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Searched refs:DEFINE_RAY (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/ray_tracing/
H A DvktRayTracingBuiltinTests.cpp2462 DEFINE_RAY = 0x1, enumerator
2482 flags |= DEFINE_RAY; in generateShaderSource()
2484 if (flags & DEFINE_RAY) in generateShaderSource()
2579 flags |= DEFINE_RAY | DEFINE_SIMPLE_BINDINGS; in addBuiltInShaderSource()
2819 raygen = generateShaderSource(raygen.c_str(), "", DEFINE_RAY | DEFINE_SCENE); in initPrograms()
2835 miss = generateShaderSource(miss.c_str(), "", DEFINE_RAY); in initPrograms()
2851 closestHit = generateShaderSource(closestHit.c_str(), "", DEFINE_RAY); in initPrograms()
2867 anyHit = generateShaderSource(anyHit.c_str(), "", DEFINE_RAY); in initPrograms()
2882 isect = generateShaderSource(isect.c_str(), "", DEFINE_RAY); in initPrograms()
2940 raygen = generateShaderSource(raygen.c_str(), "", DEFINE_RAY | DEFINE_SCEN in initPrograms()
[all...]
H A DvktRayTracingCallableShadersTests.cpp1246 DEFINE_RAY = 0x1, enumerator
1266 flags |= DEFINE_RAY; in generateShaderSource()
1268 if (flags & DEFINE_RAY) in generateShaderSource()

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