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Searched refs:CurrentDetail2 (Results 1 - 4 of 4) sorted by relevance

/third_party/cJSON/tests/unity/src/
H A Dunity.c409 if (Unity.CurrentDetail2) in UnityAddMsgIfSpecified()
412 UnityPrint(Unity.CurrentDetail2); in UnityAddMsgIfSpecified()
1295 if (Unity.CurrentDetail2) in UnityFail()
1298 UnityPrint(Unity.CurrentDetail2); in UnityFail()
H A Dunity_internals.h389 const char* CurrentDetail2; member
422 #define UNITY_CLR_DETAILS() { Unity.CurrentDetail1 = 0; Unity.CurrentDetail2 = 0; }
423 #define UNITY_SET_DETAIL(d1) { Unity.CurrentDetail1 = d1; Unity.CurrentDetail2 = 0; }
424 #define UNITY_SET_DETAILS(d1,d2) { Unity.CurrentDetail1 = d1; Unity.CurrentDetail2 = d2; }
/third_party/unity/src/
H A Dunity.c581 if (Unity.CurrentDetail2) in UnityAddMsgIfSpecified()
584 UnityPrint(Unity.CurrentDetail2); in UnityAddMsgIfSpecified()
2141 if (Unity.CurrentDetail2) in UnityFail()
2144 UnityPrint(Unity.CurrentDetail2); in UnityFail()
H A Dunity_internals.h507 const char* CurrentDetail2; member
550 #define UNITY_CLR_DETAILS() do { Unity.CurrentDetail1 = 0; Unity.CurrentDetail2 = 0; } while (0)
551 #define UNITY_SET_DETAIL(d1) do { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = 0; } while (0)
552 #define UNITY_SET_DETAILS(d1,d2) do { Unity.CurrentDetail1 = (d1); Unity.CurrentDetail2 = (d2); } while (0)

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