Home
last modified time | relevance | path

Searched refs:EGL_D3D11_DEVICE_ANGLE (Results 1 - 17 of 17) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/egl_tests/
H A DEGLDeviceTest.cpp188 eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr); in TEST_P()
193 eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib); in TEST_P()
211 eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr); in TEST_P()
216 eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib); in TEST_P()
231 eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr); in TEST_P()
260 eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr); in TEST_P()
285 EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDeviceContext), nullptr); in TEST_P()
298 eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr); in TEST_P()
307 eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib); in TEST_P()
382 EGL_D3D11_DEVICE_ANGLE, in TEST_P()
[all...]
H A DEGLPresentPathD3D11Test.cpp95 EGL_D3D11_DEVICE_ANGLE, &device)); in createPbufferFromClientBufferSurface()
H A DEGLStreamTest.cpp418 eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, (EGLAttrib *)&mD3D);
740 eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, (EGLAttrib *)&device); in TEST_P()
H A DEGLSurfaceTest.cpp969 EGL_D3D11_DEVICE_ANGLE, &device)); in TEST_P()
1058 EGL_D3D11_DEVICE_ANGLE, &device)); in TEST_P()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DDeviceD3D.cpp26 if (mIsInitialized && mDeviceType == EGL_D3D11_DEVICE_ANGLE) in ~DeviceD3D()
50 if (mDeviceType == EGL_D3D11_DEVICE_ANGLE) in initialize()
H A DDisplayD3D.cpp116 if (display->getDevice()->getType() == EGL_D3D11_DEVICE_ANGLE) in CreateRendererD3D()
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DDevice.cpp55 if (deviceType == EGL_D3D11_DEVICE_ANGLE) in CreateDevice()
H A DvalidationEGL.cpp3804 case EGL_D3D11_DEVICE_ANGLE: in ValidateCreateDeviceANGLE()
6019 case EGL_D3D11_DEVICE_ANGLE: in ValidateQueryDeviceAttribEXT()
H A DDisplay.cpp146 case EGL_D3D11_DEVICE_ANGLE: in CreateDisplayFromDevice()
/third_party/skia/third_party/externals/angle2/src/tests/test_utils/
H A DANGLETest.cpp1267 EGL_D3D11_DEVICE_ANGLE, &device)); in checkD3D11SDKLayersMessages()
/third_party/EGL/api/EGL/
H A Deglext.h567 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 macro
/third_party/mesa3d/include/EGL/
H A Deglext.h567 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 macro
/third_party/skia/third_party/externals/swiftshader/include/EGL/
H A Deglext.h577 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 macro
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DD3DTextureTest.cpp99 if (eglQueryDeviceAttribEXT(device, EGL_D3D11_DEVICE_ANGLE, &result))
/third_party/skia/third_party/externals/egl-registry/api/EGL/
H A Deglext.h577 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 macro
/third_party/skia/third_party/externals/angle2/include/EGL/
H A Deglext.h562 #define EGL_D3D11_DEVICE_ANGLE 0x33A1 macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DRenderer11.cpp934 ANGLE_TRY(deviceD3D->getAttribute(mDisplay, EGL_D3D11_DEVICE_ANGLE, &device)); in initializeD3DDevice()
4012 return new DeviceD3D(EGL_D3D11_DEVICE_ANGLE, mDevice); in createEGLDevice()

Completed in 41 milliseconds