Searched refs:DEFINE_RAY_BUFFER (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/ |
H A D | vktRayTracingCallableShadersTests.cpp | 1249 DEFINE_RAY_BUFFER = 0x8, enumerator 1250 DEFINE_SIMPLE_BINDINGS = DEFINE_RESULT_BUFFER | DEFINE_SCENE | DEFINE_RAY_BUFFER 1263 flags |= DEFINE_RAY_BUFFER; in generateShaderSource() 1265 if (flags & DEFINE_RAY_BUFFER) in generateShaderSource() 1281 if (flags & DEFINE_RAY_BUFFER) in generateShaderSource() 1306 getRayGenSource(false, false).c_str(), "Result", DEFINE_RAY_BUFFER | DEFINE_SIMPLE_BINDINGS, in initPrograms() 1310 getRayGenSource(true, false).c_str(), "Result", DEFINE_RAY_BUFFER | DEFINE_SIMPLE_BINDINGS, in initPrograms() 1354 getRayGenSource(true, true).c_str(), "Result", DEFINE_RAY_BUFFER | DEFINE_SIMPLE_BINDINGS, in initPrograms()
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H A D | vktRayTracingBuiltinTests.cpp | 2465 DEFINE_RAY_BUFFER = 0x8, enumerator 2466 DEFINE_SIMPLE_BINDINGS = DEFINE_RESULT_BUFFER | DEFINE_SCENE | DEFINE_RAY_BUFFER 2479 flags |= DEFINE_RAY_BUFFER; in generateShaderSource() 2481 if (flags & DEFINE_RAY_BUFFER) in generateShaderSource() 2497 if (flags & DEFINE_RAY_BUFFER) in generateShaderSource()
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