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Searched refs:ELEMENTS_PER_VERTEX (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fOcclusionQueryTests.cpp49 static const int ELEMENTS_PER_VERTEX = 4; member
126 dst.resize(vertexCount * ELEMENTS_PER_VERTEX); in generateVertices()
135 dst[(i+j)*ELEMENTS_PER_VERTEX ] = rndX + rnd.getFloat(-s,s); // x in generateVertices()
136 dst[(i+j)*ELEMENTS_PER_VERTEX + 1] = rndY + rnd.getFloat(-s,s); // y in generateVertices()
137 dst[(i+j)*ELEMENTS_PER_VERTEX + 2] = rnd.getFloat(minZ, maxZ); // z in generateVertices()
138 dst[(i+j)*ELEMENTS_PER_VERTEX + 3] = 1.0f; // w in generateVertices()
243 glVertexAttribPointer (0, ELEMENTS_PER_VERTEX, GL_FLOAT, GL_FALSE, 0, &occluderVertices[0]); in iterate()
286 glVertexAttribPointer (0, ELEMENTS_PER_VERTEX, GL_FLOAT, GL_FALSE, 0, &occluderVertices[0]); in iterate()
355 glVertexAttribPointer (0, ELEMENTS_PER_VERTEX, GL_FLOAT, GL_FALSE, 0, &targetVertices[0]); in iterate()

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