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Searched refs:EGL_SINGLE_BUFFER (Results 1 - 25 of 27) sorted by relevance

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/third_party/vk-gl-cts/modules/egl/
H A DteglMutableRenderBufferTests.cpp231 EGLU_CHECK_CALL(egl, surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER));
300 EGLU_CHECK_CALL(egl, surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER));
302 if (curRenderBuffer != EGL_SINGLE_BUFFER)
355 EGLBoolean ret = egl.surfaceAttrib(m_eglDisplay, m_eglSurface, EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER);
H A DteglQueryContextTests.cpp280 if (config.surfaceTypeBit == EGL_PIXMAP_BIT && renderBuffer != EGL_SINGLE_BUFFER) in executeForContext()
282 log << TestLog::Message << " Fail, render buffer should be EGL_SINGLE_BUFFER for a pixmap surface." << TestLog::EndMessage; in executeForContext()
290 else if (config.surfaceTypeBit == EGL_WINDOW_BIT && renderBuffer != EGL_SINGLE_BUFFER && renderBuffer != EGL_BACK_BUFFER) in executeForContext()
292 log << TestLog::Message << " Fail, render buffer should be either EGL_SINGLE_BUFFER or EGL_BACK_BUFFER for a window surface." << TestLog::EndMessage; in executeForContext()
H A DteglQuerySurfaceTests.cpp175 if (renderBuffer != EGL_BACK_BUFFER && renderBuffer != EGL_SINGLE_BUFFER) in checkCommonAttributes()
/third_party/mesa3d/src/egl/main/
H A Deglsurface.c207 if (val != EGL_BACK_BUFFER && val != EGL_SINGLE_BUFFER) { in _eglParseSurfaceAttribList()
379 renderBuffer = EGL_SINGLE_BUFFER; in _eglInitSurface()
508 * surface, it is always EGL_SINGLE_BUFFER . To determine the actual in _eglQuerySurface()
521 *value = EGL_SINGLE_BUFFER; in _eglQuerySurface()
672 if (value != EGL_BACK_BUFFER && value != EGL_SINGLE_BUFFER) { in _eglSurfaceAttrib()
831 surf->ActiveRenderBuffer == EGL_SINGLE_BUFFER; in _eglSurfaceInSharedBufferMode()
H A Deglcontext.c647 /* - If the context is bound to a pixmap surface, then EGL_SINGLE_BUFFER in _eglQueryContextRenderBuffer()
650 return EGL_SINGLE_BUFFER; in _eglQueryContextRenderBuffer()
658 * EGL_BACK_BUFFER or EGL_SINGLE_BUFFER may be returned. The value in _eglQueryContextRenderBuffer()
/third_party/mesa3d/src/egl/drivers/dri2/
H A Dplatform_android.c701 if (dri2_surf->base.ActiveRenderBuffer == EGL_SINGLE_BUFFER)
991 draw->RequestedRenderBuffer == EGL_SINGLE_BUFFER &&
992 draw->ActiveRenderBuffer == EGL_SINGLE_BUFFER) {
1024 bool mode = (draw->RequestedRenderBuffer == EGL_SINGLE_BUFFER);
H A Dplatform_ohos.c657 draw->RequestedRenderBuffer == EGL_SINGLE_BUFFER && in ohos_swap_buffers()
658 draw->ActiveRenderBuffer == EGL_SINGLE_BUFFER) { in ohos_swap_buffers()
/third_party/EGL/api/1.2/EGL/
H A Degl.h148 #define EGL_SINGLE_BUFFER 0x3085 macro
/third_party/EGL/api/1.2/
H A Degl.h144 #define EGL_SINGLE_BUFFER 0x3085 macro
/third_party/skia/third_party/externals/egl-registry/api/1.2/EGL/
H A Degl.h144 #define EGL_SINGLE_BUFFER 0x3085 macro
/third_party/skia/third_party/externals/egl-registry/api/1.2/
H A Degl.h144 #define EGL_SINGLE_BUFFER 0x3085 macro
/third_party/EGL/api/1.0/EGL/
H A Degl.h167 #define EGL_SINGLE_BUFFER 0x3085 macro
/third_party/EGL/api/1.0/
H A Degl.h164 #define EGL_SINGLE_BUFFER 0x3085 macro
/third_party/skia/third_party/externals/egl-registry/api/1.0/EGL/
H A Degl.h164 #define EGL_SINGLE_BUFFER 0x3085 macro
/third_party/skia/third_party/externals/egl-registry/api/1.0/
H A Degl.h164 #define EGL_SINGLE_BUFFER 0x3085 macro
/third_party/skia/third_party/externals/swiftshader/include/EGL/
H A Degl.h198 #define EGL_SINGLE_BUFFER 0x3085 macro
/third_party/skia/third_party/externals/egl-registry/api/EGL/
H A Degl.h198 #define EGL_SINGLE_BUFFER 0x3085 macro
/third_party/EGL/api/EGL/
H A Degl.h215 #define EGL_SINGLE_BUFFER 0x3085 macro
/third_party/mesa3d/include/EGL/
H A Degl.h215 #define EGL_SINGLE_BUFFER 0x3085 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DSurface.cpp112 mRenderBuffer = EGL_SINGLE_BUFFER; in Surface()
H A DvalidationEGL.cpp2382 case EGL_SINGLE_BUFFER: in ValidateCreateWindowSurface()
5232 if (value != EGL_BACK_BUFFER && value != EGL_SINGLE_BUFFER) in ValidateSurfaceAttrib()
5235 "EGL_RENDER_BUFFER must be EGL_BACK_BUFFER or EGL_SINGLE_BUFFER."); in ValidateSurfaceAttrib()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/
H A DDisplay.cpp305 case EGL_SINGLE_BUFFER: in createWindowSurface()
/third_party/skia/third_party/externals/angle2/include/EGL/
H A Degl.h215 #define EGL_SINGLE_BUFFER 0x3085 macro
/third_party/glfw/src/
H A Degl_context.c712 SET_ATTRIB(EGL_RENDER_BUFFER, EGL_SINGLE_BUFFER); in _glfwCreateContextEGL()
H A Dinternal.h147 #define EGL_SINGLE_BUFFER 0x3085 macro

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