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Searched refs:EGL_GL_TEXTURE_LEVEL (Results 1 - 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/egl/
H A DImageEGL.cpp55 attributes.push_back(EGL_GL_TEXTURE_LEVEL); in initialize()
/third_party/skia/third_party/externals/swiftshader/include/EGL/
H A Degl.h276 #define EGL_GL_TEXTURE_LEVEL 0x30BC macro
/third_party/skia/third_party/externals/egl-registry/api/EGL/
H A Degl.h276 #define EGL_GL_TEXTURE_LEVEL 0x30BC macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DvalidationEGL.cpp3136 case EGL_GL_TEXTURE_LEVEL: in ValidateCreateImage()
3141 "EGL_GL_TEXTURE_LEVEL cannot be used " in ValidateCreateImage()
3148 val->setError(EGL_BAD_PARAMETER, "EGL_GL_TEXTURE_LEVEL cannot be negative."); in ValidateCreateImage()
3388 EGLAttrib level = attributes.get(EGL_GL_TEXTURE_LEVEL, 0); in ValidateCreateImage()
3446 EGLAttrib level = attributes.get(EGL_GL_TEXTURE_LEVEL, 0); in ValidateCreateImage()
3511 EGLAttrib level = attributes.get(EGL_GL_TEXTURE_LEVEL, 0); in ValidateCreateImage()
3554 if (attributes.contains(EGL_GL_TEXTURE_LEVEL)) in ValidateCreateImage()
3557 "EGL_GL_TEXTURE_LEVEL cannot be used in " in ValidateCreateImage()
/third_party/EGL/api/EGL/
H A Degl.h303 #define EGL_GL_TEXTURE_LEVEL 0x30BC macro
/third_party/mesa3d/include/EGL/
H A Degl.h303 #define EGL_GL_TEXTURE_LEVEL 0x30BC macro
/third_party/skia/third_party/externals/angle2/include/EGL/
H A Degl.h303 #define EGL_GL_TEXTURE_LEVEL 0x30BC macro

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