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Searched refs:EGL_SYNC_STATUS (Results 1 - 6 of 6) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/include/EGL/
H A Degl.h261 #define EGL_SYNC_STATUS 0x30F1 macro
/third_party/skia/third_party/externals/egl-registry/api/EGL/
H A Degl.h261 #define EGL_SYNC_STATUS 0x30F1 macro
/third_party/EGL/api/EGL/
H A Degl.h288 #define EGL_SYNC_STATUS 0x30F1 macro
/third_party/mesa3d/include/EGL/
H A Degl.h288 #define EGL_SYNC_STATUS 0x30F1 macro
/third_party/skia/third_party/externals/angle2/include/EGL/
H A Degl.h288 #define EGL_SYNC_STATUS 0x30F1 macro
/third_party/vk-gl-cts/modules/egl/
H A DteglSyncTests.cpp1661 EGL_SYNC_STATUS, "EGL_SYNC_STATUS"); in iterate()
1760 EGL_SYNC_STATUS, "EGL_SYNC_STATUS", in iterate()

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