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Searched refs:CreateDepthStencilView (Results 1 - 9 of 9) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DOutputMerger.h59 void APIENTRY CreateDepthStencilView(
H A DDevice.cpp231 pDeviceFuncs->pfnCreateDepthStencilView = CreateDepthStencilView; in CreateDevice()
H A DOutputMerger.cpp270 * CreateDepthStencilView --
272 * The CreateDepthStencilView function creates a depth stencil view.
278 CreateDepthStencilView( in CreateDepthStencilView() function
/third_party/skia/src/gpu/d3d/
H A DGrD3DCpuDescriptorManager.cpp33 gpu->device()->CreateDepthStencilView(textureResource, nullptr, descriptor.fHandle); in createDepthStencilView()
/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_surface.cpp147 screen->dev->CreateDepthStencilView(d3d12_resource_resource(res), &desc, in initialize_dsv()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DResourceManager11.cpp147 return device->CreateDepthStencilView(resource, desc, resourceOut); in CreateResource()
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
H A DTextureD3D12.cpp1041 device->GetD3D12Device()->CreateDepthStencilView(GetD3D12Resource(), &dsvDesc, in ClearTexture()
H A DCommandBufferD3D12.cpp1254 device->GetD3D12Device()->CreateDepthStencilView( in SetupRenderPass()
/third_party/skia/third_party/externals/d3d12allocator/src/
H A DD3D12Sample.cpp584 g_Device->CreateDepthStencilView(g_DepthStencilBuffer, &depthStencilDesc, g_DepthStencilDescriptorHeap->GetCPUDescriptorHandleForHeapStart()); in InitD3D()

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