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/third_party/skia/third_party/externals/swiftshader/third_party/marl/kokoro/macos/
H A Dbuild.sh72 DESCRIPTION=$1
75 status "Building ${DESCRIPTION}"
87 DESCRIPTION=$1
89 status "Testing ${DESCRIPTION}"
105 DESCRIPTION=$1
107 status "Installing ${DESCRIPTION}"
118 DESCRIPTION=$1
120 build "$DESCRIPTION" "$CMAKE_FLAGS"
121 test "$DESCRIPTION"
128 DESCRIPTION
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/third_party/skia/third_party/externals/swiftshader/third_party/marl/kokoro/ubuntu/
H A Ddocker.sh92 DESCRIPTION=$1
95 status "Building ${DESCRIPTION}"
107 DESCRIPTION=$1
109 status "Testing ${DESCRIPTION}"
125 DESCRIPTION=$1
127 status "Installing ${DESCRIPTION}"
138 DESCRIPTION=$1
140 build "$DESCRIPTION" "$CMAKE_FLAGS"
141 test "$DESCRIPTION"
148 DESCRIPTION
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderFunctionTests.cpp168 #define FUNCTION_CASE_PARAMETERIZED(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY, PARAMS) \ in init()
171 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, false, &Eval_##NAME::eval, DE_NULL, SHADER_SRC, PARAMS)); \ in init()
172 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, false,&Eval_##NAME::eval, DE_NULL, SHADER_SRC, PARAMS));\ in init()
175 #define FUNCTION_CASE(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY) \ in init()
176 FUNCTION_CASE_PARAMETERIZED(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY, DE_NULL) in init()
H A Des3fApiCase.hpp59 #define ES3F_ADD_API_CASE(NAME, DESCRIPTION, TEST_FUNC_BODY) \
63 ApiCase_##NAME (Context& context) : ApiCase(context, #NAME, DESCRIPTION) {} \
H A Des3fShaderStructTests.cpp188 #define LOCAL_STRUCT_CASE_PARAMETERIZED(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY, PARAMS) \ in init()
191 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, false, &Eval_##NAME::eval, DE_NULL, SHADER_SRC, PARAMS)); \ in init()
192 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, false,&Eval_##NAME::eval, DE_NULL, SHADER_SRC, PARAMS));\ in init()
195 #define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY) \ in init()
196 LOCAL_STRUCT_CASE_PARAMETERIZED(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY, DE_NULL) in init()
1339 #define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, TEXTURES, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) \ in init()
1345 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, TEXTURES, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC, DE_NULL));\ in init()
1346 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, TEXTURES, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC, DE_NULL));\ in init()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderFunctionTests.cpp153 #define FUNCTION_CASE_PARAMETERIZED(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY, PARAMS) \ in init()
156 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, &Eval_##NAME::eval, DE_NULL, SHADER_SRC, PARAMS)); \ in init()
157 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, &Eval_##NAME::eval, DE_NULL, SHADER_SRC, PARAMS));\ in init()
160 #define FUNCTION_CASE(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY) \ in init()
161 FUNCTION_CASE_PARAMETERIZED(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY, DE_NULL) in init()
H A Des2fApiCase.hpp59 #define ES2F_ADD_API_CASE(NAME, DESCRIPTION, TEST_FUNC_BODY) \
63 ApiCase_##NAME (Context& context) : ApiCase(context, #NAME, DESCRIPTION) {} \
H A Des2fShaderAlgorithmTests.cpp155 #define SHADER_OP_CASE(NAME, DESCRIPTION, SHADER_OP, EVAL_FUNC_BODY) \ in init()
158 addChild(createExpressionCase(m_context, #NAME "_vertex", DESCRIPTION, true, &Eval_##NAME::eval, SHADER_OP)); \ in init()
159 addChild(createExpressionCase(m_context, #NAME "_fragment", DESCRIPTION, false, &Eval_##NAME::eval, SHADER_OP)); \ in init()
H A Des2fShaderStructTests.cpp219 #define LOCAL_STRUCT_CASE_PARAMETERIZED(NAME, DESCRIPTION, FLAGS, SHADER_SRC, EVAL_FUNC_BODY, PARAMS) \ in init()
222 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, FLAGS, &Eval_##NAME::eval, DE_NULL, SHADER_SRC, PARAMS)); \ in init()
223 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, FLAGS,&Eval_##NAME::eval, DE_NULL, SHADER_SRC, PARAMS));\ in init()
226 #define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, FLAGS, SHADER_SRC, EVAL_FUNC_BODY) \ in init()
227 LOCAL_STRUCT_CASE_PARAMETERIZED(NAME, DESCRIPTION, FLAGS, SHADER_SRC, EVAL_FUNC_BODY, DE_NULL) in init()
1335 #define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, FLAGS, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) \ in init()
1341 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, true, FLAGS, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC, DE_NULL)); \ in init()
1342 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, false, FLAGS, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC, DE_NULL));\ in init()
/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pStateChangeCallTests.cpp49 #define ADD_ARG_CASE1(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0)\
69 addChild(new StateChangeCallTest_ ## NAME (m_context, #NAME, DESCRIPTION));\
72 #define ADD_ARG_CASE2(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1)\
