Home
last modified time | relevance | path

Searched refs:DepthFunc (Results 1 - 23 of 23) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DPixelTransfer11.cpp76 depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS; in loadResources()
H A DRenderStateCache.cpp240 dsDesc.DepthFunc = ConvertComparison(glState.depthFunc); in getDepthStencilState()
H A DBlit11.cpp660 depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS; in initResources()
/third_party/skia/third_party/externals/angle2/src/tests/gles1_conformance_tests/
H A DCovglTests.cpp330 TEST_P(GLES1CovglTest, DepthFunc) in TEST_P()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DRenderPipelineD3D12.cpp286 mDepthStencilDescriptor.DepthFunc = ToD3D12ComparisonFunc(descriptor->depthCompare); in ComputeDepthStencilDesc()
/third_party/skia/third_party/externals/dawn/src/dawn_native/opengl/
H A DRenderPipelineGL.cpp192 gl.DepthFunc(ToOpenGLCompareFunction(descriptor->depthCompare)); in ApplyDepthStencilState()
/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_meta.c670 desc.DepthStencilState.DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS; in dzn_meta_blit_create()
H A Ddzn_pipeline.c1346 desc->DepthFunc = in dzn_graphics_pipeline_translate_zsa()
/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineStateBuilder.cpp457 dsDesc->DepthFunc = D3D12_COMPARISON_FUNC_NEVER; in fill_in_depth_stencil_state()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_dx10.cpp496 desc.DepthFunc = D3D10_COMPARISON_ALWAYS; in ImGui_ImplDX10_CreateDeviceObjects()
H A Dimgui_impl_dx11.cpp508 desc.DepthFunc = D3D11_COMPARISON_ALWAYS; in ImGui_ImplDX11_CreateDeviceObjects()
H A Dimgui_impl_dx12.cpp654 desc.DepthFunc = D3D12_COMPARISON_FUNC_ALWAYS; in ImGui_ImplDX12_CreateDeviceObjects()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DOutputMerger.cpp905 state.depth_func = translateComparison(pDepthStencilDesc->DepthFunc); in CreateDepthStencilState()
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dentry_points.cpp237 return gl::DepthFunc(func); in glDepthFunc()
1582 this->glDepthFunc = gl::DepthFunc; in LibGLESv2exports()
H A Dentry_points.h63 void GL_APIENTRY DepthFunc(GLenum func);
H A DlibGLESv2.cpp1322 void GL_APIENTRY DepthFunc(GLenum func) in DepthFunc() function
6343 FUNCTION(DepthFunc), in es2GetProcAddress()
/third_party/mesa3d/src/mapi/glapi/tests/
H A Dcheck_table.cpp809 { "glDepthFunc", _O(DepthFunc) },
/third_party/mesa3d/src/mesa/main/
H A Dattrib.c840 TEST_AND_CALL1(Depth.Func, DepthFunc); in _mesa_PopAttrib()
/third_party/skia/third_party/externals/d3d12allocator/src/
H A DD3D12Sample.cpp188 outDesc.DepthFunc = D3D12_COMPARISON_FUNC_LESS; in SetDefaultDepthStencilDesc()
/third_party/rust/crates/libc/src/
H A Dpsp.rs843 pub enum DepthFunc { enum
3509 pub fn sceGuDepthFunc(function: DepthFunc); in sceGuDepthFunc()
/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_context.cpp440 dsa->desc.DepthFunc = compare_op((pipe_compare_func) depth_stencil_alpha->depth_func); in d3d12_create_depth_stencil_alpha_state()
/third_party/skia/third_party/externals/angle2/src/libGLESv2/
H A Dentry_points_gles_2_0_autogen.cpp970 ANGLE_CAPTURE(DepthFunc, isCallValid, context, func); in GL_DepthFunc()
/third_party/skia/third_party/externals/angle2/src/libGL/
H A Dentry_points_gl_1_autogen.cpp1241 ANGLE_CAPTURE(DepthFunc, isCallValid, context, func); in GL_DepthFunc()

Completed in 62 milliseconds