Home
last modified time | relevance | path

Searched refs:DBG_FS (Results 1 - 7 of 7) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/i915/
H A Di915_debug.h47 #define DBG_FS 0x40 macro
H A Di915_fpc_translate.c1092 if (I915_DBG_ON(DBG_FS)) { in i915_translate_fragment_program()
1106 if (I915_DBG_ON(DBG_FS)) { in i915_translate_fragment_program()
H A Di915_debug.c45 {"fs", DBG_FS, "Dump fragment shaders"},
/third_party/mesa3d/src/gallium/drivers/r600/
H A Dr600_pipe_common.h77 #define DBG_ALL_SHADERS (DBG_FS - 1)
78 #define DBG_FS (1 << 6) /* fetch shader */ macro
H A Dr600_pipe.c721 rscreen->b.debug_flags |= DBG_ALL_SHADERS | DBG_FS; in r600_screen_create()
H A Dr600_pipe_common.c685 { "fs", DBG_FS, "Print fetch shaders" },
H A Dr600_asm.c2824 if (rctx->screen->b.debug_flags & DBG_FS) { in r600_create_vertex_fetch_shader()

Completed in 12 milliseconds