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Searched refs:CreateDepthStencilState (Results 1 - 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
H A DOutputMerger.h102 void APIENTRY CreateDepthStencilState(
H A DDevice.cpp240 pDeviceFuncs->pfnCreateDepthStencilState = CreateDepthStencilState; in CreateDevice()
H A DOutputMerger.cpp880 * CreateDepthStencilState --
882 * The CreateDepthStencilState function creates a depth stencil state.
888 CreateDepthStencilState( in CreateDepthStencilState() function
954 * The CreateDepthStencilState function creates a depth stencil state.
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
H A DResourceManager11.cpp139 return device->CreateDepthStencilState(desc, resourceOut); in CreateResource()
/third_party/skia/third_party/externals/imgui/backends/
H A Dimgui_impl_dx10.cpp501 bd->pd3dDevice->CreateDepthStencilState(&desc, &bd->pDepthStencilState); in ImGui_ImplDX10_CreateDeviceObjects()
H A Dimgui_impl_dx11.cpp513 bd->pd3dDevice->CreateDepthStencilState(&desc, &bd->pDepthStencilState); in ImGui_ImplDX11_CreateDeviceObjects()

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