Home
last modified time | relevance | path

Searched refs:D3D12_TRANSITION_FLAG_ACCUMULATE_STATE (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_draw.cpp76 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_cbv_descriptors()
131 D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_srv_descriptors()
139 D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_srv_descriptors()
176 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_ssbo_descriptors()
321 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_image_descriptors()
334 D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_image_descriptors()
708 D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in transition_surface_subresources_state()
1109 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in d3d12_draw_vbo()
1123 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_INDEX_BUFFER, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in d3d12_draw_vbo()
1173 d3d12_transition_resource_state(ctx, so_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in d3d12_draw_vbo()
[all...]
H A Dd3d12_resource_state.cpp465 if (flags & D3D12_TRANSITION_FLAG_ACCUMULATE_STATE) { in d3d12_transition_resource_state()
491 bool is_accumulate = (flags & D3D12_TRANSITION_FLAG_ACCUMULATE_STATE) != 0; in d3d12_transition_subresources_state()
H A Dd3d12_context.h318 D3D12_TRANSITION_FLAG_ACCUMULATE_STATE = 2, enumerator

Completed in 4 milliseconds