Searched refs:DrawIndexedPrimitive (Results 1 - 3 of 3) sorted by relevance
/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_dx9.cpp | 262 bd->pd3dDevice->DrawIndexedPrimitive(D3DPT_TRIANGLELIST, pcmd->VtxOffset + global_vtx_offset, 0, (UINT)cmd_list->VtxBuffer.Size, pcmd->IdxOffset + global_idx_offset, pcmd->ElemCount / 3); in ImGui_ImplDX9_RenderDrawData()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d9/ |
H A D | Renderer9.cpp | 1427 mDevice->DrawIndexedPrimitive(mPrimitiveType, 0, 0, count, 0, mPrimitiveCount); in drawArraysImpl() 1476 mDevice->DrawIndexedPrimitive(mPrimitiveType, -minIndex, minIndex, in drawElementsImpl() 1646 mDevice->DrawIndexedPrimitive(D3DPT_LINESTRIP, -minIndex, minIndex, count, startIndex, count); in drawLineLoop()
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/third_party/mesa3d/include/D3D9/ |
H A D | d3d9.h | 240 virtual HRESULT WINAPI DrawIndexedPrimitive(D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) = 0; 828 HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9 *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount); member 955 #define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f) 1079 HRESULT (WINAPI *DrawIndexedPrimitive)(IDirect3DDevice9Ex *This, D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount); member 1222 #define IDirect3DDevice9Ex_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
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