovered() after
EndChild
() itself.
in IsItemHovered()
3680
// C) If for some reason you cannot use 4 bytes indices or don't want to, a workaround is to call BeginChild()/
EndChild
() before reaching the 64K limit to split your draw commands in multiple draw lists.
in AddDrawListToDrawData()
3775
// Report when there is a mismatch of Begin/BeginChild vs End/
EndChild
calls. Important: Remember that the Begin/BeginChild API requires you
in EndFrame()
3776
// to always call End/
EndChild
even if Begin/BeginChild returns false! (this is unfortunately inconsistent with most other Begin* API).
in EndFrame()
3781
IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/
EndChild
calls: did you forget to call End/
EndChild
?");
in EndFrame()
3787
IM_ASSERT(g.CurrentWindowStack.Size == 1 && "Mismatched Begin/BeginChild vs End/
EndChild
calls: did you call End/
EndChild
too much?");
in EndFrame()
4384
void ImGui::
EndChild
()
in EndChild()
function in ImGui
4389
IM_ASSERT(window->Flags & ImGuiWindowFlags_ChildWindow); // Mismatched BeginChild()/
EndChild
() calls
in EndChild()
[all...]
/third_party/skia/tools/viewer/
H
A
D
Viewer.cpp
2601
ImGui::
EndChild
();
in drawImGui()
Completed in 91 milliseconds