Searched refs:DEFINE_SCENE (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/ |
H A D | vktRayTracingCallableShadersTests.cpp | 1248 DEFINE_SCENE = 0x4, enumerator 1250 DEFINE_SIMPLE_BINDINGS = DEFINE_RESULT_BUFFER | DEFINE_SCENE | DEFINE_RAY_BUFFER 1276 if (flags & DEFINE_SCENE) in generateShaderSource()
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H A D | vktRayTracingBuiltinTests.cpp | 2464 DEFINE_SCENE = 0x4, enumerator 2466 DEFINE_SIMPLE_BINDINGS = DEFINE_RESULT_BUFFER | DEFINE_SCENE | DEFINE_RAY_BUFFER 2492 if (flags & DEFINE_SCENE) in generateShaderSource() 2819 raygen = generateShaderSource(raygen.c_str(), "", DEFINE_RAY | DEFINE_SCENE); in initPrograms() 2940 raygen = generateShaderSource(raygen.c_str(), "", DEFINE_RAY | DEFINE_SCENE); in initPrograms() 3044 raygen = generateShaderSource(raygen.c_str(), "", DEFINE_RAY | DEFINE_SCENE); in initPrograms() 3148 raygen = generateShaderSource(raygen.c_str(), "", DEFINE_RAY | DEFINE_SCENE); in initPrograms()
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