/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
H A D | formatutils11.cpp | 76 case DXGI_FORMAT_R32G32_FLOAT: in GetDXGIFormatSizeInfo() 326 VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo_FL_9_3() 333 VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo_FL_9_3() 355 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo_FL_9_3() 361 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo_FL_9_3() 383 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo_FL_9_3() 393 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo_FL_9_3() 664 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo() 716 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo() 742 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, in GetVertexFormatInfo() [all...] |
H A D | InputLayoutCache.cpp | 285 inputElements[inputElementCount].Format = DXGI_FORMAT_R32G32_FLOAT; in createInputLayout()
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H A D | SwapChain11.cpp | 723 {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, in initPassThroughResources() 724 {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0}, in initPassThroughResources()
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H A D | Blit11.cpp | 497 {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, 498 {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0}, 502 {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}, 1799 ASSERT(mResolvedDepthStencil.getFormat() == DXGI_FORMAT_R32G32_FLOAT); in initResolveDepthStencil()
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H A D | texture_format_table_autogen.cpp | 1993 DXGI_FORMAT_R32G32_FLOAT, in Get() 1994 DXGI_FORMAT_R32G32_FLOAT, in Get() 1996 DXGI_FORMAT_R32G32_FLOAT, in Get() 1998 DXGI_FORMAT_R32G32_FLOAT, in Get()
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/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
H A D | Format.cpp | 74 case DXGI_FORMAT_R32G32_FLOAT: in FormatTranslate() 302 CASE(DXGI_FORMAT_R32G32_FLOAT); in FormatToName()
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/ |
H A D | dxgi_format_map_autogen.cpp | 185 case DXGI_FORMAT_R32G32_FLOAT: in GetComponentType() 434 case DXGI_FORMAT_R32G32_FLOAT: in GetFormat()
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H A D | dxgi_support_table_autogen.cpp | 450 case DXGI_FORMAT_R32G32_FLOAT: in GetDXGISupport_9_3() 1043 case DXGI_FORMAT_R32G32_FLOAT: in GetDXGISupport_10_0() 1636 case DXGI_FORMAT_R32G32_FLOAT: in GetDXGISupport_10_1() 2229 case DXGI_FORMAT_R32G32_FLOAT: in GetDXGISupport_11_0() 2822 case DXGI_FORMAT_R32G32_FLOAT: in GetDXGISupport_11_1()
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/third_party/skia/third_party/externals/imgui/backends/ |
H A D | imgui_impl_dx10.cpp | 411 { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, pos), D3D10_INPUT_PER_VERTEX_DATA, 0 }, in ImGui_ImplDX10_CreateDeviceObjects() 412 { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, uv), D3D10_INPUT_PER_VERTEX_DATA, 0 }, in ImGui_ImplDX10_CreateDeviceObjects()
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H A D | imgui_impl_dx11.cpp | 423 { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, pos), D3D11_INPUT_PER_VERTEX_DATA, 0 }, in ImGui_ImplDX11_CreateDeviceObjects() 424 { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 }, in ImGui_ImplDX11_CreateDeviceObjects()
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H A D | imgui_impl_dx12.cpp | 586 { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, pos), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }, in ImGui_ImplDX12_CreateDeviceObjects() 587 { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, (UINT)IM_OFFSETOF(ImDrawVert, uv), D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }, in ImGui_ImplDX12_CreateDeviceObjects()
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/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/ |
H A D | RenderPipelineD3D12.cpp | 74 return DXGI_FORMAT_R32G32_FLOAT; in VertexFormatType()
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H A D | TextureD3D12.cpp | 330 return DXGI_FORMAT_R32G32_FLOAT; in D3D12TextureFormat()
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/third_party/skia/src/gpu/d3d/ |
H A D | GrD3DPipelineStateBuilder.cpp | 182 return DXGI_FORMAT_R32G32_FLOAT; in attrib_type_to_format()
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/third_party/astc-encoder/Source/ |
H A D | astcenccli_image_load_store.cpp | 1840 #define DXGI_FORMAT_R32G32_FLOAT 16 in load_dds_uncompressed_image() macro 1866 {16, 4, 2, RG32F_TO_RGBA16F, DXGI_FORMAT_R32G32_FLOAT}, in load_dds_uncompressed_image()
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_screen.cpp | 908 DXGI_FORMAT_R32G32_FLOAT, in can_shader_image_load_all_formats()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/ |
H A D | vktSynchronizationWin32KeyedMutexTests.cpp | 823 { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }, in DX11Operation()
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/third_party/skia/third_party/externals/d3d12allocator/src/ |
H A D | D3D12Sample.cpp | 718 { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 },
in InitD3D()
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H A D | D3D12MemAlloc.cpp | 597 case DXGI_FORMAT_R32G32_FLOAT:
in GetBitsPerPixel()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/ |
H A D | vktSynchronizationWin32KeyedMutexTests.cpp | 822 { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 }, in DX11Operation()
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