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Searched refs:DXGI_FORMAT_R32G32B32_FLOAT (Results 1 - 14 of 14) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A Dformatutils11.cpp65 case DXGI_FORMAT_R32G32B32_FLOAT: in GetDXGIFormatSizeInfo()
340 VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, in GetVertexFormatInfo_FL_9_3()
367 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, in GetVertexFormatInfo_FL_9_3()
670 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, in GetVertexFormatInfo()
722 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, in GetVertexFormatInfo()
748 static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, in GetVertexFormatInfo()
800 static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT, in GetVertexFormatInfo()
H A DInputLayoutCache.cpp276 inputElements[inputElementCount].Format = DXGI_FORMAT_R32G32B32_FLOAT; in createInputLayout()
H A DClear11.cpp156 {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0}}; in getShadersAndLayout()
H A DBlit11.cpp504 {"TEXCOORD", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DFormat.cpp60 case DXGI_FORMAT_R32G32B32_FLOAT: in FormatTranslate()
292 CASE(DXGI_FORMAT_R32G32B32_FLOAT); in FormatToName()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
H A Ddxgi_format_map_autogen.cpp177 case DXGI_FORMAT_R32G32B32_FLOAT: in GetComponentType()
426 case DXGI_FORMAT_R32G32B32_FLOAT: in GetFormat()
H A Ddxgi_support_table_autogen.cpp430 case DXGI_FORMAT_R32G32B32_FLOAT: in GetDXGISupport_9_3()
1023 case DXGI_FORMAT_R32G32B32_FLOAT: in GetDXGISupport_10_0()
1616 case DXGI_FORMAT_R32G32B32_FLOAT: in GetDXGISupport_10_1()
2209 case DXGI_FORMAT_R32G32B32_FLOAT: in GetDXGISupport_11_0()
2802 case DXGI_FORMAT_R32G32B32_FLOAT: in GetDXGISupport_11_1()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DRenderPipelineD3D12.cpp76 return DXGI_FORMAT_R32G32B32_FLOAT; in VertexFormatType()
/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineStateBuilder.cpp184 return DXGI_FORMAT_R32G32B32_FLOAT; in attrib_type_to_format()
/third_party/astc-encoder/Source/
H A Dastcenccli_image_load_store.cpp1837 #define DXGI_FORMAT_R32G32B32_FLOAT 6 in load_dds_uncompressed_image() macro
1863 {16, 4, 3, RGB32F_TO_RGBA16F, DXGI_FORMAT_R32G32B32_FLOAT}, in load_dds_uncompressed_image()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
H A DvktSynchronizationWin32KeyedMutexTests.cpp822 { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, in DX11Operation()
/third_party/skia/third_party/externals/d3d12allocator/src/
H A DD3D12Sample.cpp717 { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, D3D12_APPEND_ALIGNED_ELEMENT, D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA, 0 }, in InitD3D()
H A DD3D12MemAlloc.cpp585 case DXGI_FORMAT_R32G32B32_FLOAT: in GetBitsPerPixel()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/
H A DvktSynchronizationWin32KeyedMutexTests.cpp821 { "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 }, in DX11Operation()

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