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Searched refs:DEFINE_RAY_BUFFER (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
H A DvktRayTracingCallableShadersTests.cpp1249 DEFINE_RAY_BUFFER = 0x8, enumerator
1250 DEFINE_SIMPLE_BINDINGS = DEFINE_RESULT_BUFFER | DEFINE_SCENE | DEFINE_RAY_BUFFER
1263 flags |= DEFINE_RAY_BUFFER; in generateShaderSource()
1265 if (flags & DEFINE_RAY_BUFFER) in generateShaderSource()
1281 if (flags & DEFINE_RAY_BUFFER) in generateShaderSource()
1306 getRayGenSource(false, false).c_str(), "Result", DEFINE_RAY_BUFFER | DEFINE_SIMPLE_BINDINGS, in initPrograms()
1310 getRayGenSource(true, false).c_str(), "Result", DEFINE_RAY_BUFFER | DEFINE_SIMPLE_BINDINGS, in initPrograms()
1354 getRayGenSource(true, true).c_str(), "Result", DEFINE_RAY_BUFFER | DEFINE_SIMPLE_BINDINGS, in initPrograms()
H A DvktRayTracingBuiltinTests.cpp2465 DEFINE_RAY_BUFFER = 0x8, enumerator
2466 DEFINE_SIMPLE_BINDINGS = DEFINE_RESULT_BUFFER | DEFINE_SCENE | DEFINE_RAY_BUFFER
2479 flags |= DEFINE_RAY_BUFFER; in generateShaderSource()
2481 if (flags & DEFINE_RAY_BUFFER) in generateShaderSource()
2497 if (flags & DEFINE_RAY_BUFFER) in generateShaderSource()

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