Searched refs:D3D12_TRANSITION_FLAG_ACCUMULATE_STATE (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_draw.cpp | 76 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_cbv_descriptors() 131 D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_srv_descriptors() 139 D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_srv_descriptors() 176 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_ssbo_descriptors() 321 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_image_descriptors() 334 D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in fill_image_descriptors() 708 D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in transition_surface_subresources_state() 1109 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in d3d12_draw_vbo() 1123 d3d12_transition_resource_state(ctx, res, D3D12_RESOURCE_STATE_INDEX_BUFFER, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in d3d12_draw_vbo() 1173 d3d12_transition_resource_state(ctx, so_buffer, D3D12_RESOURCE_STATE_STREAM_OUT, D3D12_TRANSITION_FLAG_ACCUMULATE_STATE); in d3d12_draw_vbo() [all...] |
H A D | d3d12_resource_state.cpp | 465 if (flags & D3D12_TRANSITION_FLAG_ACCUMULATE_STATE) { in d3d12_transition_resource_state() 491 bool is_accumulate = (flags & D3D12_TRANSITION_FLAG_ACCUMULATE_STATE) != 0; in d3d12_transition_subresources_state()
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H A D | d3d12_context.h | 318 D3D12_TRANSITION_FLAG_ACCUMULATE_STATE = 2, enumerator
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