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Searched refs:EGL_GL_TEXTURE_ZOFFSET (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/
H A DImageEGL.cpp60 attributes.push_back(EGL_GL_TEXTURE_ZOFFSET); in initialize()
/third_party/skia/third_party/externals/swiftshader/include/EGL/
H A Degl.h278 #define EGL_GL_TEXTURE_ZOFFSET 0x30BD macro
/third_party/skia/third_party/externals/egl-registry/api/EGL/
H A Degl.h278 #define EGL_GL_TEXTURE_ZOFFSET 0x30BD macro
/third_party/EGL/api/EGL/
H A Degl.h305 #define EGL_GL_TEXTURE_ZOFFSET 0x30BD macro
/third_party/mesa3d/include/EGL/
H A Degl.h305 #define EGL_GL_TEXTURE_ZOFFSET 0x30BD macro
/third_party/skia/third_party/externals/angle2/include/EGL/
H A Degl.h305 #define EGL_GL_TEXTURE_ZOFFSET 0x30BD macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DvalidationEGL.cpp3153 case EGL_GL_TEXTURE_ZOFFSET: in ValidateCreateImage()
3157 "EGL_GL_TEXTURE_ZOFFSET cannot be used " in ValidateCreateImage()
3512 EGLAttrib zOffset = attributes.get(EGL_GL_TEXTURE_ZOFFSET, 0); in ValidateCreateImage()
3728 if (attributes.contains(EGL_GL_TEXTURE_ZOFFSET) && target != EGL_GL_TEXTURE_3D) in ValidateCreateImage()
3731 "EGL_GL_TEXTURE_ZOFFSET must be used with a 3D texture target."); in ValidateCreateImage()

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