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Searched refs:DXGI_FORMAT_R32G32_FLOAT (Results 1 - 20 of 20) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A Dformatutils11.cpp76 case DXGI_FORMAT_R32G32_FLOAT: in GetDXGIFormatSizeInfo()
326 VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo_FL_9_3()
333 VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo_FL_9_3()
355 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo_FL_9_3()
361 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo_FL_9_3()
383 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo_FL_9_3()
393 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo_FL_9_3()
664 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo()
716 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo()
742 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo()
[all...]
H A DInputLayoutCache.cpp285 inputElements[inputElementCount].Format = DXGI_FORMAT_R32G32_FLOAT; in createInputLayout()
H A DSwapChain11.cpp723 {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, in initPassThroughResources()
724 {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0}, in initPassThroughResources()
H A DBlit11.cpp497 {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
498 {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
502 {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
1799 ASSERT(mResolvedDepthStencil.getFormat() == DXGI_FORMAT_R32G32_FLOAT); in initResolveDepthStencil()
H A Dtexture_format_table_autogen.cpp1993 DXGI_FORMAT_R32G32_FLOAT, in Get()
1994 DXGI_FORMAT_R32G32_FLOAT, in Get()
1996 DXGI_FORMAT_R32G32_FLOAT, in Get()
1998 DXGI_FORMAT_R32G32_FLOAT, in Get()
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DFormat.cpp74 case DXGI_FORMAT_R32G32_FLOAT: in FormatTranslate()
302 CASE(DXGI_FORMAT_R32G32_FLOAT); in FormatToName()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
H A Ddxgi_format_map_autogen.cpp185 case DXGI_FORMAT_R32G32_FLOAT: in GetComponentType()
434 case DXGI_FORMAT_R32G32_FLOAT: in GetFormat()
H A Ddxgi_support_table_autogen.cpp450 case DXGI_FORMAT_R32G32_FLOAT: in GetDXGISupport_9_3()
1043 case DXGI_FORMAT_R32G32_FLOAT: in GetDXGISupport_10_0()
1636 case DXGI_FORMAT_R32G32_FLOAT: in GetDXGISupport_10_1()
2229 case DXGI_FORMAT_R32G32_FLOAT: in GetDXGISupport_11_0()
2822 case DXGI_FORMAT_R32G32_FLOAT: in GetDXGISupport_11_1()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_dx10.cpp411 { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, pos), D3D10_INPUT_PER_VERTEX_DATA, 0 }, in ImGui_ImplDX10_CreateDeviceObjects()
412 { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, uv), D3D10_INPUT_PER_VERTEX_DATA, 0 }, in ImGui_ImplDX10_CreateDeviceObjects()
H A Dimgui_impl_dx11.cpp423 { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, pos), D3D11_INPUT_PER_VERTEX_DATA, 0 }, in ImGui_ImplDX11_CreateDeviceObjects()
424 { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 }, in ImGui_ImplDX11_CreateDeviceObjects()
H A Dimgui_impl_dx12.cpp586 { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, pos), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }, in ImGui_ImplDX12_CreateDeviceObjects()
587 { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, uv), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }, in ImGui_ImplDX12_CreateDeviceObjects()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DRenderPipelineD3D12.cpp74 return DXGI_FORMAT_R32G32_FLOAT; in VertexFormatType()
H A DTextureD3D12.cpp330 return DXGI_FORMAT_R32G32_FLOAT; in D3D12TextureFormat()
/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineStateBuilder.cpp182 return DXGI_FORMAT_R32G32_FLOAT; in attrib_type_to_format()
/third_party/astc-encoder/Source/
H A Dastcenccli_image_load_store.cpp1840 #define DXGI_FORMAT_R32G32_FLOAT 16 in load_dds_uncompressed_image() macro
1866 {16, 4, 2, RG32F_TO_RGBA16F, DXGI_FORMAT_R32G32_FLOAT}, in load_dds_uncompressed_image()
/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_screen.cpp908 DXGI_FORMAT_R32G32_FLOAT, in can_shader_image_load_all_formats()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
H A DvktSynchronizationWin32KeyedMutexTests.cpp823 { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }, in DX11Operation()
/third_party/skia/third_party/externals/d3d12allocator/src/
H A DD3D12Sample.cpp718 { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }, in InitD3D()
H A DD3D12MemAlloc.cpp597 case DXGI_FORMAT_R32G32_FLOAT: in GetBitsPerPixel()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/
H A DvktSynchronizationWin32KeyedMutexTests.cpp822 { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }, in DX11Operation()

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