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Searched refs:EGL_CONTEXT_LOST (Results 1 - 25 of 25) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/
H A DSwapChain9.cpp144 return EGL_CONTEXT_LOST; in reset()
231 return EGL_CONTEXT_LOST; in reset()
261 return EGL_CONTEXT_LOST; in reset()
374 return EGL_CONTEXT_LOST; in swapRect()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
H A DSurfaceD3D.cpp234 if (status == EGL_CONTEXT_LOST) in resizeSwapChain()
260 if (status == EGL_CONTEXT_LOST) in resetSwapChain()
302 if (status == EGL_CONTEXT_LOST) in swapRect()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DSwapChain11.cpp518 return EGL_CONTEXT_LOST; in resize()
639 return EGL_CONTEXT_LOST; in reset()
943 return EGL_CONTEXT_LOST; in present()
948 return EGL_CONTEXT_LOST; in present()
/third_party/EGL/api/1.2/EGL/
H A Degl.h63 #define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */ macro
/third_party/EGL/api/1.2/
H A Degl.h59 #define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */ macro
/third_party/EGL/api/1.1/EGL/
H A Degl.h84 #define EGL_CONTEXT_LOST 0x300E macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H A DError.h108 using EglContextLost = priv::ErrorStream<EGL_CONTEXT_LOST>;
H A DvalidationEGL.cpp2054 val->setError(EGL_CONTEXT_LOST, "display had a context loss"); in ValidateDisplay()
3067 val->setError(EGL_CONTEXT_LOST); in ValidateMakeCurrent()
4626 val->setError(EGL_CONTEXT_LOST); in ValidateSwapBuffers()
4720 val->setError(EGL_CONTEXT_LOST); in ValidateCopyBuffers()
5996 val->setError(EGL_CONTEXT_LOST); in ValidatePostSubBufferNV()
/third_party/skia/third_party/externals/egl-registry/api/1.2/EGL/
H A Degl.h59 #define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */ macro
/third_party/skia/third_party/externals/egl-registry/api/1.1/EGL/
H A Degl.h114 #define EGL_CONTEXT_LOST 0x300E macro
/third_party/skia/third_party/externals/egl-registry/api/1.2/
H A Degl.h59 #define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */ macro
/third_party/EGL/api/1.0/EGL/
H A Degl.h80 #define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */ macro
/third_party/EGL/api/1.0/
H A Degl.h77 #define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */ macro
/third_party/skia/third_party/externals/egl-registry/api/1.0/EGL/
H A Degl.h77 #define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */ macro
/third_party/skia/third_party/externals/egl-registry/api/1.0/
H A Degl.h77 #define EGL_CONTEXT_LOST 0x300E /* EGL 1.1 - IMG_power_management */ macro
/third_party/skia/third_party/externals/angle2/src/common/
H A DPackedEnums.cpp538 case EGL_CONTEXT_LOST:
H A Dutilities.cpp1317 case EGL_CONTEXT_LOST: in GetGenericErrorMessage()
/third_party/skia/third_party/externals/swiftshader/include/EGL/
H A Degl.h152 #define EGL_CONTEXT_LOST 0x300E macro
/third_party/skia/third_party/externals/egl-registry/api/EGL/
H A Degl.h152 #define EGL_CONTEXT_LOST 0x300E macro
/third_party/EGL/api/EGL/
H A Degl.h163 #define EGL_CONTEXT_LOST 0x300E macro
/third_party/mesa3d/include/EGL/
H A Degl.h163 #define EGL_CONTEXT_LOST 0x300E macro
/third_party/skia/third_party/externals/angle2/include/EGL/
H A Degl.h163 #define EGL_CONTEXT_LOST 0x300E macro
/third_party/glfw/src/
H A Degl_context.c70 case EGL_CONTEXT_LOST: in getEGLErrorString()
H A Dinternal.h127 #define EGL_CONTEXT_LOST 0x300e macro
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/
H A Dmain.cpp337 case EGL_CONTEXT_LOST: TRACE("\t! Error generated: context lost\n"); break; in error()

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