Searched refs:EOF_ACTION_PASS (Results 1 - 6 of 6) sorted by relevance
/third_party/ffmpeg/libavfilter/ |
H A D | vf_fps.c | 42 EOF_ACTION_PASS, enumerator 113 { "pass", "pass through last frame", 0, AV_OPT_TYPE_CONST, { .i64 = EOF_ACTION_PASS }, 0, 0, V|F, "eof_action" }, 306 int eof_rounding = (s->eof_action == EOF_ACTION_PASS) ? AV_ROUND_UP : s->rounding; in update_eof_pts()
|
H A D | framesync.c | 39 EOF_ACTION_REPEAT, EOF_ACTION_PASS, .flags = FLAGS, "eof_action" }, 42 { "pass", "Pass through the main input.", 0, AV_OPT_TYPE_CONST, { .i64 = EOF_ACTION_PASS }, .flags = FLAGS, "eof_action" }, 123 if (!fs->opt_repeatlast || fs->opt_eof_action == EOF_ACTION_PASS) { in ff_framesync_configure() 125 fs->opt_eof_action = EOF_ACTION_PASS; in ff_framesync_configure()
|
H A D | framesync.h | 29 EOF_ACTION_PASS enumerator
|
H A D | vf_overlay_qsv.c | 93 EOF_ACTION_REPEAT, EOF_ACTION_PASS, .flags = FLAGS, "eof_action" }, 96 { "pass", "Pass through the main input.", 0, AV_OPT_TYPE_CONST, { .i64 = EOF_ACTION_PASS }, .flags = FLAGS, "eof_action" },
|
H A D | vf_overlay_cuda.c | 532 EOF_ACTION_REPEAT, EOF_ACTION_PASS, .flags = FLAGS, "eof_action" }, 535 { "pass", "Pass through the main input.", 0, AV_OPT_TYPE_CONST, { .i64 = EOF_ACTION_PASS }, .flags = FLAGS, "eof_action" },
|
H A D | vf_overlay.c | 1063 EOF_ACTION_REPEAT, EOF_ACTION_PASS, .flags = FLAGS, "eof_action" }, 1066 { "pass", "Pass through the main input.", 0, AV_OPT_TYPE_CONST, { .i64 = EOF_ACTION_PASS }, .flags = FLAGS, "eof_action" },
|
Completed in 7 milliseconds