Searched refs:D3D12_STATE_VAR_TRANSFORM_GENERIC0 (Results 1 - 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_compute_transforms.cpp | 60 nir_ssa_def *in_stride_offset_and_base_drawid = d3d12_get_state_var(&b, D3D12_STATE_VAR_TRANSFORM_GENERIC0, "d3d12_Stride", in get_indirect_draw_base_vertex_transform() 123 nir_ssa_def *fake_so_multiplier = d3d12_get_state_var(&b, D3D12_STATE_VAR_TRANSFORM_GENERIC0, "fake_so_multiplier", glsl_uint_type(), &state_var); in get_fake_so_buffer_copy_back() 169 nir_ssa_def *state_var_data = d3d12_get_state_var(&b, D3D12_STATE_VAR_TRANSFORM_GENERIC0, "state_var", glsl_uvec4_type(), &state_var); in get_fake_so_buffer_vertex_count() 197 nir_ssa_def *state_var_data = d3d12_get_state_var(&b, D3D12_STATE_VAR_TRANSFORM_GENERIC0, "state_var", glsl_uvec4_type(), &state_var); in get_draw_auto()
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H A D | d3d12_compiler.h | 54 D3D12_STATE_VAR_TRANSFORM_GENERIC0, enumerator
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H A D | d3d12_draw.cpp | 433 case D3D12_STATE_VAR_TRANSFORM_GENERIC0: { in fill_compute_state_vars() 434 unsigned idx = shader->state_vars[j].var - D3D12_STATE_VAR_TRANSFORM_GENERIC0; in fill_compute_state_vars()
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