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Help
Searched
refs:DBG_USE_TGSI
(Results
1 - 8
of
8
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/r300/
H
A
D
r300_screen.h
106
#define
DBG_USE_TGSI
(1 << 24)
macro
H
A
D
r300_debug.c
53
{ "use_tgsi",
DBG_USE_TGSI
, "Request TGSI shaders from the state tracker" },
H
A
D
r300_vs.c
204
compiler.Base.needs_trig_input_transform = DBG_ON(r300,
DBG_USE_TGSI
);
in r300_translate_vertex_shader()
H
A
D
r300_screen.c
259
return (r300screen->debug &
DBG_USE_TGSI
) ? PIPE_SHADER_IR_TGSI : PIPE_SHADER_IR_NIR;
in r300_get_shader_param()
H
A
D
r300_fs.c
442
compiler.Base.needs_trig_input_transform = DBG_ON(r300,
DBG_USE_TGSI
);
in r300_translate_fragment_shader()
/third_party/mesa3d/src/gallium/drivers/r600/
H
A
D
r600_pipe_common.c
694
{ "use_tgsi",
DBG_USE_TGSI
, "Take TGSI directly instead of using NIR-to-TGSI"},
781
DBG_USE_TGSI
);
in r600_disk_cache_create()
H
A
D
r600_pipe.c
625
if (rscreen->b.debug_flags &
DBG_USE_TGSI
)
in r600_get_shader_param()
H
A
D
r600_pipe.h
271
#define
DBG_USE_TGSI
(1 << 29)
macro
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