94 addChild(new StateChangeCallTest_ ## NAME (m_context, #NAME, DESCRIPTION));\
97 #define ADD_ARG_CASE3(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1, TYPE2, ARGS2)\
121 addChild(new StateChangeCallTest_ ## NAME (m_context, #NAME, DESCRIPTION));\
124 #define ADD_ARG_CASE4(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1, TYPE2, ARGS2, TYPE3, ARGS3)\
150 addChild(new StateChangeCallTest_ ## NAME (m_context, #NAME, DESCRIPTION));\
153 #define ADD_ARG_CASE6(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1, TYPE2, ARGS2, TYPE3, ARGS3, TYPE4, ARGS4, TYPE5, ARGS5)\
183 addChild(new StateChangeCallTest_ ## NAME (m_context, #NAME, DESCRIPTION));\
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/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pStateChangeCallTests.cpp49 #define ADD_ARG_CASE1(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0)\
69 addChild(new StateChangeCallTest_ ## NAME (m_context, #NAME, DESCRIPTION));\
72 #define ADD_ARG_CASE2(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1)\
94 addChild(new StateChangeCallTest_ ## NAME (m_context, #NAME, DESCRIPTION));\
97 #define ADD_ARG_CASE3(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1, TYPE2, ARGS2)\
121 addChild(new StateChangeCallTest_ ## NAME (m_context, #NAME, DESCRIPTION));\
124 #define ADD_ARG_CASE4(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1, TYPE2, ARGS2, TYPE3, ARGS3)\
150 addChild(new StateChangeCallTest_ ## NAME (m_context, #NAME, DESCRIPTION));\
153 #define ADD_ARG_CASE5(NAME, DESCRIPTION, FUNCNAME, TYPE0, ARGS0, TYPE1, ARGS1, TYPE2, ARGS2, TYPE3, ARGS3, TYPE4, ARGS4)\
181 addChild(new StateChangeCallTest_ ## NAME (m_context, #NAME, DESCRIPTION));\
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/third_party/libphonenumber/migrator/src/main/java/com/google/phonenumbers/migrator/
H A DRecipesTableSchema.java51 * <li>{@link #DESCRIPTION}: TThe explanation of a migration recipe in words.
77 public static final Column<String> DESCRIPTION = Column.ofString("Description"); field in RecipesTableSchema
112 .add(DESCRIPTION)
125 .add(DESCRIPTION)
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderFunctionTests.cpp184 #define FUNCTION_CASE(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY) \ in init()
191 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, m_glslVersion, true, false, \ in init()
193 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, m_glslVersion, false, false, \ in init()
H A DglcShaderStructTests.cpp203 #define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, EVAL_FUNC_BODY) \ in init()
210 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, m_glslVersion, true, false, \ in init()
212 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, m_glslVersion, false, false, \ in init()
1201 #define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, TEXTURES, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) \ in init()
1213 addChild(createStructCase(m_context, #NAME "_vertex", DESCRIPTION, m_glslVersion, true, TEXTURES, \ in init()
1215 addChild(createStructCase(m_context, #NAME "_fragment", DESCRIPTION, m_glslVersion, false, TEXTURES, \ in init()
/third_party/vk-gl-cts/modules/egl/
H A DteglApiCase.hpp78 #define TEGL_ADD_API_CASE(NAME, DESCRIPTION, TEST_FUNC_BODY) \
82 ApiCase_##NAME (EglTestContext& context) : ApiCase(context, #NAME, DESCRIPTION) {} \
/third_party/skia/third_party/externals/brotli/
H A Dsetup.py141 DESCRIPTION = 'Python bindings for the Brotli compression library' variable
282 description=DESCRIPTION,
/third_party/cups-filters/scripting/perl/
H A DCUPS.pm107 =head1 DESCRIPTION
/third_party/node/deps/openssl/openssl/util/perl/OpenSSL/Test/
H A DSimple.pm29 =head1 DESCRIPTION
H A DUtils.pm38 =head1 DESCRIPTION
/third_party/openssl/util/perl/OpenSSL/Test/
H A DSimple.pm29 =head1 DESCRIPTION
/third_party/vulkan-loader/scripts/qnx/
H A Dcommon.mk7 PINFO DESCRIPTION = "Vulkan ICD Loader"
/third_party/PyYAML/
H A Dsetup.py4 DESCRIPTION = "YAML parser and emitter for Python" variable
291 description=DESCRIPTION,
/third_party/python/Lib/test/libregrtest/
H A Dcmdline.py13 DESCRIPTION = """\
186 description=DESCRIPTION,
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderStructTests.cpp148 #define LOCAL_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) \ in init()
152 addChild(createStructCase(m_testCtx, #NAME "_vertex", DESCRIPTION, true, &Eval_##NAME::eval, &SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \ in init()
153 addChild(createStructCase(m_testCtx, #NAME "_fragment", DESCRIPTION, false, &Eval_##NAME::eval, &SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \ in init()
1246 #define UNIFORM_STRUCT_CASE(NAME, DESCRIPTION, SHADER_SRC, SET_UNIFORMS_BODY, EVAL_FUNC_BODY) \ in init()
1252 addChild(createStructCase(m_testCtx, #NAME "_vertex", DESCRIPTION, true, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \ in init()
1253 addChild(createStructCase(m_testCtx, #NAME "_fragment", DESCRIPTION, false, Eval_##NAME::eval, SetUniforms_##NAME::setUniforms, SHADER_SRC).release()); \ in init()
/third_party/node/deps/openssl/openssl/util/perl/OpenSSL/Util/
H A DPod.pm35 =head1 DESCRIPTION

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